Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.12f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
3D Physics: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Asset Store / Publisher portal: Fix for 6000.1.X: Accepting Asset Store EULA endless loop in Package Manager window (UUM-88532)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: Crash with multiple stacktraces when rendering large models (UUM-111263)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13] (UUM-110923)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP XR: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph (UUM-107763)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.1.12f1 Release Notes
API Changes
Asset Pipeline: Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
Asset Pipeline: Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
Fixes
AI: Agent was not progressing past a corner between polygons of different area types. (UUM-72975)
AI: Agent was some times getting stuck in its movement along axis-aligned NavMesh edges. (UUM-18593)
AI: Agent was taking steps back while trying to correct the path it had computed through the NavMesh. (UUM-79120)
Android: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder. (UUM-110694)
Animation: Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long. (UUM-107423)
Asset Import: Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets. (UUM-107448)
Asset Pipeline: Asset Import workers could get out of sync with their main editor process, rendering them unable to load assets. (UUM-100493)
DX12: Fixed for crash when running with Native Jobs. (UUM-110198)
Editor: Black boxes no longer show when a modal window is open. (UUM-101514)
Editor: Changed the TextInputBaseField Blur behaviour so that it now resets and scrolls the text back to the start when focus is lost. (UUM-73005)
Editor: Fixed an exception when accessing the toolbar of the animator window with a deleted animator. (UUM-107430)
Editor: Fixed distorted TagManagerInspector pop up window if tag confirmed using Enter. (UUM-110586)
Editor: Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards. (UUM-110450)
Editor: Fixed the issue with search results are stacked on top of each other. (UUM-107495)
Editor: Fixed warning about inability to create a file containing "~UnityDirMonSyncFile~" in the filename located in a modules file. (UUM-109594)
Graphics: Fixed additional separator in menu when the VolumeComponent is in the default VolumeProfile. (UUM-108517)
Graphics: Fixed additional separator in menu when there is no advanced properties in the VolumeComponent. (UUM-108543)
HDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended. (UUM-83347)
IL2CPP: Prevent possible shutdown deadlock when using waits with zero time out. (UUM-104910)
Kernel: Fixed rare deadlock on Windows in
Resources.UnloadUnusedAssets. (UUM-100691)Mono: Fixed crash on some default interface method calls. (UUM-99049)
Mono: Fixed Crash when invoking a default interface method that is generic with value type generic argument. (UUM-109706)
Mono: Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered. (UUM-107431)
Scripting: Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more. (UUM-102307)
UI Toolkit: Ensure margin gizmo stays visible while dragging. (UUM-105900)
UI Toolkit: Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector. (UUM-110573)
UI Toolkit: Fixed an issue where the IMGUI TreeView's context menu option to rename wouldn't work when the containing view was not focused. (UUM-110067)
UI Toolkit: Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked. (UUM-110572)
UI Toolkit: Fixed bound fields not showing an indication if they were animated or driven. (UUM-105089)
UI Toolkit: Fixed crash when stroking rounded joins with Painter2D. (UUM-110455)
UI Toolkit: Fixed QuickSearch warning from removing an element during its AttachToPanel event. (UUM-107328)
Universal RP: Added missing apv keywords to TerrainLitAdd.shader. (UUM-100526)
Video: Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware. (UUM-105019)
Windows: Fixed SystemInfo.deviceType to correctly return the type of device the Windows Standalone player is running on. (UUM-110392)
Package changes in 6000.1.12f1
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.12f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
3D Physics: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Asset Store / Publisher portal: Fix for 6000.1.X: Accepting Asset Store EULA endless loop in Package Manager window (UUM-88532)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: Crash with multiple stacktraces when rendering large models (UUM-111263)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13] (UUM-110923)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP XR: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph (UUM-107763)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.1.12f1 Release Notes
API Changes
Asset Pipeline: Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
Asset Pipeline: Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
Fixes
AI: Agent was not progressing past a corner between polygons of different area types. (UUM-72975)
AI: Agent was some times getting stuck in its movement along axis-aligned NavMesh edges. (UUM-18593)
AI: Agent was taking steps back while trying to correct the path it had computed through the NavMesh. (UUM-79120)
Android: Fixed the problem with installing AAB to some Samsung devices which have Secure Folder. (UUM-110694)
Animation: Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long. (UUM-107423)
Asset Import: Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets. (UUM-107448)
Asset Pipeline: Asset Import workers could get out of sync with their main editor process, rendering them unable to load assets. (UUM-100493)
DX12: Fixed for crash when running with Native Jobs. (UUM-110198)
Editor: Black boxes no longer show when a modal window is open. (UUM-101514)
Editor: Changed the TextInputBaseField Blur behaviour so that it now resets and scrolls the text back to the start when focus is lost. (UUM-73005)
Editor: Fixed an exception when accessing the toolbar of the animator window with a deleted animator. (UUM-107430)
Editor: Fixed distorted TagManagerInspector pop up window if tag confirmed using Enter. (UUM-110586)
Editor: Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards. (UUM-110450)
Editor: Fixed the issue with search results are stacked on top of each other. (UUM-107495)
Editor: Fixed warning about inability to create a file containing "~UnityDirMonSyncFile~" in the filename located in a modules file. (UUM-109594)
Graphics: Fixed additional separator in menu when the VolumeComponent is in the default VolumeProfile. (UUM-108517)
Graphics: Fixed additional separator in menu when there is no advanced properties in the VolumeComponent. (UUM-108543)
HDRP: Fixed the position node in ShaderGraph with the fog volume material type not working as intended. (UUM-83347)
IL2CPP: Prevent possible shutdown deadlock when using waits with zero time out. (UUM-104910)
Kernel: Fixed rare deadlock on Windows in
Resources.UnloadUnusedAssets. (UUM-100691)Mono: Fixed crash on some default interface method calls. (UUM-99049)
Mono: Fixed Crash when invoking a default interface method that is generic with value type generic argument. (UUM-109706)
Mono: Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered. (UUM-107431)
Scripting: Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more. (UUM-102307)
UI Toolkit: Ensure margin gizmo stays visible while dragging. (UUM-105900)
UI Toolkit: Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector. (UUM-110573)
UI Toolkit: Fixed an issue where the IMGUI TreeView's context menu option to rename wouldn't work when the containing view was not focused. (UUM-110067)
UI Toolkit: Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked. (UUM-110572)
UI Toolkit: Fixed bound fields not showing an indication if they were animated or driven. (UUM-105089)
UI Toolkit: Fixed crash when stroking rounded joins with Painter2D. (UUM-110455)
UI Toolkit: Fixed QuickSearch warning from removing an element during its AttachToPanel event. (UUM-107328)
Universal RP: Added missing apv keywords to TerrainLitAdd.shader. (UUM-100526)
Video: Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware. (UUM-105019)
Windows: Fixed SystemInfo.deviceType to correctly return the type of device the Windows Standalone player is running on. (UUM-110392)
Package changes in 6000.1.12f1

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
