Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2023.2.17f1
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)
Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
Text: Blurry Text (UUM-49006)
Text: Crash on invalid_parameter_internal when entering Play Mode (UUM-68490)
WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.17f1 Release Notes
Features
- Package: Adds Apple privacy manifest in moderation package.
Improvements
Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. (UUM-61556)
VisionOS: Add support for Burst with the VisionOS simulator SDK. This requires Burst version 1.8.13.
Fixes
2D: Fixed flickering for 2D Renderer on macOS silicon. (UUM-67306)
Android: Fixed an issue where a black frame flashes when returning to Unity Game Activity from the home screen. (UUM-58966)
Android: Fixed issue with updating the minimum value of maxAspectRatio value. (UUM-66208)
Asset Pipeline: Fixed crash loading Content Archive from different version. (UUM-64609)
Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. (UUM-60125)
Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. (UUM-63433)
Editor: Capitalize the compiler generated name of serialized field. (UUM-45789)
Editor: Fixed a crash on BucketAllocator::Allocate when entering Play mode. (UUM-65101)
Editor: Fixed an error in the calculation of the available space for the children when min/max were involved and margin were set on the parent. (UUM-29965)
Editor: Fixed an issue where Joint components would never wake up ArticulationBody components, when the constraint data was changed. (UUM-64395)
Editor: Fixed an issue where Joint components wouldn't properly wake up Rigidbody components, when the constraint data was changed. (UUM-64395)
Editor: Fixed an issue with context menu in scene hierarchy when multiple objects are selected.
Editor: Fixed an opening style tag overflow issue. (UUM-30205)
Editor: Fixed crash in FBX importer when importing Blender file. (UUM-63758)
Editor: Fixed issue with GUI.skin.font not being applied properly. (UUM-65857)
Editor: Fixed issue with incorrect font size when renaming an asset. (UUM-66104)
Editor: Fixed issue with overriden prefab field not being bold. (UUM-61084)
Editor: Fixed LOD Group Cross Fade effect does not function when the GameObject is dynamically loaded. (UUM-65463)
Editor: Fixed unrelated Objects/Metadata that showed up assigned to samples in the CPU Timeline view and were repeating the data from the last sample in the thread & frame that had valid Object/Metadata information associated with it. (UUM-66592)
Editor: Updated the FBX SDK version to 2020.3.4. (UUM-60185)
Graphics: Fixed a crash in Mesh bounds recalculation when not enough vertices are assigned to the mesh for each sub-mesh. (UUM-5812)
HDRP: Fixed game view flicker while on HDR and Reflection probe. (UUM-64343)
HDRP: HDRP: Fixed invalid AABB error in the console when using the APV with reflection probes. (UUM-64617)
iOS: Fixed potential memory leak when reallocating memory. (UUM-64048)
Package: Fixes an issue in moderation package where initialization would fail on certain occasion.
Physics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic. (UUM-61558)
Physics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation. (UUM-65646)
Shaders: Fixed a rare crash when rendering using a replacement shader that has dynamic keywords. (UUM-66898)
SRP Core: Fixed DebugUI.Button not working in Rendering Debugger runtime UI. (UUM-65457)
Universal RP: Added logic to enforce consistent hardware dynamic resolution settings during rendering to avoid issues when external code changes the global setting. (UUM-58686)
Universal RP: Fixed an issue where an incorrect WorldToCamera matrix was used in the main and additional light shadow passes. (UUM-63267)
Universal RP: Fixed an issue where logging an error gave a NullReferenceException for Server Builds. (UUM-56965)
VFX Graph: Fixed an issue when trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key. (UUM-61583)
VFX Graph: Fixed an issue where tooltips to the VFX Control panel were missing. (UUM-8907)
WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)
WebGL: Fixed issue using WebcamTexture.GetPixel(s) functions would return blank textures using the WebGL graphics API. (UUM-46144)
WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations. (UUM-65276)
WebGL: Remove "The PlayerLoop has been called recursively." error message spam. (UUM-55075)
Package changes in 2023.2.17f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2023.2.17f1
Asset - Database: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode (UUM-57742)
Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene (UUM-66207)
Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS (UUM-56323)
Asset Importers: Unity crashes on strtol_l when importing a specific .obj file (UUM-42697)
Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached (UUM-58481)
IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener (UUM-55105)
IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads (UUM-49357)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
License: Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1 (UUM-68141)
Metal: Player hangs when re-focusing the Player window after switching to a window that covers the Player window (UUM-67400)
Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app (UUM-55488)
Platform Audio: Crash on FMOD::CodecMPEG::setPositionInternal when a mobile platform is selected and a specific audio clip is played (UUM-62086)
Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning (UUM-58017)
RP Foundation: Stacked camera is not rendering when using custom post effects is done in PreRender PostRender and Camera is not in HDR (UUM-22444)
Text: Blurry Text (UUM-49006)
Text: Crash on invalid_parameter_internal when entering Play Mode (UUM-68490)
WebRequest: UnityWebRequest crashes if invoked when player is quitting (UUM-63150)
2023.2.17f1 Release Notes
Features
- Package: Adds Apple privacy manifest in moderation package.
