Long Term Support

Unity 2022 LTS provides a stable foundation for projects that are in production or about to ship. Unity 2022.3 LTS release has the same feature set as the 2022.2 Tech Stream release.

We’re committed to supporting 2022 LTS releases with biweekly updates until mid-2024, after which updates will be monthly until mid-2025 (two years after the initial release date). These updates will only cover fixes aimed at improving the stability of the product to enable users to ship their projects.

Unity 2021.3 is now the legacy LTS. It will be updated monthly until it reaches the end of its support cycle in mid-2024.

RSS

Subscribe to our LTS feed and get access to the latest LTS as soon as it's released.

LTS Release 2022.3.11f1

Released:

LTS Release 2022.3.11f1

Released:

Known Issues in 2022.3.11f1

  • Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip (UUM-27581)

  • DOTS: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)

  • GLES: [Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled (UUM-49240)

  • Packman: [Linux] Package Manager window disappears when adding a package from git URL (UUM-52706)

  • RP Foundation: Fix for 2022.3.X: Depth pass is rendered with an incorrect matrix in the animation preview when using Universal RP (UUM-52626)

  • Scene Management: Crash on MergePrefabChanges when attempting to assign missing GameObject in Inspector (UUM-42461)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

2022.3.11f1 Release Notes

Features

  • Particles: Added BakeTexture and BakeTrailsTexture scripting methods.

  • Particles: Added the Custom Vertex Streams feature for particle trails.

  • XR: Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline has been extended to allow support for XR devices that have a HDR display.

Improvements

  • Editor: Improved performance when fetching artifacts that are missing (e.g link to an artifact deleted from the project). (UUM-22002)

  • Editor: Moving files in the Project window now takes less memory and is faster. (UUM-44466)

  • Graphics: Added three new UNITY_DOTS_INSTANCED_PROP variants to give users more control over DOTS instanced property loading performances.

  • Graphics: Optimize DOTS instanced properties loading code for URP and HDRP stock shaders.

  • Kernel: Added "-timestamps" command line argument to the player, which makes it prepend timestamps at the beginning of each log line. This setting was previously only available to the editor.

  • Shadergraph: Improved performance of undo/redo in large graphs. (UUM-52220)

  • Universal Windows Platform: Improved performance of repeated checks whether accelerometer and gyrometer are supported.

API Changes

  • SRP Core: Added: ObjectID Render Request that provides a render texture with the ObjectId of each pixel.

Changes

  • Editor: Accessing Transform data from 'OnDestroy' during an Undo operation is no longer allowed and an error message is logged. (UUM-31100)

  • Editor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control.

  • Editor: Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.

  • Version Control: Moved the button to invite users to the organization from the submenu to the toolbar.

  • Version Control: Show a message with a link to invite users to the organization after the first checkin.

  • XR: Changed reported Screen.width and Screen.height when using MagicLeap device.

  • XR: The Oculus XR Plugin package has been updated to 4.1.1.

Fixes

  • 2D: Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile. (UUM-45589)

  • 2D: Fixed FullScreenRenderPass when using with Pixel Perfect Camera. (UUM-34852)

  • 2D: Fixed Post Processing and Anti-aliasing during camera stacking when using Renderer2D. (UUM-40770)

  • Android: Fixed a bug related to the "Mute Other Audio Sources" player setting on Android. There were two cases where another app's audio might not get muted when it should be. This could happen if the other app was started before the Unity app or if the other app was played via the Android "quick panel" after the Unity app was started. (UUM-37753)

  • Android: Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing. (UUM-30732)

  • Android: Fixed background color when rendering over native UI. (UUM-32877)

  • Android: Fixed URP FinalBlit on Adreno 3XX GPUs. (UUM-41795)

  • Android: Screen.brigthness will correctly return values on phones like Oppo or Xiaomi, previously the value was sometimes bigger than 1.0. (UUM-48141)

  • Android: Setting Screen.brightness will now work correctly, it will be applied via https://developer.android.com/reference/android/view/WindowManager.LayoutParams#screenBrightness, thus system setting 'display brightness' will remain unaffected, thus not affecting other applications. (UUM-47926)

  • Animation: Fixed bug where animation rigging constraints and AnimationScriptPlayable could not set translation on the hips of a humanoid, even if its root motion was disabled. (UUM-51103)

  • Animation: Fixed incorrect display of the event markers in the FBX importer Animation tab. (UUM-49717)

  • Apple TV: Fixed build of generated xcode project with xcode beta. (UUM-44352)

  • Asset Pipeline: Prevent folders hidden in Project Browser causing new empty folders. (UUM-33443)

  • Audio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). (UUM-48572)

  • Build System: Fixed an issue where building a player could fail because of file paths being longer than 260 characters on Windows. (UUM-49428)

  • Build System: Implemented DISABLE_PLATFORM_{PLATFORM} to UserOverride.jam.

