Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.1.12f1
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)
MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Scripting: [M1][Rosetta] Editor crashes when switching graphics api to OpenGL when scripts are compiling (UUM-10274)
uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode (UUM-7893)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
2022.1.12f1 Release Notes
Features
- Graphics: Added gaze foveated rendering (GFR) on Vulkan.
Changes
- URP: Updated Burst dependency to 1.7.3.
Fixes
Android: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library. (UUM-515)
Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. (1426872)
Graphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory. (UUM-4005)
HDRP: Added async compute support doc. (UUM-6183)
HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API. (UUM-3224)
HDRP: Disabled Volumetric Clouds for Default Sky Volumes. (UUM-6185)
HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models. (UUM-6179)
HDRP: Fixed a rounding issue in ray traced reflections at half resolution. (UUM-6177)
HDRP: Fixed an issue with the ray traced screen space shadows slots/indices. (1424996)
HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values. (UUM-6187)
HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. (UUM-6184)
HDRP: Fixed Decal Layer Texture lifetime in rendergraph. (UUM-6664)
HDRP: Fixed duplicated code sample in the custom pass documentation. (UUM-6173)
HDRP: Fixed errors in CPU lights: includeForRaytracing, lightDimmer not working for HDAdditionalLightData and camera rel rendering. (1424704)
HDRP: Fixed incorrect distortion when hardware DRS is enabled. (UUM-3322)
HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects. (UUM-589)
HDRP: Fixed reflection issue upon scene filtering. (UUM-6514)
HDRP: Fixed SSGI using garbage outside the frustum. (UUM-6175)
HDRP: Fixed the default DXR volume not having any DXR effects enabled. (UUM-6182)
HDRP: Fixed transparent canvas not displaying in camera preview. (1403011)
HDRP: Grey out the profile list button instead of throwing an error. (UUM-6174)
HDRP: Specular occlusion fallback on normal when bent normal is not available. (UUM-6662)
HDRP: Updated misleading tooltip in the environment lighting in HDRP. (UUM-6178)
IL2CPP: Corrected the assembly reference for the base type of stubbed reference types created by the UnityLinker. (UUM-7772)
IL2CPP: Corrected the behavior of RuntimeInformation.OSDescription on WebGL. (UUM-1144)
IL2CPP: Fixed IL2CPP build failure when using Unbox instruction with generic by reference return type. (UUM-5942)
IL2CPP: Fixed incorrect code generation for references to void* pointers. (UUM-4299)
IL2CPP: Fixed leak of internal thread objects that could manifest in a pause on player exit. (UUM-607)
IL2CPP: Prevent a memory corruption that could happen when the "Faster (smaller) builds" option is used with generic types that have a generic base class with no fields, and a different base class with at least one generic field. (UUM-3066)
IL2CPP: Throw an exception from Buffer.BlockCopy when the destination array has a non-primitive element type. (UUM-3302)
IL2CPP: Updated zlib to version 1.2.12 for CVE-2018-25032. (UUM-599)
Linux: Fixed Server runtime not responding to SIGTERM and other signals. (UUM-1582)
Mono: Fixed a crash during stack trace construction if a this object is null. (UUM-611)
Physics: Fixed Articulation Bodies teleporting to NaN coordinates when changing joint type at runtime. (UUM-7418)
Prefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing. (UUM-877)
Prefabs: Fixed for Prefab instances with missing Prefab asset lose their root order info. (UUM-933)
Prefabs: Fixed for WasStrippedOnRead flag is not set correctly for MonoBehaviours. (UUM-935)
Serialization: Fixed Serialization performance test suite cleanups. (UUM-925)
Text: Fixed cursor position reset in UI Toolkit text field when focusing on text field when selectAllOnFocus = false. (UUM-5441)
UI Toolkit: Aligned UITK tree view indentation with imgui's padding. (UUM-3480)
UI Toolkit: Fixed a bug where a scale of 0 was affecting the layout of the label. (UUM-6610)
UI Toolkit: Fixed warning caused by unprocessed focus events sometimes happening when detaching a UIDocument containing a focused element from its parent panel. (UUM-1296)
UI Toolkit: The hierarchy tree will keep its expanded state and selection when saving in the UI Builder. (UUM-1884)
UI Toolkit: [UI Builder] buttons tooltip in the inline styles are showing its parent's. (UUM-1816)
Universal Windows Platform: Fixed a crash when entering a composition string longer than 64 characters into the IME. (UUM-928)
Universal Windows Platform: Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application. (UUM-931)
Video: Fixed the issue where the first video's frame is drawn after some time when the H.264 B-Frames video is used. (UUM-819)
Video: [WIN 8 KN/N]VideoPlayer inadequate error reporting on errorReceived callback when Media Player is not present. (UUM-839)
WebGL: Fixed connection between the WebGL player and the profiler. (UUM-798)
WebGL: Fixed player connection used when running PlayMode tests on WebGL. (UUM-1170)
Package changes in 2022.1.12f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.1.12f1
AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene (UUM-2496)
Linux: [Backport] [Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when entering Play Mode in the LEGO tutorial (UUM-971)
MacOS: [Mac] Editor performance drops on macOS when clicking and dragging on Position, Rotation and Scale values in Transform component (UUM-7457)
Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used (UUM-9319)
Scene/Game View: Game View is not displayed after setting language pack in Editor (1420291)
Scripting: [M1][Rosetta] Editor crashes when switching graphics api to OpenGL when scripts are compiling (UUM-10274)
uGUI: Broken mouse pointer input coordinates in GraphicRaycaster for certain window sizes in Build when run in windowed mode (UUM-7893)
Universal RP: Materials scale incorrectly when changing the render scale in UniversalRenderPipelineAsset (UUM-9865)
2022.1.12f1 Release Notes
Features
- Graphics: Added gaze foveated rendering (GFR) on Vulkan.
