User customizable avatars
Leverage Astra to give your users a rich character customization experience. Work with an existing library of over 1000 assets or create your own.


Kitchen sink included
Astra includes a full suite of morphing options, clothing, hair styles, tint choices, decals, and more.
Features

Run-time customization
Change your avatar's clothing, hair, body shapes, colors, and more at run-time in live builds.

Layering and eviction
Automatic asset management allows for smart switching of assets based on regions and layers making it trivial to swap clothing and hair.

Decimation
Apply real-time decimation, reducing polygons, to any asset or the entire avatar to ensure good real-time performance.

Ecommerce
Astra supports a complete ecommerce solution allowing you to sell digital assets bound to the user accounts.

Networked avatars
Avatars are stored in our cloud infrastructure allowing them to be instantly loaded on any supported platform immediately upon save.

Distribute assets
Immediately distribute assets in real-time without needing to ship new builds or deploy asset bundles.

Decals
Astra has a full-featured layered decal system with complete tint and blend layers supported, making makeup systems trivial. Automatically bakes back to a single layer.

Poke-through handling
Automatic skin hiding of assets based on cloth or hair above it. Optionally remove the fully occluded polygons for better performance on difficult hardware like mobile.

Morphables
Fully deform your avatars through bones, materials, and mesh manipulation. Run-time projection allows you to only need to create shapes for your characters and not create follower shapes for your clothing.
Frequently asked questions
Windows x64, Linux x64, MacOS x64,arm64, iOS arm64, Android arm64.
You can create clothing, hair, decals, morphables, and more using the content creation tool. For figure creation, please contact Tafi.
Assets in Astra can be streamed, over a network, on-demand upon request in real-time. No assets are necessary to ship with your build allowing significantly reduced build sizes and quicker first-time-to-boot. Assets can also be pre-fetched and distributed with your builds.
Shapes on the avatars are split into mesh, material, and rig targets. You can create your own body shapes that mix and match these features allowing a large variety of effects from simple nose shapes to more advanced complete makeovers like zombies or aliens.
No, Astra automatically creates these shapes for you at run-time. Corrective shapes can be made if you want an exact representation of the asset.
Built-in, HDRP, and SRP are all supported.