Unity 2017.4.6

Released:
Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.
New to Unity? Get started

Fixes

  • (1015836) - 2D: Fixed Sprite Pivot setting appears when Sprite Mode is set to Multiple but does not appear when it's set to Single.
  • (955571) - AI: Fixed AyncOperations started with the NavMeshBuilder possibly crashing when being used in quick succession.
  • (1021442(966038)) - Android: Fixed shader clip support on devices with Adreno 4x and later.
  • (1037638) - Android: Fixed the issue that GI assets for the first scene have been added to the obb with "Split Application Binary" enabled.
  • (1030201(961655)) - Android: Fixed using memalign on Android due to compatibility issues causing crashes on some devices.
  • (1029856) - Animation: Fixed performance issues in the clip drop down menu of the animation window when editing large amount of clips.
  • (980970) - Asset Pipeline: Fixed crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain model with "Generate Lightmap UVs" setting enabled.
  • (1035068) - Global Illumination: Fix HDR lightmap texture encoding in Gamma Color Space.
  • (1006916) - Global Illumination: Fixed Anti-aliasing Samples value change from Lightmap Parameters not being taken into account after a lightmap bake.
  • (1038465) - IL2CPP: Corrected invalid code generated for a lock on UWP in some cases.
  • (1020341) - IL2CPP: Fixed DllNotFoundException when accessing NetworkInformation on UWP.
  • (None) - iOS: Optimization to iPhoneTime:GetTimeSinceStartup.
  • (1011604) - iOS: Fixed crash when usbmuxd proxy is still running during app exit.
  • (1043428) - PS4: Fixed UnityWebRequests on PS4.
  • (856344) - Scene Management: Fixed modifying asset import settings from script changes 'timeCreated' in the meta-file, breaking asset representation determinism.
  • (996473) - Scripting: Resolved reference assemblies correctly from any folder in project.
  • (1011626) - Scripting: Fixed memory profiler.
  • (1039434) - Scripting: Fixed crash when accessing custom attribute data.
  • (1035692) - Scripting: Fixed crash when loading some assemblies due to invalid metadata parsing.
  • (992166) - Scripting: Fixed VS project generation to use modular Unity Engine dlls.
  • (898536) - Shaders: Fixed enum fields not working with float values.
  • (1037720) - Web: Fixed UnityWebRequest POST failure with multipart sections.
  • (943241) - WebGL: Fixed MS Edge detection.
  • (1003917) - WebGL: Added workaround for Chrome Audio Auto-play policy.
  • ([965647, 1003912](https://issuetracker.unity3d.com/product/unity/issues/guid/965647, 1003912/)) - WebGL: Fixed usage of deprecated WebAudio setters.
  • (1017515) - Windows: Fixed deadlock on exit when using OnAudioFilterRead with il2cpp scripting backend.
  • (1039050) - XR: Updated Unity branded default Daydream Launcher images.
  • (1048091) - XR: Resolved issues with User-Presence not working properly in the Editor for Windows Mixed Reality applications.
  • (1048089) - XR: Resolved issue with the OS minimizing the Editor when playing a Mixed Reality application on Windows RS4.
  • (1033915) - XR: Fixed flickering issue in rendered eyes due to incorrect pause handling behavior.

Revision: c24f30193bac

Changeset:
c24f30193bac

Ce site utilise des cookies dans le but de vous offrir la meilleure expérience possible. Consultez notre politique de cookies pour en savoir plus.

Compris