Unity booth at I/ITSEC (#539)
Stop by to chat with our team and check out our inspiring demos, created in partnership with a range of innovative organizations.
Machine learning flight training simulator
Developed in partnership with SAIC, this VR demo on the Varjo VR-3 showcases the power of using Unity’s portfolio of products to deliver a machine learning-enabled flight training experience.
This demo uses original data supplied by JAXA’s ALOS World 3D and Sentinel-2 cloudless (https://s2maps.eu by EOX IT Services GmbH), and contains modified Copernicus Sentinel data 2016 and 2017.
Geospatial large-scale disaster response simulation
Unity, in partnership with Amazon Web Services (AWS) and Lockheed Martin Skunk Works®, has developed a large-scale disaster relief simulation demonstration scenario using AWS’s new cloud capabilities and Lockheed Martin’s BattleVis simulation product. Using Unity’s real-time 3D platform, it leverages Unity’s round-earth geospatial streaming technology and HERE Premier 3D Cities and HERE 3D Buildings data.
Offline mission planning
This demo uses Unity Mission Planner in conjunction with Boston Dynamics’ Spot mobile robot. Discover the technology that lets you generate mission plans and navigation solutions – without the need for direct manual control of the robot.
Developed in partnership with CyberDream, this immersive VR experience on the HP Reverb G2 Omnicept Edition shows how you can enhance learning and training for a search-and-rescue mission. It uses Unity’s High Definition Render Pipeline (HDRP) to create a hyperrealistic experience.
3D Lightfield immersive experiences
See how 3D content can spring to life with immersive sensory experiences on Leia’s Lume Pad. By using nanotechnology to add depth, texture and light, content looks multidimensional and natural.
Made with Unity at I/ITSEC
Get inspired by the range of Made with Unity projects and applications at I/ITSEC. This hunt is powered by brandxr.io.
Unity Machine Learning Agents (ML-Agents) for Training Intelligent Agents
November 29 | 8:30–10:00 | Room 320B | TUTORIAL
Discover the benefits of using ML to train intelligent agents (IAs), and explore use cases for ML-Agents throughout the DoD. Learn how to use ML to train IAs by leveraging an open-source project called ML-Agents, and see how to train agents via reinforcement learning in a walkthrough of a capture-the-flag scenario featuring several IAs (in an adversarial setting).
- Miguel Alonso Jr, Senior Machine Learning Engineer, Reinforcement Learning, Unity
- Karthik Sundaram, Engineering Manager, AI and Computer Vision Services, Unity
Understanding and Generating Synthetic Data for Computer Vision Applications
November 29 | 12:45–14:15 | Room 320B | TUTORIAL
Discover the wide range of computer vision (CV) applications that can benefit from synthetic data. See how to generate synthetic data at scale for CV, including all of the annotations, automatically labeled without human interaction. You’ll also walk through a practical use case and learn how foreign object debris (FOD) systems can benefit from synthetic datasets.
- Steven Borkman, Senior Software Engineer, Computer Vision, Unity
The TalX: XR Technical – Putting XR to Work in Defense
December 1 | 8:30–10:00 | Destination Lounge | TALKS
Meet and listen to industry technical leaders in extended reality (XR). Presentations will use the TED talk format and will be in a new-to-I/ITSEC venue called the Next Big Thing lounge.
Moderator: John Cunningham, Head of Government Solutions, Unity
- Michael Cannizzaro, Technical Development Division Chief, U.S. Army Future Command STE CFT
- Major Meghan ‘SLACQ’ Booze, USAF F-15 E Instructor, Pilot 391st Fighter Squadron
- Major Sean ‘POTUS’ Lipkin, USAF F-15E Instructor Pilot Seymour Johnson AFB
- Shelly Peterson, Associate Fellow, Lockheed Martin Corporation
- Matthew Stone, Team Lead, Human Systems Engineering Augmented Reality (HSEAR) Group, NAWCAD Human Systems Engineering
The TalX: XR Acceleration
December 1 | 15:30–17:30 | Destination Lounge | TALKS
Extended realities (AR/VR/MR) will be as ubiquitous as laptops and mobile devices in the coming years, and the training and simulation community is currently adopting these technologies at an increasing rate. How do we take full advantage of this pending expansion to realize the technology’s maximum value? Engage with an industry-recognized cast of thought leaders in the XR market to gain fresh perspectives and prepare to accelerate the use of extended realities.
- Dave Rhodes, SVP and GM, Digital Twins, Unity
Computer Vision-Aided Unexploded Ordnance (UXO) Detection Using Synthetic Data
December 2 | 11:00 | Room 320A | PAPER
- Russell Craig and Joe Mercado, Unity
- Chris Kawatsu and Ben Purman, Soar Technology
Using the ML-Agents Toolkit and the Unity 3D Game Engine to Train Intelligent Agents
to Capture the Flag
December 3 | 8:00–12:00 | Room 330G | WORKSHOP
Get hands-on with reinforcement learning (RL), imitation learning (IL), and machine learning (ML), using the Unity ML-Agents Toolkit and the Unity game engine.
- Andrew Kemendo, Principal Architect for AI, Unity
- Joseph Mercado, Senior Product Manager, AI, Unity