Release Notes Background

Unity 2021.3.48f1

Released on Jan 22, 2025

Manual installs

Component installers

Release

Known Issues in 2021.3.48f1

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

2021.3.48f1 Release Notes

Improvements

  • Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.

Fixes

  • 2D: Fixed a sorting issue when a lower sorted mesh in a chunk are unable to fit in lower sorted Tile due to vertex or index limit, but are able to fit in a future higher sorted Tile. (UUM-86981)

  • Android: Added dotnet webrequest feature for auto internet access permission. (UUM-83355)

  • Android: Added support for 16KB page sizes.

  • Android: Bump Android Logcat Package to 1.4.4.

  • Android: Fixed Android 15 keyboard Edit Field overlapping into cutoff area. (UUM-77367)

  • Android: Fixed issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list. (UUM-73839)

  • Android: Updated BundleTool to version 1.17.2. (UUM-90609)

  • Asset Import: Fixed FBX import errors when importing models using the IndexToDirect format for normals. (UUM-74806)

  • Audio: Fixed the 3D audio pan where right audio channel is completely cutoff at specific position. (UUM-82903)

  • Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)

  • Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)

  • Editor: Fixed the issue where licensing modals was printing an error message in Editor console:
    "Layout update is struggling to process current layout". (UUM-86833)

  • Graphics: Fixed a crash when importing a 16K normal map texture from gray scale. (UUM-79322)

  • Graphics: Graphics: r8_srgb is now (correctly) marked as unsupported on intel mac.

  • HDRP: Added clamp to HairAngleWorld to prevent nan from FastASin. (UUM-72279)

  • HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038)

  • HDRP: Fixed wrong SSR when using a shader graph with a clear coat value of 0. (UUM-84980)

  • IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. (UUM-90024)

  • iOS: Fixed WebCamDevice.availableResolutions returning [0;0] on some devices. (UUM-87792)

  • Linux: Fixed Input.mouseScrollDelta which could be inconsistent depending on the framerate. (UUM-88049)

  • Mono: Added support for 16kb page sizes.

  • Mono: Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked. (UUM-79025)

  • Package Manager: Switch project when importing a full project asset package is fixed for mac users. (UUM-87430)

  • Profiler: Fixed "System Used Memory" counter on Android potentially returning a value in Bytes instead of MB.

  • Scripting: Fixed RuntimeInitializeOnLoad invoking the wrong method overload. (UUM-53659)

  • Shadergraph: Fixed Shader warnings in URP ShaderGraph when using the Normal From Texture node. (UUM-90053)

  • Terrain: Changed to use hierarchical transform for tree representation matrix. (UUM-78866)

  • uGUI: Fixed incorrect sorting when viewing nested canvases in prefab mode. (UUM-86544)

  • UI Toolkit: Fixed layout issues that sometimes occurred between scene changes. (UUM-87950)

  • Universal RP: Universal RP: Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's. (UUM-82949)

  • Version Control: By default, the additional line breaks are not getting added to asset files when merging with UnityYAMLMerge with an extra option for user to get the line breaks. (UUM-72934)

  • Web: Fixed the mouse scrolling sensitivity in Web. (UUM-84978)

  • XR: Fixed tracking origin mode validation logic. (UUM-90392)

Package changes in 2021.3.48f1

Packages updated

Packages added

Changeset: 563f33a39012

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