Manual installs
Component installers
Release
Release notes
+Known Issues in 2018.1.9f1
Editor: Editor Skin becomes grey when player settings are changed from outside the Editor - for example, when fetching a project from Collab for the first time or when modifying the project by hand. Restarting the Editor clears the issue.
XR: VRModule may be stripped when using IL2CPP with 'Strip Engine Code' enabled, resulting in build not entering VR mode. See https://forum.unity.com/threads/2018-1-il2cpp-vrmodule-stripping-issue.528799/ for details on how to work around this issue. Will be addressed post 2018.1 release.
Known Issues - won't be fixed in 2018.1
GI: When working with instances generated through level geometry tools (i.e. Terrain/ProBuilder), Progressive Lightmapper restarts baking for every change by the user. In doing so it distrupts level authoring workflow. This can be seen on newly created 3D projects since Progressive Lightmapper is on by default for new 3D projects. Will be addressed post 2018.1.0 release.
Graphics: Render Pipeline HD - Errors are spewed after package is installed. Will be addressed in a patch release.
OSX: [OSX 10.13][2018.1] Rapidly switching between 2 Game view tabs multiple times may freeze or crash the Editor when rendering with Metal.
Note: it's much harder to reproduce on the latest 10.13.4 Beta (17E160e).Scripting: Editor crashes when opening external folder through MenuItem
2018.1.9f1 Release Notes
Fixes
Android: Fix android crash on startup related to having 18 thousand or more assets.
Asset Import: Assets: Stop avatar reference set in model importer causing false dependencies if it's not being used
Audio: Increase stack size for FMOD file thread to 64KB on all platforms
Editor: Fixed crashes when importing invalid DDS files.
GI: Fixes issue where shadow options were not displayed in the light UI.
Graphics: Fix crash when using Reflection Probes excessively
Graphics: Fix [Metal] Crash or freeze instead of error message using old asset bundle
Graphics: Fixed a bug with DrawMeshInstancedIndirect not working on Adreno and some Nvidia GPUs on Android
IL2CPP: Fix exception when child of Text Mesh Pro object is detached
iOS: Fixed a crash when calling a native UIViewController that changes orientation settings
Linux: Upgrade SDL to 2.0.7 to fix key-repeat issues in the Linux Player
Scene Management: Improved error messages when internal systems don't clean up transform change interests properly
Scripting: Fix Visual Studio reloads all package .csprojs when adding or removing a .cs file in the project
Timeline: Fixed issue where the PlayableDirector would not report the correct state when going into play mode after the editor was previously paused
Web: Fix crash when sending the same UnityWebRequest twice
Web: Fix crash when unused assets are unloaded during texture creation in UnityWebRequest
XR: Fixed camera rotation not taken into account when rendering to cubemap for 360 Capture.
Package changes in 2018.1.9f1
Changeset
+Third Party Notices
Release notes
+Known Issues in 2018.1.9f1
Editor: Editor Skin becomes grey when player settings are changed from outside the Editor - for example, when fetching a project from Collab for the first time or when modifying the project by hand. Restarting the Editor clears the issue.
XR: VRModule may be stripped when using IL2CPP with 'Strip Engine Code' enabled, resulting in build not entering VR mode. See https://forum.unity.com/threads/2018-1-il2cpp-vrmodule-stripping-issue.528799/ for details on how to work around this issue. Will be addressed post 2018.1 release.
Known Issues - won't be fixed in 2018.1
GI: When working with instances generated through level geometry tools (i.e. Terrain/ProBuilder), Progressive Lightmapper restarts baking for every change by the user. In doing so it distrupts level authoring workflow. This can be seen on newly created 3D projects since Progressive Lightmapper is on by default for new 3D projects. Will be addressed post 2018.1.0 release.
Graphics: Render Pipeline HD - Errors are spewed after package is installed. Will be addressed in a patch release.
OSX: [OSX 10.13][2018.1] Rapidly switching between 2 Game view tabs multiple times may freeze or crash the Editor when rendering with Metal.
Note: it's much harder to reproduce on the latest 10.13.4 Beta (17E160e).Scripting: Editor crashes when opening external folder through MenuItem
2018.1.9f1 Release Notes
Fixes
Android: Fix android crash on startup related to having 18 thousand or more assets.
Asset Import: Assets: Stop avatar reference set in model importer causing false dependencies if it's not being used
Audio: Increase stack size for FMOD file thread to 64KB on all platforms
Editor: Fixed crashes when importing invalid DDS files.
GI: Fixes issue where shadow options were not displayed in the light UI.
Graphics: Fix crash when using Reflection Probes excessively
Graphics: Fix [Metal] Crash or freeze instead of error message using old asset bundle
Graphics: Fixed a bug with DrawMeshInstancedIndirect not working on Adreno and some Nvidia GPUs on Android
IL2CPP: Fix exception when child of Text Mesh Pro object is detached
iOS: Fixed a crash when calling a native UIViewController that changes orientation settings
Linux: Upgrade SDL to 2.0.7 to fix key-repeat issues in the Linux Player
Scene Management: Improved error messages when internal systems don't clean up transform change interests properly
Scripting: Fix Visual Studio reloads all package .csprojs when adding or removing a .cs file in the project
Timeline: Fixed issue where the PlayableDirector would not report the correct state when going into play mode after the editor was previously paused
Web: Fix crash when sending the same UnityWebRequest twice
Web: Fix crash when unused assets are unloaded during texture creation in UnityWebRequest
XR: Fixed camera rotation not taken into account when rendering to cubemap for 360 Capture.
Package changes in 2018.1.9f1

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