游戏玩法与 UI 设计

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The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.

How to share your roadmap feedback?

If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting how important the topic is to you, adding your point of view and submitting! If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves.

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我们在该产品领域的目标是提供一套全面的用户友好工具,帮助所有类型、拥有不同志向的创作者设计动态、引人入胜的响应性交互式体验。

为了实现上述目标,我们不断地对输入管理进行现代化改造,以帮助您轻松利用任何设备。我们在 UI 工具和底层技术(即 UI 工具包)上投入巨大,以期加速您的 UI 设计工作流程。通过采用 UI 工具包堆栈,Timeline 也在不断进化,我们正在 Unity 中引入标准的可视化脚本和状态机工作流程,以将所有这些游戏玩法和交互系统粘合在一起。

有关此页面的更多详细信息

As part of the dashboard below you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:

Released: highlighting some of the efforts that have already landed in recent versions of Unity.
In Progress: a team is at work developing solutions for this topic.
Planned: we plan to build solutions, but the work has not started, or the topic is being researched.
Under Consideration: we have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.

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