Release Notes Background

Unity 6000.0.11f1

Released on Jul 17, 2024

Manual installs

Component installers

Release

Known Issues in 6000.0.11f1

  • Asset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync (UUM-71810)

  • Asset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle (UUM-74871)

  • DirectX12: Crash on D3D12 when entering Play Mode in High Definition 3D Core project's Environment scene (UUM-74769)

  • DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component (UUM-75220)

  • DirectX12: [DX12] Player crash on UnityMain when building HDRP Sample on Windows (UUM-75100)

  • DOTS: Job allocator contention causes slow job execution (UUM-73194)

  • Editor Platform: The "Hold On" dialog box persists when entering the Play Mode (UUM-74916)

  • Kernel: Profiler does not profile after building the Project with Autoconnect Profiler Option enabled (UUM-71750)

  • Kernel: VirtualFileSystem crash because of data races. (UUM-72557)

  • Lighting: Block compression leads to lightbaking artifacts in HDRP (UUM-74735)

  • Material: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset (UUM-75191)

  • PhysX Integration: A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject (UUM-65366)

  • Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)

  • UI Toolkit Controls: MultiColumnListView causes a memory leak when repeatedly shown and hidden (UUM-72241)

  • Vulkan: Editor crash when changing Vulkan Number of Swapchain Buffers (UUM-60016)

6000.0.11f1 Release Notes

Improvements

  • Animation: Improved Animation Mode performance when using custom properties. (UUM-73525)

  • Documentation: Added information about Player Build cache to PostProcessScene documentation. (UUM-69256)

  • QNX: Video playback enabled

API Changes

  • Editor: Added: Adds RequestAsyncReadbackIntoNativeArray API to the Unsafe Pass. (UUM-73907)

  • Physics 2D: Changed: Rigidbody2D.angularDrag is now Rigidbody2D.angularDamping.

  • Physics 2D: Changed: Rigidbody2D.drag is now Rigidbody2D.linearDamping.

  • Physics 2D: Changed: Rigidbody2D.velocity is now Rigidbody2D.linearVelocity.

  • Physics 2D: Changed: Rigidbody2D.velocityX is now Rigidbody2D.linearVelocityX.

  • Physics 2D: Changed: Rigidbody2D.velocityY is now Rigidbody2D.linearVelocityY.

  • Physics 2D: Deprecated: Rigidbody2D.isKinematic is deprecated. Use Rigidbody2D.bodyType instead.

Changes

  • SRP Core: Adding What's New in Unity 6 to SRP Core Package

Fixes

  • 2D: Fix issue where R 16 bit textures have banding effect when packed into a Sprite Atlas (UUM-73396)

  • AI: Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings. (UUM-29346)

  • Android: AndroidX use is always true. Fixed problem with Gradle AAB build fail when Split App Binary is on, but there are no asset packs in the generated Gradle project. (UUM-73808)

  • Android: Fixed player crash when changing cursor multiple times. (UUM-74941)

  • Android: Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard. (UUM-74675)

  • Asset Bundles: Improved performance of AssetBundle.UnloadAsync. In certain large bundles with many scenes, the async unloading could take an excessively long time.

  • Audio: Fixed an issue that would cause the pan control on audio sources to not work properly in some cases. (UUM-65071)

  • Audio: Fixed empty playback when instantiating an AudioSource game object set to play on awake with AudioRandomContainer resource. (UUM-74723)

  • Audio: Make fmodprofiling command line argument a diagnostic switch and update docs to show how to profile audio mixer effects (UUM-41887)

  • Core: Fixed errors when duplicating scene. (UUM-74732)

  • Documentation: Fixed a typo in the Create your own overlay page of the documentation.

  • DX12: Fixed incorrect values for GetNextFrameFenceValue() in render plugins (UUM-72389)

  • Editor: Enabled hiding layers above current RP limit except when they are selected. (UUM-69315)

  • Editor: Enabled Search Window available providers to display consistently across the Editor. (UUM-72552)

  • Editor: Filter out dynamic branch keywords when computing shader variants. (UUM-48599)

  • Editor: Fix Exception Thrown When Minor Unity Version is Zero (UUM-73851)

  • Editor: Fixed 100% editor freeze that occurs when clearing tracked shader variants. (UUM-74754)

  • Editor: Fixed a bug where UI Canvas using Screen Space render mode would use an incorrect game view size and behave erratically. (UUM-73707)

  • Editor: Fixed an error regarding invalid serialized properties when removing and adding multiple items to a UnityEvent. (UUM-72670)

  • Editor: Fixed an issue where an empty menu item was executed from within the AddComponent window. (UUM-64144)

  • Editor: Fixed crash when hot-loading renderdoc in editor and GPU Resident Drawer running. (UUM-73405)

  • Editor: Fixed incorrect safeArea reported values and an error at the bottom of the screen for iOS versions 15 and below. (UUM-51667)

  • Editor: Fixed issues with menu item Id values going out of sync on windows. (UUM-73047)

  • Editor: Fixed log spamming and small chance of freezing due to missing sleep implemenation. (UUM-72409)

