Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2021.3.48f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
2021.3.48f1 Release Notes
Improvements
- Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
Fixes
2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. (UUM-86981)
Android: Added dotnet webrequest feature for auto internet access permission. (UUM-83355)
Android: Added support for 16KB page sizes.
Android: Bump Android Logcat Package to 1.4.4.
Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. (UUM-73839)
Android: Updated BundleTool to version 1.17.2. (UUM-90609)
Asset Import: Fixed FBX import errors when importing models using the IndexToDirect format for normals. (UUM-74806)
Audio: Fixed the 3D audio pan where right audio channel is completely cutoff at specific position. (UUM-82903)
Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
Editor: Fixed the issue where licensing modals was printing an error message in Editor console:
"Layout update is struggling to process current layout". (UUM-86833)Graphics: Fixed a crash when importing a 16K normal map texture from gray scale. (UUM-79322)
Graphics: Graphics: r8_srgb is now (correctly) marked as unsupported on intel mac.
HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin. (UUM-72279)
HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
HDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0. (UUM-84980)
IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. (UUM-90024)
iOS: Fixed WebCamDevice.availableResolutions returning [0;0] on some devices. (UUM-87792)
Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. (UUM-88049)
Mono: Added support for 16kb page sizes.
Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. (UUM-79025)
Package Manager: Switch project when importing a full project asset package is fixed for mac users. (UUM-87430)
Profiler: Fixed "System Used Memory" counter on Android potentially returning a value in Bytes instead of MB.
Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload. (UUM-53659)
Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. (UUM-90053)
Terrain: Changed to use hierarchical transform for tree representation matrix. (UUM-78866)
uGUI: Fixed incorrect sorting when viewing nested canvases in prefab mode. (UUM-86544)
UI Toolkit: Fixed layout issues that sometimes occurred between scene changes. (UUM-87950)
Universal RP: Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's. (UUM-82949)
Version Control: By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks. (UUM-72934)
Web: Fixed the mouse scrolling sensitivity in Web. (UUM-84978)
XR: Fixed tracking origin mode validation logic. (UUM-90392)
Package changes in 2021.3.48f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2021.3.48f1
- Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
2021.3.48f1 Release Notes
Improvements
- Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
Fixes
2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. (UUM-86981)
Android: Added dotnet webrequest feature for auto internet access permission. (UUM-83355)
Android: Added support for 16KB page sizes.
Android: Bump Android Logcat Package to 1.4.4.
Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)
Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. (UUM-73839)
Android: Updated BundleTool to version 1.17.2. (UUM-90609)
Asset Import: Fixed FBX import errors when importing models using the IndexToDirect format for normals. (UUM-74806)
Audio: Fixed the 3D audio pan where right audio channel is completely cutoff at specific position. (UUM-82903)
Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
Editor: Fixed the issue where licensing modals was printing an error message in Editor console:
"Layout update is struggling to process current layout". (UUM-86833)Graphics: Fixed a crash when importing a 16K normal map texture from gray scale. (UUM-79322)
Graphics: Graphics: r8_srgb is now (correctly) marked as unsupported on intel mac.
HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin. (UUM-72279)
HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)
HDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0. (UUM-84980)
IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. (UUM-90024)
iOS: Fixed WebCamDevice.availableResolutions returning [0;0] on some devices. (UUM-87792)
Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. (UUM-88049)
Mono: Added support for 16kb page sizes.
Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. (UUM-79025)
Package Manager: Switch project when importing a full project asset package is fixed for mac users. (UUM-87430)
Profiler: Fixed "System Used Memory" counter on Android potentially returning a value in Bytes instead of MB.
Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload. (UUM-53659)
Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. (UUM-90053)
Terrain: Changed to use hierarchical transform for tree representation matrix. (UUM-78866)
uGUI: Fixed incorrect sorting when viewing nested canvases in prefab mode. (UUM-86544)
UI Toolkit: Fixed layout issues that sometimes occurred between scene changes. (UUM-87950)
Universal RP: Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's. (UUM-82949)
Version Control: By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks. (UUM-72934)
Web: Fixed the mouse scrolling sensitivity in Web. (UUM-84978)
XR: Fixed tracking origin mode validation logic. (UUM-90392)
Package changes in 2021.3.48f1
Packages updated
Packages added

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