Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.2.6f1
2D: [URP] Memory leak when in Play Mode (UUM-19089)
Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree (UUM-21885)
DirectX12: Crash on D3D12GetInterface when opening the project (UUM-22222)
Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)
OpenGL: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)
RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)
Serialization: Serialized field values are lost when switching between branches using Git (UUM-12454)
Templates: [VR Template] Standalone Profiler Crashes when opening (UUM-21186)
UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)
Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled (UUM-25112)
Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)
Visual Effects: [VFX Graph] Particles Flicker when sorting and/or Indirect draw is on. (UUM-24848)
2022.2.6f1 Release Notes
Improvements
Physics: RaycastHit.textureCoord is now available off the main thread.
Shadergraph: Sped up rename operations on properties/keywords/dropdowns in large graph. (SGB-382)
Shadergraph: Sped up setting blackboard values in large graphs. (SGB-384)
Changes
- Player: Re-enabled 'timestamp' argument for debug players.
Fixes
2D: Added buffer to prevent SplitView from covering Create New Palette toolbar in Tile Palette Window. (UUM-25170)
2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed. (UUM-22494)
2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap. (UUM-25164)
Asset Bundles: Fixed an issue where a "Failed to decompress data" error occurs when loading a bundle. (UUM-22990)
Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. (UUM-6639)
Audio: Improved an FSBTool AAC-encoding error message related to small files. They need to be at least 1024 samples, not 256. (UUM-16609)
Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript. (UUM-21886)
DX12: Fixed a crash observed in e.g. HDRP sample project. (UUM-20176)
Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. (UUM-18711)
Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. (UUM-21771)
Editor: Fixed a crash when there was a corrupt PrefabInstance. (UUM-1926)
Editor: Fixed Shift modifier not allowing to use SceneView tool shortcuts. (UUM-21938)
Editor: Improved error message when an incompatible mesh is used with skinning code. (UUM-13268)
HDRP: Fixed LightList keywords showing errors in the log when strict variant matching is enabled.
iOS: Fixed iOS wrong orientation output when in split view mode. (UUM-17545)
Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings. (UUM-25262)
Profiler: Fixed GPU module's sample hierarchy so that it no longer uses CPU data after a recompilation when there is an active selection. (UUM-20083)
Shadergraph: Fixed NullReferenceException when entering Play Mode with an unfocused Shader Graph window/on closing the Shader Graph Window. (SGB-409)
Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. (UUM-16415)
Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype". (UUM-17546)
TextCore: Fixed an issue with the italic on wrapped text. (UUM-22328)
UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. (UUM-21001)
UI Toolkit: Fixed dynamic-transform offset occurring at large coordinates. (UUM-20442)
Universal RP: Fixed y-flipped shading on gizmos in game view. (UUM-21607)
VFX Graph: Fixed an issue to avoid file access as much as possible when new assets are imported. (UUM-21642)
VFX Graph: Fixed compilation error when targeting .NET Standard runtime. (UUM-21618)
Windows: Fixed for incorrect display names of certain subset of keys. (UUM-22694)
Package changes in 2022.2.6f1
Packages updated
Pre-release packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.2.6f1
2D: [URP] Memory leak when in Play Mode (UUM-19089)
Animation: Root Motion character warps into a new position when negative speed values are applied in a Blend Tree (UUM-21885)
DirectX12: Crash on D3D12GetInterface when opening the project (UUM-22222)
Metal: [iOS]Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro (UUM-5944)
OpenGL: [URP] The Scene View flickers when hovering over it with the cursor (UUM-24656)
RP Foundation: [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode (UUM-25831)
Serialization: Serialized field values are lost when switching between branches using Git (UUM-12454)
Templates: [VR Template] Standalone Profiler Crashes when opening (UUM-21186)
UI Toolkit Controls: Element UI disappears and NullReferenceException is thrown when dragging off the last or first element from the list in the Inspector (UUM-25833)
Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled (UUM-25112)
Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds (UUM-25814)
Visual Effects: [VFX Graph] Particles Flicker when sorting and/or Indirect draw is on. (UUM-24848)
2022.2.6f1 Release Notes
Improvements
Physics: RaycastHit.textureCoord is now available off the main thread.
Shadergraph: Sped up rename operations on properties/keywords/dropdowns in large graph. (SGB-382)
Shadergraph: Sped up setting blackboard values in large graphs. (SGB-384)
Changes
- Player: Re-enabled 'timestamp' argument for debug players.
Fixes
2D: Added buffer to prevent SplitView from covering Create New Palette toolbar in Tile Palette Window. (UUM-25170)
2D: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed. (UUM-22494)
2D: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap. (UUM-25164)
Asset Bundles: Fixed an issue where a "Failed to decompress data" error occurs when loading a bundle. (UUM-22990)
Asset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle. (UUM-6639)
Audio: Improved an FSBTool AAC-encoding error message related to small files. They need to be at least 1024 samples, not 256. (UUM-16609)
Build Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript. (UUM-21886)
DX12: Fixed a crash observed in e.g. HDRP sample project. (UUM-20176)
Editor: Dragging a component to the bottom of the inspector will now properly move that component to the end. (UUM-18711)
Editor: Dropped warning about mismatching mipmap limits when using a region-based CopyTexture. (UUM-21771)
Editor: Fixed a crash when there was a corrupt PrefabInstance. (UUM-1926)
Editor: Fixed Shift modifier not allowing to use SceneView tool shortcuts. (UUM-21938)
Editor: Improved error message when an incompatible mesh is used with skinning code. (UUM-13268)
HDRP: Fixed LightList keywords showing errors in the log when strict variant matching is enabled.
iOS: Fixed iOS wrong orientation output when in split view mode. (UUM-17545)
Package Manager: Added security anchor to the Scoped Registry's "Read more" link in project Settings. (UUM-25262)
Profiler: Fixed GPU module's sample hierarchy so that it no longer uses CPU data after a recompilation when there is an active selection. (UUM-20083)
Shadergraph: Fixed NullReferenceException when entering Play Mode with an unfocused Shader Graph window/on closing the Shader Graph Window. (SGB-409)
Shaders: Fixed an issue that shaders will now reimport correctly when installing a package that only has shader include files. (UUM-16415)
Terrain: Fixed a crash on "QueryComponentByType" when entering Play Mode if setting "useInstancing" to true in "DetailPrototype". (UUM-17546)
TextCore: Fixed an issue with the italic on wrapped text. (UUM-22328)
UI Elements: Fixed an issue with the GenericDropdownMenu that prevented the items from receiving input when it's reused. (UUM-21001)
UI Toolkit: Fixed dynamic-transform offset occurring at large coordinates. (UUM-20442)
Universal RP: Fixed y-flipped shading on gizmos in game view. (UUM-21607)
VFX Graph: Fixed an issue to avoid file access as much as possible when new assets are imported. (UUM-21642)
VFX Graph: Fixed compilation error when targeting .NET Standard runtime. (UUM-21618)
Windows: Fixed for incorrect display names of certain subset of keys. (UUM-22694)
Package changes in 2022.2.6f1
Packages updated
Pre-release packages added

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