Release Notes Background

Unity 6000.0.53f1

Released on Jul 9, 2025

Manual installs

Component installers

Release

Known Issues in 6000.0.53f1

  • 2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)

  • Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)

  • Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window (UUM-83708)

  • Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)

  • DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)

  • Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)

  • Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)

  • Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)

  • Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)

  • Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)

  • SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)

  • SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)

  • Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)

  • Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)

6000.0.53f1 Release Notes

Improvements

  • Documentation: Added keyboard support for copying code examples.

  • QNX: Multidisplay monitor commandline argument.

  • QNX: Window z-order index setting.

API Changes

  • UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
    • visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
    • libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)

Fixes

  • 2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)

  • 2D: Fixed an issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)

  • Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)

  • Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)

  • DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)

  • Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. (UUM-109276)

  • Editor: Fixed an issue where the Unity Editor would still open after a user terminated the launch screen during project load. (UUM-107863)

  • Editor: Fixed floating license cleanup and concurrent license update in LicensingClient 1.17.1.

  • Editor: Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method. (UUM-99776)

  • Editor: Improved preview window toolbar style so large labels do not take too much space. (UUM-110119)

  • Editor: Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled. (UUM-105820)

  • Editor: Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component. (UUM-109748)

  • Editor: SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor. (UUM-105402)

  • GI: Make APV work with Subscenes in URP. (UUM-104165)

  • Graphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. (UUM-101193)

  • Input System: Fixed a problem where two devices were detected when connecting a wireless Nintendo Switch Pro controller on Windows. (UUM-109997)

  • Input System: Resolved an issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused buttonSouth to become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe). (UUM-110170)

  • Profiler: Fixed Player hang during Autoconnect on long Player initialization. (UUM-101218)

  • Scripting: Added warning to tag manager if trying to add the same tag more than once. (UUM-99990)

  • Scripting: Scripting: Prevent recursion when unloading Scriptable Object. (UUM-77941)

  • Search: Support interface filtering for component and asset types. (UUM-109613)

  • UI Toolkit: Fixed the UI Builder New Selector field, changing the insertion point to the end when typing. (UUM-109015)

  • Universal RP: Fixed black screen when using lens flare with bloom mip bias 0. (UUM-109463)

  • Version Control: Added Beyond Compare 5 support to Yaml Merge. (UUM-109861)

  • Video: [Windows] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor). (UUM-105563)

Package changes in 6000.0.53f1

Packages updated

Changeset: 283510a092d9

Third Party Notices

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