  • Editor: Fixed low resolution artefacts when atmospheric scattering is on. (UUM-75115)

  • Editor: Fixed saving a new scene with cloned dependencies to no longer overwrite the existing folder. (UUM-66799)

  • Editor: Fixed wrong exception messages in RenderGraph files. (UUM-74144)

  • Editor: GameObjects can be selected in the Scene View when GPU Resident Drawer is enabled. (UUM-73317)

  • Editor: Moved Realtime CPU Usage property above VSync Count. (UUM-73719)

  • Editor: Reduced severity of AutoLocale validation message on Linux. (UUM-74127)

  • Editor: When closing a modal dialog, the previous window's tabs are now properly restored. (UUM-74407)

  • GI: Apply matching presets in Preset Manager when generating lightmaps and reflection probes. (UUM-70818)

  • GI: Fixed noise when using Sky Occlusion with APV. (UUM-71590)

  • Graphics: Different reflections on GameObject in Player compared to the Game View when DisplayP3 Color Gamut For Mac is selected on Silicon macOS (UUM-46003)

  • Graphics: Fixed culling split exclusion mask not working for Unity terrain. (UUM-74139)

  • Graphics: Fixed Linear01DepthFromNear shader utility function on APIs with reversed Z buffer. (UUM-19101)

  • HDRP: Fix clouds interaction with thin geometry (UUM-74923)

  • HDRP: Fix clouds rendering on top of geometry (UUM-74934)

  • HDRP: Fixed a disc area light calculation used for light unit conversion, which was previously incorrect by a factor of Pi. (UUM-74727)

  • HDRP: Fixed light culling for raytracing. (UUM-70779)

  • HDRP: Fixed time of day script in environement sample.

  • iOS: Added missing header files for plugins to Xcode project. (UUM-74318)

  • iOS: Updated capability list (UUM-65394)

  • License: Https://github.cds.internal.unity3d.com/unity/licensing.entitlement/releases/tag/v1.16.0-alpha.1.

  • Package: Fixed Cinemachine bugs.

  • Package Manager: Fixed the issue where My Assets page search result does not match that from the Asset Store website. (UUM-74477)

  • Package Manager: Fixed the issues where Null Exception will be thrown sometimes in My Assets page. (UUM-72068)

  • Particles: Fix potential unbounded memory and excessive work when using Ring Buffer mode (UUM-72277)

  • Particles: Updated ParticleSystem.Start() documentation to reflect correct behavior. (UUM-72281)

  • Scripting: Fixed an exception when calling destroy cancellation token after destroying the game object (UUM-71988)

  • Search: Enabled SearchContext attribute to work with arrays and lists. (UUM-65462)

  • Search: Ensured rebinding properties when docking or undocking the SearchWindow if the Detail view is open. (UUM-73162)

  • Search: Fixed Search behaviour so that executing a temp query (e.g. narrow area query) doesn't set it as the activeQuery. (UUM-72858)

  • Shaders: Fixed "#pragma argument" being ignored in certain cases. (UUM-74358)

  • uGUI: UGUI elements can be correctly selected in Scene view. (UUM-74758)

  • UI Toolkit: Fixed a stack overflow and provided users with proper logs explaining the situation when it occurs. (UUM-69438)

  • UI Toolkit: Fixed an issue where a binding that is triggered in WhenSourceChanged mode would be continuously updated when the resolved data source is null. (UUM-74720)

  • UI Toolkit: Fixed an issue where a data source was being unregistered twice when set on a children during an AttachToPanelEvent callback. (UUM-75077)

  • UI Toolkit: Fixed an issue where the source generator of the the Unity.Properties module was targeting net6 instead of netstandard2.0, causing issues in VisualStudio. (UUM-74852)

  • UI Toolkit: Fixed artifacts when rendering world-space UI Toolkit with WebGL. (UUM-73117)

  • UI Toolkit: The TwoPaneSplitView's CollapseChild method can now be called during initialization. (UUM-66400)

  • UI Toolkit: The TwoPaneSplitView's drag line no longer hides its panes. (UUM-53998)

  • UI Toolkit: The TwoPaneSplitView's drag line no longer jumps when constrained by the minimum sizes of the panes. (UUM-53665)

  • Universal RP: Fixed BlitAndSwapColorPass sample. (UUM-74427)

  • Universal RP: Update template (Create > Rendering > URP Post-Processing Effect (Renderer Feature with Volume) (UUM-72249)

  • URP: Fixed an issue where reflection probes would render incorrectly on some platforms. (UUM-54060)

  • VFX Graph: Fixed a crash that occurred when visualizing a VFX preview with raytracing enabled. (UUM-75069)

  • VFX Graph: Fixed random texture rendered with instancing when using exposed texture set to None. (UUM-74364)

  • Web: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB. (UUM-60385)

  • Web: Fixed compiler error when emscripten option "-sERROR_ON_UNDEFINED_SYMBOLS=0" is used. (UUM-74261)

Package changes in 6000.0.11f1

Packages updated

Changeset: fa01dd6b76d5

Third Party Notices

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