Classic design principles to inspire VR and AR creations
By seeing how everyday objects are designed for easy use (or not), you can start to understand how to make your virtual content feel natural to players. Stella Cannefax, a Unity Labs engineer, highlighted some classic design principles that come from Don Norman, the Founder and Director of the Design Lab at the University of California, San Diego, and co-founder of the Nielsen Norman group.
Best practices and tips for high-end graphics in Unity
The Scriptable Render Pipeline (SRP) lets you control and tailor rendering via C# scripts. This way, you can either slightly modify or completely build and customize the render pipeline to create gorgeous interactive content for any platform.
Revealed! Secrets to creating the best AR experiences
In this article, you’ll find tips and tricks for working with handheld AR and a bunch of handy design and user experience points to keep in mind when creating your AR experience.