Marzo 18—22 — San Francisco, Estados Unidos
Unity para todos

Disfruta de la keynote en vivo

Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.

This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.

When:
Monday, March 18, 5:00 pm PST

Where:
846 Mission Street (Century Theaters entrance)

Sesiones de Unity en la GDC

¡Visita nuestro sitio cada tanto para obtener información sobre nuestras sesiones de charlas adicionales en la GDC!

Día del Desarrollador
10:00 a. m. - 6:30 p. m. | Moscone West, sala 3022

Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity. 

Todo el que lo vea será despedido
2:00 – 2:30 pm | Room 3016, West Hall

Mike Acton, Principal Engineer, Unity Technologies

Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.

Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
4:00 – 5:00 pm | Room 2001, West Hall

Natasha Tatarchuk, Graphics Director, Unity Technologies

Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.

Evolución de la realidad mixta: diseñar en el mundo real
11:20 am – 12:20 pm | Room 210, South Hall

Jono Forbes, Senior Software Engineer, Unity Technologies

In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.

Modelos mentales y sistemas para la informática espacial
11:20 am – 12:20 pm | Room 202, South Hall

Timoni West, Director of XR Research, Unity Technologies

This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.

La expansión del horizonte de los artístas técnicos con el aprendizaje profundo
3:00 – 3:30 pm | Room 2001, West Hall

Cesar Romero, Principal Machine Learning Engineer, Unity Technologies

In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.

Matemática para desarrolladores de juegos: el interior de las redes neuronales
3:50 – 4:20 pm | Room 2006, West Hall

Michael Buttner, Principal Research Engineer, Unity Technologies

Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries –  using data-oriented design principles.

Desde las trincheras: mover la aguja de la diversidad en la gestión de comunidades
Deborah Oyeyinka, gerente de redes sociales y comunidad, Multiplay/Unity, y más

La meta es hacer que todos los interesados se comprometan en la sesión a dar un paso más y comprender mejor por qué la diversidad en la gestión de comunidades es importante y valiosa para el ecosistema del juego.

Sesiones en el Unity Theater

All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.

Desayuno educativo de Unity
7:30 - 10:00 a. m

Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network,  share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.

Our Schedule at GDC

    Unity al anochecer

    Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.

    Miércoles, 20 de marzo
    Pagan Idol, 375 Bush St, 6:00 - 8:00 p. m
    Jueves, 21 de marzo
    The Cordial, 163 Jessie St, 6:00 - 8:00 p. m

    ¡Un brindis por el camino que nos espera!

    Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

    Hora feliz de la hoja de ruta de Unity 2019

    A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!

    Roadmap Session: 4:00–5:00 pm

    Drinks: 5:00–6:00 pm

    Hora feliz sobre diversidad e inclusión en Unity

    Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

    D&I Discussion: 4:30–5:00 pm

    Drinks: 5:00–6:00 pm

    Tuesday, March 19 – 9:00–10:30 am

    Women in Gaming Breakfast

    Red Dog Restaurant & Bar (303 2nd Street)

    We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.

    We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.

    Candidatos al premio Made With Unity

    Felicitaciones a los siguientes desarrolladores de Unity por sus nominaciones a los IGF Awards y a los Game Developers Choice Awards.

    Forgotton Anne
    ThroughLine Games

    Finalista de IGF:
    Excelencia en arte visual

    What the Golf?
    Triband

    Finalista de IGF:
    Excelencia en diseño

    Alto’s Odyssey
    Team Alto

    Finalista de IGF:
    Excelencia en arte visual y audio

    Return of the Obra Dinn
    Lucas Pope

    Finalista de IGF:
    Gran Premio Seumas McNally, Excelencia en arte visual, audio, diseño y narración

    ETHEREAL
    Nonsense Arts - Nicolás Recabarren y Tomás Batista

    Finalista de IGF:
    Excelencia en audio

    Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
    RMIT University

    Finalista de IGF:
    Mejor juego de estudiantes

    It’s Paper Guy!
    Cnam-Enjmin

    Finalista de IGF:
    Mejor juego de estudiantes

    Sole
    Universidad Drexel

    Finalista de IGF:
    Mejor juego de estudiantes

    Prensa y medios

    Acompaña a Unity en la GDC, el evento profesional del sector de los videojuegos más grande del mundo. Si eres miembro de la prensa y necesitas información, ponte en contacto con nosotros directamente o a través de las redes sociales.

    Contáctanos en las redes sociales

    Entérate de las novedades acerca de nuestra keynote y las sesiones durante la GDC 2019.

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