Mars 18—22 — San Francisco, États-Unis
Unity pour tous

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Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.

This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.

When:
Monday, March 18, 5:00 pm PST

Where:
846 Mission Street (Century Theaters entrance)

Les sessions Unity à la GDC

Visitez régulièrement notre site pour en apprendre plus sur nos conférences à la GDC !

Jour des développeurs

10 h 00 – 18 h 30 | Moscone West, salle 3022

Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity. 

Tous ceux qui regardent sont renvoyés

2:00 – 2:30 pm | Room 3016, West Hall

Mike Acton, Principal Engineer, Unity Technologies

Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.

Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines

4:00 – 5:00 pm | Room 2001, West Hall

Natasha Tatarchuk, Graphics Director, Unity Technologies

Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.

L'évolution de la réalité mélangée : concevoir dans le monde réel

11:20 am – 12:20 pm | Room 210, South Hall

Jono Forbes, Senior Software Engineer, Unity Technologies

In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.

Modèles et systèmes mentaux pour l'informatique spatiale

11:20 am – 12:20 pm | Room 202, South Hall

Timoni West, Director of XR Research, Unity Technologies

This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.

L'apprentissage approfondi au secours des artistes techniques

3:00 – 3:30 pm | Room 2001, West Hall

Cesar Romero, Principal Machine Learning Engineer, Unity Technologies

In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.

Les maths pour les développeurs : plongée dans les réseaux neuronaux

3:50 – 4:20 pm | Room 2006, West Hall

Michael Buttner, Principal Research Engineer, Unity Technologies

Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries –  using data-oriented design principles.

Depuis les tranchées : faire bouger les normes de diversité dans le community management

Deborah Oyeyinka, responsable réseaux sociaux et community manager, Multiplay/Unity, entre autres

L'objectif est que toutes les personnes intéressées s'engagent lors de la session à adopter des mesures décisives pour mieux comprendre en quoi la diversité est importante pour le community management et pour l'écosystème de votre jeu.

Sessions dans le Unity Theater

All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.

Petit-déjeuner des formateurs Unity

7 h 30 - 10 h 00

Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network,  share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.

Our Schedule at GDC

    Unity le soir

    Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.

    Mercredi 20 mars

    Pagan Idol, 375 Bush St, 18 h – 20 h

    Jeudi 21 mars

    The Cordial, 163 Jessie St, 18 h – 20 h

    Trinquons à l'avenir !

    Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

    Happy Hour feuille de route Unity pour 2019

    A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!

    Roadmap Session: 4:00–5:00 pm

    Drinks: 5:00–6:00 pm

    Happy Hour diversité et inclusivité chez Unity

    Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

    D&I Discussion: 4:30–5:00 pm

    Drinks: 5:00–6:00 pm

    Tuesday, March 19 – 9:00–10:30 am

    Women in Gaming Breakfast

    Red Dog Restaurant & Bar (303 2nd Street)

    We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.

    We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.

    Jeux nominés par l'IGF conçus avec Unity

    Félicitations aux développeurs Unity suivants pour leur nomination aux IGF Awards et aux Game Developers Choice Awards.

    Forgotton Anne

    ThroughLine Games

    Finaliste de l'IGF :
    Excellence en graphismes

    What the Golf?

    Triband

    Finaliste de l'IGF :
    Excellence en conception

    Alto’s Odyssey

    Team Alto

    Finaliste de l'IGF :
    Excellence en graphismes et en son

    Return of the Obra Dinn

    Lucas Pope

    Finaliste de l'IGF :
    Grand prix Seumas McNally pour l'excellence en graphismes, son, conception et narration

    ETHEREAL

    Nonsense Arts - Nicolás Recabarren et Tomás Batista

    Finaliste de l'IGF :
    Excellence en son

    Grace Bruxner Presents: The Haunted Island, a Frog Detective Game

    Université RMIT

    Finaliste de l'IGF :
    Meilleur jeu créé par un étudiant

    It’s Paper Guy!

    Cnam-Enjmin

    Finaliste de l'IGF :
    Meilleur jeu créé par un étudiant

    Sole

    Université Drexel

    Finaliste de l'IGF :
    Meilleur jeu créé par un étudiant

    Presse et médias

    Rejoignez Unity à la GDC, le plus grand événement professionnel du secteur du jeu vidéo au monde. Si vous êtes membre de la presse et que vous voulez plus d'informations, contactez-nous directement ici ou sur les réseaux sociaux.

    Retrouvez-nous sur les réseaux sociaux

    Recevez les dernières actualités sur notre présentation et nos sessions lors de la GDC 2019.

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