Game development can be very empowering, where it’s no longer necessary to be in the same city or country as your co-creators. That’s what the Five Studios Interactive (FSI) guys have proven. Working remotely from Poland, Spain, and Austria (they actually met online while searching for solutions on the Asset Store) this team of developers has put together a fast-and-furious arena shooter.
“I was working on a game prototype and needed a good terrain solution,” Peter Rößl recalls. “Nate (Nathaniel Doldersum) and Tom (Tomasz Stobierski) individually offered the most advanced tools for my needs, so I reached out to them.” The three soon teamed up and collaborated on promoting and integrating each other’s assets, including: TerrainComposer 2 (Doldersum), Relief Terrain Pack v3 (Stobierski), and Horizon[ON] (Peter Rößl).
Continuing the partnership, they added two more members to the team – Jakob Rößl, lead texture artist, and Ferran Galvañ, lead 3D artist – and dreamed up D.R.O.N.E. According to Doldersum, D.R.O.N.E. is based on Jakob Rößl’s [MoDuLaR] PBR SciFi Pack, combined with UBER shaders, as well as the team’s love of remote-controlled vehicles and user-created games.