クラウド内のゲームコードを合理化する
Cloud Codeᴮᴱᵀᴬ は、ゲームロジックをクライアントから切り離し、バックエンドサービスとシームレスに対話します。カスタム API エンドポイントの作成のほか、近日中にスケジュールに従って実行されるバックグラウンドジョブや、ゲームイベントハンドラーの作成にも対応します。

Resources to hit the ground running
A closer look at Game Backend
Focus on the business logic of your game, and take advantage of our expertise to manage backend infrastructure.
Nine use cases for Unity Game Backend
Building a backend to support your game systems isn’t easy, and you may not be able to build, host, and scale your own servers. Find out what our tools can do for you.
Try out our battle pass sample
The Unity Gaming Services Use Cases are a collection of samples that show you how to solve common development challenges. Read our article on our latest sample: the battle pass.
Build your game with Unity Gaming Services
Looking for an alternative to GameSparks? Unity Gaming Services has the battle-tested solutions you need to build, manage, and grow your game.