Changes
- URP: Updated Burst dependency to 1.7.3.
Fixes
Android: Fixed Screen.safeArea returning wrong height when building Native app with Unity as a Library. (UUM-515)
Asset Import: Fixed editor crash when importing a folder with an FBX file where its optimizeBones is set to 0. (1426872)
Graphics: Graphic and Compute Buffer allocations will now allocate less garbage collected memory. (UUM-4005)
HDRP: Added async compute support doc. (UUM-6183)
HDRP: Added missing using statements in one of the example scripts in the documentation for the accumulation API. (UUM-3224)
HDRP: Disabled Volumetric Clouds for Default Sky Volumes. (UUM-6185)
HDRP: Fixed a discrepency between recursive rendering and path tracing for refraction models. (UUM-6179)
HDRP: Fixed a rounding issue in ray traced reflections at half resolution. (UUM-6177)
HDRP: Fixed an issue with the ray traced screen space shadows slots/indices. (1424996)
HDRP: Fixed artifacts on PBR DOF camera cuts such as the COC sticking around with blurry values. (UUM-6187)
HDRP: Fixed artifacts on quarter and half res depth of field when dynamic resolution jumps between resolutions. (UUM-6184)
HDRP: Fixed Decal Layer Texture lifetime in rendergraph. (UUM-6664)
HDRP: Fixed duplicated code sample in the custom pass documentation. (UUM-6173)
HDRP: Fixed errors in CPU lights: includeForRaytracing, lightDimmer not working for HDAdditionalLightData and camera rel rendering. (1424704)
HDRP: Fixed incorrect distortion when hardware DRS is enabled. (UUM-3322)
HDRP: Fixed leaks in ray tracing effects due to missing ambient probe for ray tracing effects. (UUM-589)
HDRP: Fixed reflection issue upon scene filtering. (UUM-6514)
HDRP: Fixed SSGI using garbage outside the frustum. (UUM-6175)
HDRP: Fixed the default DXR volume not having any DXR effects enabled. (UUM-6182)
HDRP: Fixed transparent canvas not displaying in camera preview. (1403011)
HDRP: Grey out the profile list button instead of throwing an error. (UUM-6174)
HDRP: Specular occlusion fallback on normal when bent normal is not available. (UUM-6662)
HDRP: Updated misleading tooltip in the environment lighting in HDRP. (UUM-6178)
IL2CPP: Corrected the assembly reference for the base type of stubbed reference types created by the UnityLinker. (UUM-7772)
IL2CPP: Corrected the behavior of RuntimeInformation.OSDescription on WebGL. (UUM-1144)
IL2CPP: Fixed IL2CPP build failure when using Unbox instruction with generic by reference return type. (UUM-5942)
IL2CPP: Fixed incorrect code generation for references to void* pointers. (UUM-4299)
IL2CPP: Fixed leak of internal thread objects that could manifest in a pause on player exit. (UUM-607)
IL2CPP: Prevent a memory corruption that could happen when the "Faster (smaller) builds" option is used with generic types that have a generic base class with no fields, and a different base class with at least one generic field. (UUM-3066)
IL2CPP: Throw an exception from Buffer.BlockCopy when the destination array has a non-primitive element type. (UUM-3302)
IL2CPP: Updated zlib to version 1.2.12 for CVE-2018-25032. (UUM-599)
Linux: Fixed Server runtime not responding to SIGTERM and other signals. (UUM-1582)
Mono: Fixed a crash during stack trace construction if a this object is null. (UUM-611)
Physics: Fixed Articulation Bodies teleporting to NaN coordinates when changing joint type at runtime. (UUM-7418)
Prefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing. (UUM-877)
Prefabs: Fixed for Prefab instances with missing Prefab asset lose their root order info. (UUM-933)
Prefabs: Fixed for WasStrippedOnRead flag is not set correctly for MonoBehaviours. (UUM-935)
Serialization: Fixed Serialization performance test suite cleanups. (UUM-925)
Text: Fixed cursor position reset in UI Toolkit text field when focusing on text field when selectAllOnFocus = false. (UUM-5441)
UI Toolkit: Aligned UITK tree view indentation with imgui's padding. (UUM-3480)
UI Toolkit: Fixed a bug where a scale of 0 was affecting the layout of the label. (UUM-6610)
UI Toolkit: Fixed warning caused by unprocessed focus events sometimes happening when detaching a UIDocument containing a focused element from its parent panel. (UUM-1296)
UI Toolkit: The hierarchy tree will keep its expanded state and selection when saving in the UI Builder. (UUM-1884)
UI Toolkit: [UI Builder] buttons tooltip in the inline styles are showing its parent's. (UUM-1816)
Universal Windows Platform: Fixed a crash when entering a composition string longer than 64 characters into the IME. (UUM-928)
Universal Windows Platform: Fixed Build & Run picking the wrong instance of Visual Studio which potentially doesn't have required components installed to deploy the application. (UUM-931)
Video: Fixed the issue where the first video's frame is drawn after some time when the H.264 B-Frames video is used. (UUM-819)
Video: [WIN 8 KN/N]VideoPlayer inadequate error reporting on errorReceived callback when Media Player is not present. (UUM-839)
WebGL: Fixed connection between the WebGL player and the profiler. (UUM-798)
WebGL: Fixed player connection used when running PlayMode tests on WebGL. (UUM-1170)
Package changes in 2022.1.12f1
Packages updated

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