游戏玩法与 UI 设计

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以下内容仅供参考,不纳入任何合同。不应根据以下材料做出购买决定。Unity 不承诺提供任何功能、特性或代码。所有产品、功能和特性的开发、时间安排和发布均由 Unity 自行决定,可能会发生更改。

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我们在该产品领域的目标是提供一套全面的用户友好工具,帮助所有类型、拥有不同志向的创作者设计动态、引人入胜的响应性交互式体验。

为了实现上述目标,我们不断地对输入管理进行现代化改造,以帮助您轻松利用任何设备。我们在 UI 工具和底层技术(即 UI 工具包)上投入巨大,以期加速您的 UI 设计工作流程。通过采用 UI 工具包堆栈,Timeline 也在不断进化,我们正在 Unity 中引入标准的可视化脚本和状态机工作流程,以将所有这些游戏玩法和交互系统粘合在一起。

有关此页面的更多详细信息

Important: This content and experience of this space are still being adjusted. We know for example that you might be asked to provide your information multiple times, but we’re working to simplify and improve this experience, while also maintaining the connection between our product team and community. 

As part of the dashboard below, you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:

Released: Highlights some of the efforts that have already landed in recent versions of Unity.

In progress: A team is at work developing solutions for this topic.

Planned: We plan to build solutions, but the work has not started, or the topic is being researched.

Under consideration: We have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.

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