Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- WebGL Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- WebGL Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 2021.2.19f1
- Progressive Lightmapper: [GPU PLM] Crash due to out of bounds access violation in PowerSampling after enabling auto mode at the end of bake on AMD GPU (1379762)
2021.2.19f1 Release Notes
Features
- Version Control: Added checkout option in scene prefab view.
API Changes
- 2D: Added: Added Tilemap.GetTilesBlockNonAlloc API.
Changes
Version Control: Updated file overlay icon size to adapt to project window zoom level.
Version Control: Updated the styling of number of items in a category in Gluon incoming changes view.
Fixes
Android: Fixed an issue where add PlayCore dependency was added to build.gradle file if it was already added to the project as an .aar file. (1374774)
Build Pipeline: Fixed an issue where BuildPlayerOptions.assetBundleManifestPath to be used when building player was not allowed. (1399616)
Burst: Fixed a bug when calling profiling
CreateMarkeron iOS, Burst could fail at runtime saying it was unable to findCreateMarker__Unmanaged.Burst: Fixed a issue where burst was enabled in secondary Unity processes, including the asset import worker and out-of-process profiler (see changelog entry for 1.6.0-pre.1 for more context around this).
Burst: Fixed an access violation error that could occur when reading from a static readonly variable.
Burst: Fixed an exception that could occur if you had the Burst AOT Settings menu docked in the Editor, and then did a player build. Trying to change any of the Burst AOT Settings would throw an exception (unless you closed and reopened the Burst AOT Settings).
Burst: Fixed an issue where codegen differences could occur when using a local vector variable that was being captured by reference and passed to a called function, versus when it wasn't.
Burst: Fixed an issue where if there were two generic structs overlapping at the same
FieldOffsetin an explicitly laid out struct, a codegen error would occur.Burst: Fixed an issue where if you used
FloatMode.Fastwithmath.pow, where theyargument tomath.powwas actually sourced from an integer, illegal codegen would be generated (LLVM would try and call out topowffrom the cstdlib).Burst: Fixed another rare case of the file-is-locked bug where the Burst IL Post Processor could incorrectly hold a file lock on a pdb.
Burst: Fixed errors when working with paths containing special characters.
Burst: Fixed the Burst
link.xmloutput to preserve C# methods we rely on, alongside the static constructors that we preserved previously.Burst: Improved UWP linker error message to clarify which VS components need to be installed for UWP.
Burst: Made
--burst-force-sync-compilationcommand-line option actually work.Editor: Fixed a NullReference when showing UnityEvent popup and the GameObject contained a component with a missing script. (1388739)
Graphics: Fixed a hang on repeated calls to GraphicsBuffer.CopyCount,. (1353308)
Graphics: Fixed an issue where uniforms in ray tracing hit shaders that were not set by the user would cause wrong uniform values in other hit shaders. (1407052)
Graphics: Improved to CullScene performance; in large scenes (10000+ Renderers) this can halve the time spent in CullScene. (1399880)
IL2CPP: Fixed an issue in which using PlayerSettings.SetAdditionalIl2CppArgs was set to multiple arguments would not work. (1379270)
Linux: Fixed "Project Setttings" and other menu items being disabled after a script recompliation. (1380015)
Mono: Fixed an issue where the mono executable would be run via rosetta instead of natively on apple silicon. (1379951)
Profiler: Fixed an issue where Custom Profiler categories were not enabled as required by the Profiler window when used in one or more modules.. (1367356)
Shaders: Fixed an issue where HLSLcc was not using half precision temps when multiple half precision sample instructions targeted the same temp register. (1383901)
UI Toolkit: Fixed an invisible VisualElement with UsageHints.GroupTransform set would not apply its transform to its visible descendants. (1402057)
UI Toolkit: Fixed an issue where there was a reduction of GPU performance of the UIToolkit shader. (1361737)
URP: Fixed an intermediate texture mode SSAO compatibility issue and updated default intermediate texture mode to always.
Version Control: Fixed a toolbar icon issue that was not displaying incoming change notifications when the Plastic window was closed.
Version Control: Fixed an error when trying to invite members to proect.
Version Control: Fixed an issue where there were editor unhandled errors being hijacked by the plugin.
Version Control: Fixed Plastic X not opening from plugin menu.
Version Control: Fixed VCCache::instance != NULL error when opening a project with Plastic window opened.
Web: Fixed an issue where UnityLoader.js macOS string was not updated to match the string SystemInfo.cpp checks against. (1375632)
WebGL: Fixed an issue where there was guarding of "User-Agent" header in UnityWebRequest API. (1287962)
WebGL: Fixed an issue where UnityWebRequest redirectLimit for WebGL platform was not implemented. (1352501)
WebGL: Fixed an issue wherw request url after a redirect was not updated. (1360290)
Package changes in 2021.2.19f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal

