
기조 연설을 라이브로 보기
Update: Find Unity at GDC 2020 here.
Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.
This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.
When:
Monday, March 18, 5:00 pm PST
기조연설에 참석하기
직접 참여할 수 없어도 걱정하지 마세요. Unity는 처음으로 기조연설을 여러 지사에서 중계합니다. 마치 현장에 있는 것처럼 동료 아티스트, 개발자 및 게이머와 함께 기조연설을 라이브로 시청하세요.
위치와 참석 여부에 대한 자세한 내용이 곧 추가되므로 나중에 다시 확인해주세요.
워싱턴 DC Unity 사용자 모임 기조연설
GDC에서 발표하는 Unity 세션
Unity 사이트를 정기적으로 방문하여 GDC에서 추가로 발표하는 세션에 대해 자세히 알아보세요!
디벨로퍼 데이
Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity.
이것을 보는 모든 사람은 해고됩니다
Mike Acton, Principal Engineer, Unity Technologies
Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.
Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
Natasha Tatarchuk, Graphics Director, Unity Technologies
Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.
발전하는 혼합 현실: 현실 세계에서의 설계
Jono Forbes, Senior Software Engineer, Unity Technologies
In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.
공간 컴퓨팅을 위한 멘탈 모델 및 시스템
Timoni West, Director of XR Research, Unity Technologies
This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.
테크니컬 아티스트에게 강력한 도구가 되어주는 딥 러닝
Cesar Romero, Principal Machine Learning Engineer, Unity Technologies
In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.
게임 개발자의 Math: 신경망 심층 분석
Michael Buttner, Principal Research Engineer, Unity Technologies
Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries – using data-oriented design principles.
기초부터 시작: 커뮤니티 관리의 다양성 높이기
목표는 관심을 가진 모든 사람이 세션에 적극적으로 참여하여 커뮤니티 관리의 다양성이 게임 생태계에 왜 중요하고 가치 있는지 더욱 자세히 이해할 수 있도록 하는 것입니다.
Unity Theater에서 열리는 세션
All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.
Unity 교육자 오찬
Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network, share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.
후원사 제공 세션
후원사가 제공하는 세션을 통해 데이터 지향 기술 스택, 멀티플레이어, 그래픽스, 머신러닝 및 인공 지능에 대해 알아보세요.
Performance and Extensibility: A Look at the New Lightweight Render Pipeline
André McGrail, Graphics Engineer
LWRP is getting out of preview. It brings improvements in performance, workflow, and extensibility over the Built-in pipeline. In this session you will learn the benefits of using LWRP, how to setup your project to use it and how to extend it to achieve custom rendering effects. We will demonstrate how to achieve some common game effects using LWRP and ShaderGraph.
Mastering the Apex of Scaling Game Servers
Larry Rye, Lead Solutions Engineer
Fresh off the back of scaling one of the fastest growing games of all time, Apex Legends, Multiplay takes to the stage to talk game server hosting. Joined by key members of the technical team from Respawn, Larry Rye will provide insight into Multiplay's tools for solving complex problems such as scaling your world across platforms and patching your game. Whatever stage of development you’re at, this talk will help you take another step towards the perfect player experience.
Unity의 데이터 지향 기술 스택(DOTS) 소개
Mike Acton, Principal Engineer
In this session, you will learn about the components that make up the Data-Oriented Technology Stack and how they were applied in the Megacity sample project.
Unity AI and Machine Learning Tools for Behavior Creation
Vincent-Pierre Berges, Machine Learning Engineer and Nicolas Meuleau, Director of AI Research
In this session, developers will learn how to use the Unity ML-Agents Toolkit and the Unity Behavior Planner to create compelling game characters.
Unity Booth Happenings
Don’t miss out on all of the amazing things we’ll be showing off in our booth on the expo floor. Here’s a sneak peek at some of the activities.

Multiplayer Services
The two latest additions to the Unity family, Multiplay and Vivox, offer the best multiplayer solutions for game developers on any engine and any platform. Stop by the booth (S227) to learn more about the game server hosting and voice and text chat used by the biggest game developers.

The Unity Answer Bar
Talk with Unity experts who are standing by to answer your questions at the Answer Bar. Whether you want to get answers, give feedback, or connect with industry experts 1-on-1, the Unity Answer Bar is the place to make it happen.

Wear your creativity on your sleeve
We are celebrating all creators, and what better way than to let you customize your own Unity shirt to match your style. Take the time to be creative, be stylish, and be you.

Get your head in the game
Update your company’s website with beautiful new staff shots, jazz up your LinkedIn profile with a stunning, professional portrait, or grab some new shots for your business cards. It’s all possible in our booth. So what are you waiting for?
Unity 저녁 모임
Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.
우리의 앞날을 위하여 건배!
Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

Unity 2019 로드맵 해피 아워
A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!
Roadmap Session: 4:00–5:00 pm
Drinks: 5:00–6:00 pm

Unity 다양성 및 포용성 해피 아워
Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!
D&I Discussion: 4:30–5:00 pm
Drinks: 5:00–6:00 pm

Women in Gaming Breakfast
Red Dog Restaurant & Bar (303 2nd Street)
We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.
We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.
Made with Unity award nominees
IGF 어워즈 및 게임 디벨로퍼 초이스 어워즈에서 후보자로 선정된 다음 Unity 개발자 여러분께 축하의 말씀을 드립니다.
Return of the Obra Dinn
IGF 결선 진출자:
Seumas McNally 최우수상, 비주얼 아트, 오디오, 디자인, 내러티브 우수작
Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
IGF 결선 진출자:
학생이 만든 최고의 게임