Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.2.8f1
Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers (UUM-27216)
Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)
RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)
UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)
Universal RP: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)
Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)
Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase (UUM-20797)
WebRequest: Crash on delete_object_internal_step1 when disposing web requests (UUM-27869)
2022.2.8f1 Release Notes
Improvements
- Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.
API Changes
- Graphics: Added: GetVisiblePositions to TrailRenderer. (UUM-21893)
Fixes
Asset Pipeline: Fixed indeterministic output for any asset containing script types (UUM-22077)
Editor: Fixed an issue with the Shortcuts Manager to catch Shift and Options keypress (UUM-4083)
Editor: Fixed component added twice when dragging script asset on inspector window from project window (UUM-26276)
Editor: Fixed Overlays not preserving enabled state through domain reloads. (UUM-20070)
Editor: Fixed parallel import with Blender on all Editor platforms. Multiple .blend files imported at the same time will produce their own content result instead of a random mesh from one of the files. (UUM-10036)
Graphics: Enabled
Mesh.RecalculateTangents()to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. (UUM-19137)Graphics: Fixed vulkan validation layers that come from incorrect barrier management when native plugin is used (UUM-18951)
Package Manager: Fixed an issue causing Packages to be deleted after changing the My Assets cache location to non-default when the asset is updated in Package Manager. (UUM-25376)
Profiler: Fixed Editor crash when profiler is running on machine with low memory (UUM-14156)
UI Toolkit: Fixed an issue where an ExposedReference control would not serialize its value. (UUM-25153)
UI Toolkit: Fixed the InspectorElement so it now applies its disabled state for embedded IMGUI inspectors. (UUM-25149)
Universal RP: Fixed a missing keyword in ParticlesSimpleLit for Lightmap shadow mixing. (UUM-26403)
Universal RP: Fixed Reflection Probe baking throwing errors with Render Scale set not to 1 (UUM-24891)
VFX Graph: Fixed wrong particle count if read before first readback. (UUM-18480)
Package changes in 2022.2.8f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.2.8f1
Inspector Framework: Editor freezes when selecting multiple assets with different Scripted Importers (UUM-27216)
Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)
RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)
UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)
Universal RP: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)
Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)
Web Platform: "wasm-ld.exe" is not terminated when canceling a WebGL Build during the "Linking build.js (wasm)" phase (UUM-20797)
WebRequest: Crash on delete_object_internal_step1 when disposing web requests (UUM-27869)
2022.2.8f1 Release Notes
Improvements
- Editor: Improved performance of Transform.Find() API especially when working with large numbers of children.
API Changes
- Graphics: Added: GetVisiblePositions to TrailRenderer. (UUM-21893)
Fixes
Asset Pipeline: Fixed indeterministic output for any asset containing script types (UUM-22077)
Editor: Fixed an issue with the Shortcuts Manager to catch Shift and Options keypress (UUM-4083)
Editor: Fixed component added twice when dragging script asset on inspector window from project window (UUM-26276)
Editor: Fixed Overlays not preserving enabled state through domain reloads. (UUM-20070)
Editor: Fixed parallel import with Blender on all Editor platforms. Multiple .blend files imported at the same time will produce their own content result instead of a random mesh from one of the files. (UUM-10036)
Graphics: Enabled
Mesh.RecalculateTangents()to ensure that the tangent attribute has the correct format (Float32) and dimension (4) when called. (UUM-19137)Graphics: Fixed vulkan validation layers that come from incorrect barrier management when native plugin is used (UUM-18951)
Package Manager: Fixed an issue causing Packages to be deleted after changing the My Assets cache location to non-default when the asset is updated in Package Manager. (UUM-25376)
Profiler: Fixed Editor crash when profiler is running on machine with low memory (UUM-14156)
UI Toolkit: Fixed an issue where an ExposedReference control would not serialize its value. (UUM-25153)
UI Toolkit: Fixed the InspectorElement so it now applies its disabled state for embedded IMGUI inspectors. (UUM-25149)
Universal RP: Fixed a missing keyword in ParticlesSimpleLit for Lightmap shadow mixing. (UUM-26403)
Universal RP: Fixed Reflection Probe baking throwing errors with Render Scale set not to 1 (UUM-24891)
VFX Graph: Fixed wrong particle count if read before first readback. (UUM-18480)
Package changes in 2022.2.8f1
Packages updated

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