
Erleben Sie die Keynote live
Update: Find Unity at GDC 2020 here.
Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.
This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.
When:
Monday, March 18, 5:00 pm PST
An einer Keynote Party teilnehmen
Sie können nicht zur Veranstaltung kommen? Kein Problem – zum allerersten Mal veranstalten wir Keynote Partys in einigen unserer Niederlassungen. Schließen Sie sich Ihren Grafiker-, Entwickler- und Gamer-Kollegen an und erleben Sie die Spannung dieser Live-Veranstaltung.
Schauen Sie bald wieder vorbei, um vollständige Einzelheiten zum Veranstaltungsort und Ihre Einladung zu erhalten.
Bend, Oregon Unity User Group Keynote Party
Washington, DC Unity User Group Keynote Party
Sacramento, CA Unity User Group Keynote Party
Unity-Sessions auf der GDC
Schauen Sie regelmäßig auf unserer Website vorbei, um mehr über unsere zusätzlichen Vortragssessions auf der GDC zu erfahren!
Entwicklertag
Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity.
Alle, die sich das ansehen, sind gefeuert
Mike Acton, Principal Engineer, Unity Technologies
Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.
Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
Natasha Tatarchuk, Graphics Director, Unity Technologies
Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.
Mixed Reality entwickeln: Designing in der echten Welt
Jono Forbes, Senior Software Engineer, Unity Technologies
In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.
Mentale Modelle und Systeme für Spatial Computing
Timoni West, Director of XR Research, Unity Technologies
This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.
Superkräfte für Technical Artists mit Deep Learning
Cesar Romero, Principal Machine Learning Engineer, Unity Technologies
In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.
Mathematik für Spieleentwickler: Im Innern neuronaler Netze
Michael Buttner, Principal Research Engineer, Unity Technologies
Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries – using data-oriented design principles.
Aus den Schützengräben: einen anderen Diversitätskurs in Sachen Community-Management einschlagen
Das Ziel besteht darin, jeden Interessenten so in die Session einzubinden, dass entscheidende Schritte zu einem besseren Verständnis getroffen werden können, warum Diversität im Community-Management wichtig und wertvoll für das Ökosystem Ihres Spiels ist.
Sessions im Unity Theater
All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.
Unity-Educator-Frühstück
Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network, share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.
Gesponserte Sessions
Werfen Sie einen Blick auf unsere gesponserten Sessions und erfahren Sie mehr über unsere Data-Oriented Technology Stack, Multiplayer, Grafik, Machine Learning und künstliche Intelligenz.
Performance and Extensibility: A Look at the New Lightweight Render Pipeline
André McGrail, Graphics Engineer
LWRP is getting out of preview. It brings improvements in performance, workflow, and extensibility over the Built-in pipeline. In this session you will learn the benefits of using LWRP, how to setup your project to use it and how to extend it to achieve custom rendering effects. We will demonstrate how to achieve some common game effects using LWRP and ShaderGraph.
Mastering the Apex of Scaling Game Servers
Larry Rye, Lead Solutions Engineer
Fresh off the back of scaling one of the fastest growing games of all time, Apex Legends, Multiplay takes to the stage to talk game server hosting. Joined by key members of the technical team from Respawn, Larry Rye will provide insight into Multiplay's tools for solving complex problems such as scaling your world across platforms and patching your game. Whatever stage of development you’re at, this talk will help you take another step towards the perfect player experience.
DOTS verbinden – Das Unity Data-Oriented Technology Stack
Mike Acton, Principal Engineer
In this session, you will learn about the components that make up the Data-Oriented Technology Stack and how they were applied in the Megacity sample project.
Unity AI and Machine Learning Tools for Behavior Creation
Vincent-Pierre Berges, Machine Learning Engineer and Nicolas Meuleau, Director of AI Research
In this session, developers will learn how to use the Unity ML-Agents Toolkit and the Unity Behavior Planner to create compelling game characters.
Unity Booth Happenings
Don’t miss out on all of the amazing things we’ll be showing off in our booth on the expo floor. Here’s a sneak peek at some of the activities.

Multiplayer Services
The two latest additions to the Unity family, Multiplay and Vivox, offer the best multiplayer solutions for game developers on any engine and any platform. Stop by the booth (S227) to learn more about the game server hosting and voice and text chat used by the biggest game developers.

The Unity Answer Bar
Talk with Unity experts who are standing by to answer your questions at the Answer Bar. Whether you want to get answers, give feedback, or connect with industry experts 1-on-1, the Unity Answer Bar is the place to make it happen.

Wear your creativity on your sleeve
We are celebrating all creators, and what better way than to let you customize your own Unity shirt to match your style. Take the time to be creative, be stylish, and be you.

Get your head in the game
Update your company’s website with beautiful new staff shots, jazz up your LinkedIn profile with a stunning, professional portrait, or grab some new shots for your business cards. It’s all possible in our booth. So what are you waiting for?
Unity After Dark
Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.
Wir begrüßen, was vor uns liegt!
Besuchen Sie uns am Mittwoch und Donnerstag am Unity-Stand, um mit Entwicklerkollegen anzustoßen, und erfahren Sie, was Unity 2019 in petto hat!

Happy Hour: Unity-Leitplan 2019
Wir blicken auf den Unity-Leitplan 2019 und stoßen mit Unitys R&D-Team an. Erfahren Sie, was für die Unity-Plattform ansteht!
Leitplan-Session: 16:00 Uhr - 17:00 Uhr
Getränke: 17:00 Uhr - 18:00 Uhr

Happy Hour: Unity Diversität und Inklusion
Kreativität lässt sich nicht in eine Schublade packen, und das sollten auch Sie nicht. Schauen Sie zu einem Gespräch über die Zukunft der Diversität bei Unity und in der Spielebranche vorbei, während wir auf eine Zukunft mit mehr Entwicklern anstoßen!
D&I-Diskussion: 16:30 Uhr - 17:00 Uhr
Getränke: 17:00 Uhr - 18:00 Uhr

Women in Gaming Breakfast
Red Dog Restaurant & Bar (303 2nd Street)
We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.
We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.
Made with Unity award nominees
Wir beglückwünschen die folgenden Unity-Entwickler für ihre Nominierung bei den IFG Awards und den Game Developers Choice Awards.
Return of the Obra Dinn
IGF-Finalist:
Seumas McNally Grand Prize, Herausragende(s) Visual Art, Audio, Design, Erzählung
ETHEREAL
IGF-Finalist:
Herausragendes Audio
Grace Bruxner Presents: The Haunted Island, a Frog Detective Game
IGF-Finalist:
Bestes Schüler-/Studentenspiel