3월 18—22 — San Francisco, 미국
모두를 위한 Unity

기조 연설을 라이브로 보기

Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.

This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.

When:
Monday, March 18, 5:00 pm PST

Where:
846 Mission Street (Century Theaters entrance)

GDC에서 발표하는 Unity 세션

Unity 사이트를 정기적으로 방문하여 GDC에서 추가로 발표하는 세션에 대해 자세히 알아보세요!

디벨로퍼 데이
오전 10:00 – 오후 6:30분 | 모스콘 웨스트(Moscone West), 3022호

Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity. 

이것을 보는 모든 사람은 해고됩니다
2:00 – 2:30 pm | Room 3016, West Hall

Mike Acton, Principal Engineer, Unity Technologies

Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.

Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
4:00 – 5:00 pm | Room 2001, West Hall

Natasha Tatarchuk, Graphics Director, Unity Technologies

Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.

발전하는 혼합 현실: 현실 세계에서의 설계
11:20 am – 12:20 pm | Room 210, South Hall

Jono Forbes, Senior Software Engineer, Unity Technologies

In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.

공간 컴퓨팅을 위한 멘탈 모델 및 시스템
11:20 am – 12:20 pm | Room 202, South Hall

Timoni West, Director of XR Research, Unity Technologies

This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.

테크니컬 아티스트에게 강력한 도구가 되어주는 딥 러닝
3:00 – 3:30 pm | Room 2001, West Hall

Cesar Romero, Principal Machine Learning Engineer, Unity Technologies

In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.

게임 개발자의 Math: 신경망 심층 분석
3:50 – 4:20 pm | Room 2006, West Hall

Michael Buttner, Principal Research Engineer, Unity Technologies

Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries –  using data-oriented design principles.

기초부터 시작: 커뮤니티 관리의 다양성 높이기
Multiplay/유니티 소셜 미디어 및 커뮤니티 매니저 Deborah Oyeyinka 외 다양한 발표자 참석

목표는 관심을 가진 모든 사람이 세션에 적극적으로 참여하여 커뮤니티 관리의 다양성이 게임 생태계에 왜 중요하고 가치 있는지 더욱 자세히 이해할 수 있도록 하는 것입니다.

Unity Theater에서 열리는 세션

All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.

Unity 교육자 오찬
오전 7:30 – 오전 10:00

Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network,  share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.

Our Schedule at GDC

    Unity 저녁 모임

    Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.

    3월 20일 수요일
    Pagan Idol, 375 Bush St, 오후 6:00 – 오후 8:00
    3월 21일 목요일
    The Cordial, 163 Jessie St, 오후 6:00 – 오후 8:00

    우리의 앞날을 위하여 건배!

    Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

    Unity 2019 로드맵 해피 아워

    A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!

    Roadmap Session: 4:00–5:00 pm

    Drinks: 5:00–6:00 pm

    Unity 다양성 및 포용성 해피 아워

    Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

    D&I Discussion: 4:30–5:00 pm

    Drinks: 5:00–6:00 pm

    Tuesday, March 19 – 9:00–10:30 am

    Women in Gaming Breakfast

    Red Dog Restaurant & Bar (303 2nd Street)

    We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.

    We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.

    Made with Unity 수상 지명자

    IGF 어워즈 및 게임 디벨로퍼 초이스 어워즈에서 후보자로 선정된 다음 Unity 개발자 여러분께 축하의 말씀을 드립니다.

    Forgotton Anne
    ThroughLine Games

    IGF 결선 진출자:
    비주얼 아트 우수작

    What the Golf?
    Triband

    IGF 결선 진출자:
    디자인 우수작

    Alto’s Odyssey
    Team Alto

    IGF 결선 진출자:
    비주얼 아트 및 오디오 우수작

    Return of the Obra Dinn
    Lucas Pope

    IGF 결선 진출자:
    Seumas McNally 최우수상, 비주얼 아트, 오디오, 디자인, 내러티브 우수작

    ETHEREAL
    Nonsense Arts - Nicolás Recabarren, Tomás Batista

    IGF 결선 진출자:
    오디오 우수작

    Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
    RMIT 대학

    IGF 결선 진출자:
    학생이 만든 최고의 게임

    It’s Paper Guy!
    Cnam-Enjmin

    IGF 결선 진출자:
    학생이 만든 최고의 게임

    Sole
    드렉셀 대학

    IGF 결선 진출자:
    학생이 만든 최고의 게임

    언론 및 미디어

    전 세계 최대 규모의 전문 게임 업계 이벤트인 GDC에 참여하세요. 자세한 정보가 필요한 언론사 관계자는 Unity 또는 소셜 미디어로 직접 문의하시기 바랍니다.

    소셜 미디어에서 Unity와 소통하기

    GDC 2019 기간 중 Unity 기조연설과 세션에 관한 소식을 받으세요.

    유니티에서는 최적의 웹사이트 환경을 제공하기 위해 쿠키를 사용합니다. 자세한 내용은 쿠키 정책 페이지를 참조하세요.

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