
Disfruta de la keynote en vivo
Update: Find Unity at GDC 2020 here.
Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.
This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.
When:
Monday, March 18, 5:00 pm PST
Ven a una reunión para ver la keynote
¿No puedes venir al evento? No hay problema. Por primera vez organizaremos reuniones para ver la keynote en varias de nuestras oficinas. Únete a otros artistas, desarrolladores y jugadores para no perderte ni un segundo de la emoción en vivo.
Vuelve a consultar pronto para conocer todos los detalles de la ubicación y la confirmación de la asistencia.
Reunión para ver la keynote en San Francisco
Reunión para ver la keynote en Bellevue
Reunión para ver la keynote en Montreal
Reunión para ver la keynote con grupo de usuarios de Unity en Band, Oregon
Reunión para ver la keynote con grupo de usuarios de Unity en Austin, Texas
Washington, DC Unity User Group Keynote Party
Sacramento, CA Unity User Group Keynote Party
Sesiones de Unity en la GDC
¡Visita nuestro sitio cada tanto para obtener información sobre nuestras sesiones de charlas adicionales en la GDC!
Día del Desarrollador
Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity.
Todo el que lo vea será despedido
Mike Acton, Principal Engineer, Unity Technologies
Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.
Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
Natasha Tatarchuk, Graphics Director, Unity Technologies
Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.
Evolución de la realidad mixta: diseñar en el mundo real
Jono Forbes, Senior Software Engineer, Unity Technologies
In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.
Modelos mentales y sistemas para la informática espacial
Timoni West, Director of XR Research, Unity Technologies
This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.
La expansión del horizonte de los artístas técnicos con el aprendizaje profundo
Cesar Romero, Principal Machine Learning Engineer, Unity Technologies
In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.
Matemática para desarrolladores de juegos: el interior de las redes neuronales
Michael Buttner, Principal Research Engineer, Unity Technologies
Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries – using data-oriented design principles.
Desde las trincheras: mover la aguja de la diversidad en la gestión de comunidades
La meta es hacer que todos los interesados se comprometan en la sesión a dar un paso más y comprender mejor por qué la diversidad en la gestión de comunidades es importante y valiosa para el ecosistema del juego.
Sesiones en el Unity Theater
All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.
Desayuno educativo de Unity
Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network, share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.
Sesiones patrocinadas
Consulta nuestras sesiones patrocinadas y obtén información sobre Data-Oriented Technology Stack, Multiplayer, gráficos, aprendizaje automático (machine learning) e inteligencia artificial.
Performance and Extensibility: A Look at the New Lightweight Render Pipeline
André McGrail, Graphics Engineer
LWRP is getting out of preview. It brings improvements in performance, workflow, and extensibility over the Built-in pipeline. In this session you will learn the benefits of using LWRP, how to setup your project to use it and how to extend it to achieve custom rendering effects. We will demonstrate how to achieve some common game effects using LWRP and ShaderGraph.
Mastering the Apex of Scaling Game Servers
Larry Rye, Lead Solutions Engineer
Fresh off the back of scaling one of the fastest growing games of all time, Apex Legends, Multiplay takes to the stage to talk game server hosting. Joined by key members of the technical team from Respawn, Larry Rye will provide insight into Multiplay's tools for solving complex problems such as scaling your world across platforms and patching your game. Whatever stage of development you’re at, this talk will help you take another step towards the perfect player experience.
DOTS, punto por punto - El Data-Oriented Technology Stack de Unity
Mike Acton, Principal Engineer
In this session, you will learn about the components that make up the Data-Oriented Technology Stack and how they were applied in the Megacity sample project.
Unity AI and Machine Learning Tools for Behavior Creation
Vincent-Pierre Berges, Machine Learning Engineer and Nicolas Meuleau, Director of AI Research
In this session, developers will learn how to use the Unity ML-Agents Toolkit and the Unity Behavior Planner to create compelling game characters.
Unity Booth Happenings
Don’t miss out on all of the amazing things we’ll be showing off in our booth on the expo floor. Here’s a sneak peek at some of the activities.

Multiplayer Services
The two latest additions to the Unity family, Multiplay and Vivox, offer the best multiplayer solutions for game developers on any engine and any platform. Stop by the booth (S227) to learn more about the game server hosting and voice and text chat used by the biggest game developers.

The Unity Answer Bar
Talk with Unity experts who are standing by to answer your questions at the Answer Bar. Whether you want to get answers, give feedback, or connect with industry experts 1-on-1, the Unity Answer Bar is the place to make it happen.

Wear your creativity on your sleeve
We are celebrating all creators, and what better way than to let you customize your own Unity shirt to match your style. Take the time to be creative, be stylish, and be you.

Get your head in the game
Update your company’s website with beautiful new staff shots, jazz up your LinkedIn profile with a stunning, professional portrait, or grab some new shots for your business cards. It’s all possible in our booth. So what are you waiting for?
Unity al anochecer
Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.
¡Un brindis por el camino que nos espera!
Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

Hora feliz de la hoja de ruta de Unity 2019
A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!
Roadmap Session: 4:00–5:00 pm
Drinks: 5:00–6:00 pm

Hora feliz sobre diversidad e inclusión en Unity
Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!
D&I Discussion: 4:30–5:00 pm
Drinks: 5:00–6:00 pm

Women in Gaming Breakfast
Red Dog Restaurant & Bar (303 2nd Street)
We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.
We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.
Made with Unity award nominees
Felicitaciones a los siguientes desarrolladores de Unity por sus nominaciones a los IGF Awards y a los Game Developers Choice Awards.
Return of the Obra Dinn
Finalista de IGF:
Gran Premio Seumas McNally, Excelencia en arte visual, audio, diseño y narración
ETHEREAL
Finalista de IGF:
Excelencia en audio
Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
Finalista de IGF:
Mejor juego de estudiantes