Unity 5.5.4 Patch 4

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.

Fixes

  • (893779) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
  • (865522) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
  • (930819) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
  • (931631) - Particles: Fixed a problem with particle system bounding box calculation.
  • (920457) - Graphics: Fixed a memory leak in Texture2DArray and CubeMapArrayTexture.
  • (921008) - Graphics: Fixed a rare crash in SkinnedMeshRenderer because of wrongly aligned matrices.
  • (930252) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
  • (918411) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in an Xcode project.
  • (869384) - Shaders: Fixed a shader compiler error on D3D9 Shader Model 2.0 for standard shader with normal map, alpha cutout and fog.

Revision: e92bef0ab5a4

Changeset:
e92bef0ab5a4

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