Improvements
Editor: Throw a warning when RenderPipelineAsset.renderPipelineShaderTag hasn't been overriden. (UUM-61556)
VisionOS: Add support for Burst with the VisionOS simulator SDK. This requires Burst version 1.8.13.
Fixes
2D: Fixed flickering for 2D Renderer on macOS silicon. (UUM-67306)
Android: Fixed an issue where a black frame flashes when returning to Unity Game Activity from the home screen. (UUM-58966)
Android: Fixed issue with updating the minimum value of maxAspectRatio value. (UUM-66208)
Asset Pipeline: Fixed crash loading Content Archive from different version. (UUM-64609)
Audio: Fixed AudioRandomContainer crash after domain reload and playing an audiosource in edit mode. (UUM-60125)
Audio: Fixed AudioRandomContainer crash after domain reload if scene reloading disabled / already in playmode. (UUM-63433)
Editor: Capitalize the compiler generated name of serialized field. (UUM-45789)
Editor: Fixed a crash on BucketAllocator::Allocate when entering Play mode. (UUM-65101)
Editor: Fixed an error in the calculation of the available space for the children when min/max were involved and margin were set on the parent. (UUM-29965)
Editor: Fixed an issue where Joint components would never wake up ArticulationBody components, when the constraint data was changed. (UUM-64395)
Editor: Fixed an issue where Joint components wouldn't properly wake up Rigidbody components, when the constraint data was changed. (UUM-64395)
Editor: Fixed an issue with context menu in scene hierarchy when multiple objects are selected.
Editor: Fixed an opening style tag overflow issue. (UUM-30205)
Editor: Fixed crash in FBX importer when importing Blender file. (UUM-63758)
Editor: Fixed issue with GUI.skin.font not being applied properly. (UUM-65857)
Editor: Fixed issue with incorrect font size when renaming an asset. (UUM-66104)
Editor: Fixed issue with overriden prefab field not being bold. (UUM-61084)
Editor: Fixed LOD Group Cross Fade effect does not function when the GameObject is dynamically loaded. (UUM-65463)
Editor: Fixed unrelated Objects/Metadata that showed up assigned to samples in the CPU Timeline view and were repeating the data from the last sample in the thread & frame that had valid Object/Metadata information associated with it. (UUM-66592)
Editor: Updated the FBX SDK version to 2020.3.4. (UUM-60185)
Graphics: Fixed a crash in Mesh bounds recalculation when not enough vertices are assigned to the mesh for each sub-mesh. (UUM-5812)
HDRP: Fixed game view flicker while on HDR and Reflection probe. (UUM-64343)
HDRP: HDRP: Fixed invalid AABB error in the console when using the APV with reflection probes. (UUM-64617)
iOS: Fixed potential memory leak when reallocating memory. (UUM-64048)
Package: Fixes an issue in moderation package where initialization would fail on certain occasion.
Physics: Fixed an issue where Rigidbody::Move and Rigidbody::MoveRotation would not respect position constraints when used with Rigidbody components set to kinematic. (UUM-61558)
Physics 2D: Ensure that certain overloads of Rigidbody2D.Cast() correctly use the implicit body rotation. (UUM-65646)
Shaders: Fixed a rare crash when rendering using a replacement shader that has dynamic keywords. (UUM-66898)
SRP Core: Fixed DebugUI.Button not working in Rendering Debugger runtime UI. (UUM-65457)
Universal RP: Added logic to enforce consistent hardware dynamic resolution settings during rendering to avoid issues when external code changes the global setting. (UUM-58686)
Universal RP: Fixed an issue where an incorrect WorldToCamera matrix was used in the main and additional light shadow passes. (UUM-63267)
Universal RP: Fixed an issue where logging an error gave a NullReferenceException for Server Builds. (UUM-56965)
VFX Graph: Fixed an issue when trying to connect incompatible types, the error popup was left over if the action was canceled with Escape key. (UUM-61583)
VFX Graph: Fixed an issue where tooltips to the VFX Control panel were missing. (UUM-8907)
WebGL: Fixed an issue that prevented multithreaded builds from working if user repeatedly upgraded and then downgraded their project. (UUM-33218)
WebGL: Fixed issue using WebcamTexture.GetPixel(s) functions would return blank textures using the WebGL graphics API. (UUM-46144)
WebGL: Improved IndexedDB filesystem performance by avoiding redundant filesystem persistence operations. (UUM-65276)
WebGL: Remove "The PlayerLoop has been called recursively." error message spam. (UUM-55075)
Package changes in 2023.2.17f1
Packages updated

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