Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2021.3.43f1
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
iOS: iOS Simulator SDK is missing ARM64 Architecture support (UUM-2238)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
2021.3.43f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Changes
- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
Android: Fixed Input.backButtonLeavesApp not working on the new input system. (UUM-41638)
Animation: Fixed crash when calling the
RigBuilder.Buildfunction multiple times on the same animation Rig. (ARB-47)Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
Editor: Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent. (UUM-73960)
Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
Editor: Graphics: Fix inspector preview for objects with negative scale. (UUM-76814)
Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...). (UUM-70478)
iOS: Fixed occasional crash on exit. (UUM-75473)
iOS: Removed empty node from Privacy Manifest, which was potentially causing
ITMS-91056: Invalid privacy manifestrejections from Apple. (UUM-77041)Package Manager: Install icon is shown for custom packages. (UUM-73538)
Scene/Game View: "Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused". (UUM-74498)
Serialization: Don't show crash reporter when reading corrupted files. (UUM-66157)
Shadergraph: Disallowed shader variant related settings to be set to negative values. (UUM-76472)
Shaders: Fixed reversebits implementation on metal. (UUM-73255)
Shaders: Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded. (UUM-69238)
UI Toolkit: Fixed an issue in the UI Builder where the parts of a selector were displayed without a space between them. (UUM-72728)
UI Toolkit: Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown. (UUM-73468)
WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. (UUM-35595)
Package changes in 2021.3.43f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2021.3.43f1
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
iOS: iOS Simulator SDK is missing ARM64 Architecture support (UUM-2238)
Kernel: VirtualFileSystem crash because of data races. (UUM-72557)
2021.3.43f1 Release Notes
Improvements
- HDRP: Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
Changes
- Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
2D: Fixed crash when a user does an infinite recursion loop using a Tile's StartUp call by limiting the recursion. (UUM-74939)
Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)
Android: Fixed Input.backButtonLeavesApp not working on the new input system. (UUM-41638)
Animation: Fixed crash when calling the
RigBuilder.Buildfunction multiple times on the same animation Rig. (ARB-47)Audio: Better error handling in AudioClipPlayable in the case of FMOD errors. (UUM-65779)
Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects. (UUM-41887)
DX12: Fixed a crash caused when reading a raw depth buffer from a ray tracing shader. (UUM-76697)
Editor: Fixed an issue causing a CancellationTokenSource to be disposed twice when scanning for ADB devices. (UUM-69815)
Editor: Fixed bugs where searching for shortcuts by binding in the Shortcuts window was inconsistent. (UUM-73960)
Editor: Fixed CursorLock engaging in EditMode when lock applied within OnDestroy. (UUM-76326)
Editor: Fixed the focus issue in Windows at post DisplayDialog. (UUM-75810)
Editor: Graphics: Fix inspector preview for objects with negative scale. (UUM-76814)
Graphics: Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
HDRP: Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRP: Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, ...). (UUM-70478)
iOS: Fixed occasional crash on exit. (UUM-75473)
iOS: Removed empty node from Privacy Manifest, which was potentially causing
ITMS-91056: Invalid privacy manifestrejections from Apple. (UUM-77041)Package Manager: Install icon is shown for custom packages. (UUM-73538)
Scene/Game View: "Application.isFocused" returns "false" when entering the Play Mode with the Game window set to "Play Unfocused". (UUM-74498)
Serialization: Don't show crash reporter when reading corrupted files. (UUM-66157)
Shadergraph: Disallowed shader variant related settings to be set to negative values. (UUM-76472)
Shaders: Fixed reversebits implementation on metal. (UUM-73255)
Shaders: Fixed shaders marked incompatible with the SRP Batcher when shaders with a lot of similar properties were loaded. (UUM-69238)
UI Toolkit: Fixed an issue in the UI Builder where the parts of a selector were displayed without a space between them. (UUM-72728)
UI Toolkit: Fixed ArgumentOutOfRangeException thrown in console window using controller when selecting default choice in dropdown. (UUM-73468)
WebGL: Fixed for frame delays when calling AsyncGPUReadback from WebGL. (UUM-35595)
Package changes in 2021.3.43f1
Packages updated
Packages added

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