Manual installs
Component installers
Release
Release notes
+Known Issues in 2021.1.11f1
AI: Crash with ComputeTileMeshJob when generating Navmesh (1329346)
Animation: [Performance Regression] AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
Asset Import Pipeline: Infinity loop on importing Assets, when building appx package via MRTK build window (1339823)
Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global Illumination: Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
Global Illumination: [GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU (1255993)
HD RP: Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)
Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)
Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
Mobile Graphics: [iOS] Player crashing when connecting external Display via USB-C port (1321153)
Mono: [macOS] Unity crashes when exception thrown after a DLL has been loaded (1318755)
OpenGL: SRP Batcher not working with OpenGL APIs when the project is built (1331098)
Packman: Package Manager/My Assets: 401 Response code trying to download a paid asset store package (1335976)
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
Profiling: Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)
Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)
Scripting: Increased Script Assembly reload time (1323490)
Serialization: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list (1320319)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
uGUI: RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
WebGL: [iOS] Video is not playing (1288692)
2021.1.11f1 Release Notes
Improvements
2D: Potentially improves performance when importing large number of textures.
iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored
Changes
- Package: com.unity.purchasing updated to 3.2.1. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/changelog/CHANGELOG.html
Fixes
Android: Bump Android Logcat package version to 1.2.2
Android: Fixed issue where Unity editor does not update gradle.properties file if export destination folder already contains this file. (1308437)
Animation: Fixed a crash when entering playmode with a scene that contains Animator components, due to a memory corruption in the scripting layer (1338523)
Asset Pipeline: Fixed an issue that could cause assets with dependencies to be imported out-of-order. (1331373)
Build System: Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
Editor: Fixed repaint issues for modal editor windows upon opening them from the project window context menu (1313636)
Editor: Fixed repaint issues for non-modal windows while a modal window is up (1323381)
GI: Fix the available memory tracker when using multiple nvidia GPUs and the GPU Lightmapper. (1313094)
Graphics: Mesh.SetSubMeshes with NativeArray no longer ignores MeshUpdateFlags argument. (1330299)
Graphics: Update Postprocessing v2 package to 3.1.1
iOS: When creating app extension target through PBXProject, now add headers section automatically (1332249)
Physics: Ensured that a Linecast or Raycast against an EdgeCollider2D always returns a correct collision normal when an attached Rigidbody2D is rotated. (1334367)
Physics: Fixed a crash inside Cloth caused by a memory corruption in the bindings layer (1337649)
Scripting: Editor logs an Error whenever the filename of an assembly does not match its name. (1109539)
Shaders: Improved logging when compiling shader variants (1338590)
uGUI: Fixed a crash when exiting playmode from a scene containing Text Elements with shadow components, due to a memory corruption in the scripting layer (1339939)
XR: Updated XR Interaction Toolkit to 1.0.0-pre.4.
Changeset
+Third Party Notices
Release notes
+Known Issues in 2021.1.11f1
AI: Crash with ComputeTileMeshJob when generating Navmesh (1329346)
Animation: [Performance Regression] AnimationWindowState:get_allCurves takes approximately 5000ms to load animation in the Animation window (1320250)
Asset Import Pipeline: Infinity loop on importing Assets, when building appx package via MRTK build window (1339823)
Global Illumination: Reflection probes don't contain indirect scene lighting after the on-demand GI bake from the Lighting window (1324246)
Global Illumination: Reflection probes must be rebaked twice to update when using "Generate Lighting" button (1334283)
Global Illumination: [GPUPLM] Crash in RadeonRaysMeshManager::RemoveGeometry while baking Terrain game object with 4k lightmaps on certain GPU (1255993)
HD RP: Editor crashes on GfxDeviceD3D12Base::DrawBuffersCommon when switching between Scenes (1329083)
IL2CPP: Build fails when using a combination of messages, SyncVars and SyncList in a project (1328966)
Linux: Editor crashes at 'GfxFramebufferGLES::SetBackBufferColorDepthSurface' or freezes when creating a new shortcut profile (1334874)
Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)
Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
Mobile Graphics: [iOS] Player crashing when connecting external Display via USB-C port (1321153)
Mono: [macOS] Unity crashes when exception thrown after a DLL has been loaded (1318755)
OpenGL: SRP Batcher not working with OpenGL APIs when the project is built (1331098)
Packman: Package Manager/My Assets: 401 Response code trying to download a paid asset store package (1335976)
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Profiling: GarbageCollectAssets is triggered frequently when higher frame counts are set (1332708)
Profiling: Poor profiler performance when navigating the timeline view and reviewing data with many threads (1339407)
Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)
Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)
Scripting: Increased Script Assembly reload time (1323490)
Serialization: Crash in SerializedProperty::IsValid when reordering a SerializedProperty list (1320319)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
uGUI: RectMask2D Softness property has no effect when used on TextMeshPro Text (1331297)
WebGL: [iOS] Video is not playing (1288692)
2021.1.11f1 Release Notes
Improvements
2D: Potentially improves performance when importing large number of textures.
iOS: Ignore plugins with wrong CPU type when creating xcode project, e.g. when building for run on device, libraries having CPU type "x64" (i.e. simulator libraries) will be ignored
Changes
- Package: com.unity.purchasing updated to 3.2.1. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.purchasing@3.2/changelog/CHANGELOG.html
Fixes
Android: Bump Android Logcat package version to 1.2.2
Android: Fixed issue where Unity editor does not update gradle.properties file if export destination folder already contains this file. (1308437)
Animation: Fixed a crash when entering playmode with a scene that contains Animator components, due to a memory corruption in the scripting layer (1338523)
Asset Pipeline: Fixed an issue that could cause assets with dependencies to be imported out-of-order. (1331373)
Build System: Fixed an edge case where executing the build tools was generating an access denied error when attempting to run git/hr inside a Visual Studio command prompt.
Editor: Fixed repaint issues for modal editor windows upon opening them from the project window context menu (1313636)
Editor: Fixed repaint issues for non-modal windows while a modal window is up (1323381)
GI: Fix the available memory tracker when using multiple nvidia GPUs and the GPU Lightmapper. (1313094)
Graphics: Mesh.SetSubMeshes with NativeArray no longer ignores MeshUpdateFlags argument. (1330299)
Graphics: Update Postprocessing v2 package to 3.1.1
iOS: When creating app extension target through PBXProject, now add headers section automatically (1332249)
Physics: Ensured that a Linecast or Raycast against an EdgeCollider2D always returns a correct collision normal when an attached Rigidbody2D is rotated. (1334367)
Physics: Fixed a crash inside Cloth caused by a memory corruption in the bindings layer (1337649)
Scripting: Editor logs an Error whenever the filename of an assembly does not match its name. (1109539)
Shaders: Improved logging when compiling shader variants (1338590)
uGUI: Fixed a crash when exiting playmode from a scene containing Text Elements with shadow components, due to a memory corruption in the scripting layer (1339939)
XR: Updated XR Interaction Toolkit to 1.0.0-pre.4.

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
