3 月 18—22 — San Francisco, アメリカ合衆国
すべての人に Unity を

基調講演のライブ配信を見よう

Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.

This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.

When:
Monday, March 18, 5:00 pm PST

Where:
846 Mission Street (Century Theaters entrance)

GDC で行われる Unity のセッション

GDC におけるその他の講演の詳細については随時お知らせします。今後の情報をお見逃しなく!

Developer Day

10:00 am ~ 6:30 pm | Moscone West、Room 3022

Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity. 

このままでは首になる!

2:00 – 2:30 pm | Room 3016, West Hall

Mike Acton, Principal Engineer, Unity Technologies

Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.

Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines

4:00 – 5:00 pm | Room 2001, West Hall

Natasha Tatarchuk, Graphics Director, Unity Technologies

Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.

複合現実の進化: 現実世界でデザインする

11:20 am – 12:20 pm | Room 210, South Hall

Jono Forbes, Senior Software Engineer, Unity Technologies

In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.

空間的コンピューティングのためのメンタルモデルとシステム

11:20 am – 12:20 pm | Room 202, South Hall

Timoni West, Director of XR Research, Unity Technologies

This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.

深層学習の力でワンランク上のテクニカルアートを

3:00 – 3:30 pm | Room 2001, West Hall

Cesar Romero, Principal Machine Learning Engineer, Unity Technologies

In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.

ゲーム開発者のための数学: ニューラルネットワークの内側

3:50 – 4:20 pm | Room 2006, West Hall

Michael Buttner, Principal Research Engineer, Unity Technologies

Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries –  using data-oriented design principles.

困難を打破する:コミュニティ管理において多様性を高める

Deborah Oyeyinka、ソーシャルメディアおよびコミュニティマネージャー、Multiplay/Unity、他

目標は、興味を持ったすべての人をセッションに深く関わらせ、ゲームのエコシステムにとって、コミュニティの管理における多様性がなぜ重要であり、価値があるのかをより深く理解するための大きな一歩を踏みださせることです。

Unity Theater でのセッション

All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.

Unity 教育者朝食会

7:30 ~ 10:00 am

Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network,  share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.

Our Schedule at GDC

    日没後も Unity と

    Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.

    3 月 20 日(水)

    Pagan Idol, 375 Bush St(6:00~8:00 pm)

    3 月 21 日(木)

    The Cordial, 163 Jessie St(6:00~8:00 pm)

    Unity の未来に乾杯!

    Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

    Unity 2019 ロードマップハッピーアワー

    A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!

    Roadmap Session: 4:00–5:00 pm

    Drinks: 5:00–6:00 pm

    Unity ダイバーシティ & インクルージョンハッピーアワー

    Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

    D&I Discussion: 4:30–5:00 pm

    Drinks: 5:00–6:00 pm

    Tuesday, March 19 – 9:00–10:30 am

    Women in Gaming Breakfast

    Red Dog Restaurant & Bar (303 2nd Street)

    We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.

    We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.

    Unity を使った制作に対する賞にノミネートされた開発者

    おめでとうございます! 次の Unity 開発者の方々が s-festival-reveals-years-finalists">IGF Awards と Game Developers Choice Awardsn にノミネートされました。

    Forgotton Anne

    ThroughLine Games

    IGF 最終候補:
    ビジュアルアート優秀賞

    What the Golf?

    Triband

    IGF 最終候補:
    デザイン優秀賞

    Alto’s Odyssey

    Team Alto

    IGF 最終候補:
    ビジュアルアートおよびオーディオ優秀賞

    Return of the Obra Dinn

    Lucas Pope

    IGF 最終候補:
    Seumas McNally 大賞、 ビジュアルアート、オーディオ、デザイン、ナラティブ優秀賞

    ETHEREAL

    Nonsense Arts - Nicolás Recabarren と Tomás Batista

    IGF 最終候補:
    オーディオ優秀賞

    Grace Bruxner Presents: The Haunted Island, a Frog Detective Game

    RMIT 大学

    IGF 最終候補:
    学生最優秀ゲーム

    It’s Paper Guy!

    Cnam-Enjmin

    IGF 最終候補:
    学生最優秀ゲーム

    Sole

    ドレクセル大学

    IGF 最終候補:
    学生最優秀ゲーム

    マスコミ関係者の方へ

    プロのゲーム開発者のための世界最大イベント、GDC でお会いしましょう。マスコミ関係者の方で資料が必要な場合は、直接またソーシャルメディを通じてお問い合わせください。

    ソーシャルメディアを通じてのお問い合わせ

    GDC 2019 での基調講演とセッションについての最新情報を提供します。

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