  • Editor: Backport motion vector fix for ShaderGraph. (UUM-49158)

  • Editor: Do not show UnityWebRquest timeout error from curl to Editor console. (UUM-47110)

  • Editor: Fixed a misleading error message when renaming a shortcut profile to a long string. (UUM-48040)

  • Editor: Fixed a rare case where the editor would repeatedly ask to reset user layouts on startup. (UUM-48800)

  • Editor: Fixed an issue where pdb files could be kept open by the Shortcut Manager. (UUM-20712)

  • Editor: Fixed an issue where the project browser lock icon would ping for items that could not actually be framed. (UUM-47122)

  • Editor: Fixed ArgumentException errors are thrown when selecting a Lens Flare (SRP) asset. (UUM-44061)

  • Editor: Fixed bug where reserved GLSL words couldn't be used as buffer variable names in compute shaders targeting Vulkan. (UUM-41272)

  • Editor: Fixed Crash on ContainerWindow::ToggleMaximize when EditorWindow is closed during Undo. (UUM-48402)

  • Editor: Fixed Display.RelativeMouseAt() reporting invalid values when using multiple displays that have been resized or moved (Display C# API) on Windows. (UUM-44474)

  • Editor: Fixed Domain Reload editor crash when invalid assemblies are present in the project. (UUM-47920)

  • Editor: Fixed hangs in GC and crash when Content Files unload. (UUM-51951)

  • Editor: Fixed Input.mousePosition reporting invalid values when using multiple displays (Display C# API) on Windows. (UUM-44474)

  • Editor: Fixed multiline error/warning compiler messages getting igonred. (UUM-40887)

  • Editor: Fixed OnMouseDown not working when using multiple displays that have been resized or moved (Display C# API) on Windows. (UUM-44474)

  • Editor: Fixed the ExposedReference property drawer ObjectField not updating when undo/redo is performed. (UUM-25157)

  • Editor: Fixed the Object Selector window title so it used nice names to match the ObjectField label. (UUM-49089)

  • Editor: Fixed the styling of the shortcut manager prompt window when the active shortcut profile has a long name. (UUM-35758)

  • Editor: GameObject shadows could be broken when entities positions are very far away. (UUM-46339)

  • Editor: Improved temp atomic safety handle by temp allocator owns the safety nodes. (UUM-41241)

  • Editor: Linux crash related to MenuItem Validate() calling Menu.SetChecked(). (UUM-49439)

  • Editor: Removing CacheServer (used by V1 asset database), long deprecated.

  • Editor: Removing NodeJS from Editor release, but upgrading for internal use. (UUM-49099)

  • Editor: Reverted a breaking change related to IGraphEventListener.

  • Editor: Reverted a breaking change where LudiqScriptableObject._data was marked as private.

  • Editor: Shader is still SRP Batcher compatible when using array in UnityPerMaterial cbuffer. (UUM-52178)

  • Editor: [Android][2022.3] Modify DeleteAsset function to check whether file path already begins with "Assets" folder to avoid adding the folder twice. (UUM-48497)

  • GI: Added code signing for the unity denoising DLLs.

  • Graphics: Fixed 'The transcoded bitstream was invalid' error being shown when streaming using SVT. (UUM-41518)

  • Graphics: Fixed on-the-fly decompression of ASTC-compressed textures in Editor when width or height is smaller than 4 pixels. (UUM-41708)

  • Graphics: Fixed rendering regressions in cube maps that are copied GLESTextures. (UUM-45754)

  • Graphics: Fixed Vulkan rendering when viewport or scissor rectangle has negative offset. (UUM-39970)

  • Graphics: Graphics: Lens Flare does not perform Occlusion with a certain Occlusion Offset value when the Camera is facing Light. (UUM-3984)

  • Graphics: Hide legacy probe debugging when APV is enabled. (UUM-33050)

  • HDRP: Fixed error when assigning non water material to water. (UUM-46256)

  • HDRP: Fixed missing shadergraph include on HDRP. (UUM-51851)

  • HDRP: New checkbox in surface options to allow materials to be excluded from temporal anti aliasing. The checkbox name is "RemoveFromTUAndAA". This checkbox is ideal for surfaces that contain texture scrolling that has to be neat and does not have velocity information.<br> For now, this checkbox is only exposed to transparent materials since they are the only ones that can fit a stencil bit for such operation. (UUM-37206)

  • IL2CPP: Added DivideByZeroChecks to modulo/remainder operator. (UUM-45551)

  • IL2CPP: Fixed a crash in some cases where a generic type was being used. (UUM-42694)

  • IL2CPP: Fixed ExceptionSupportStack overflow with exception filters in loops. (UUM-42937)

  • IL2CPP: Fixed get_base_method() to behave as mono does, preventing a crash when the method slot is outside of the vtable. (UUM-44323)

  • IL2CPP: Fixed LoadIndirectNativeInteger to use a temp variable. (UUM-43502)

  • IL2CPP: Fixed UnsafeUtililty.IsUnmanaged/UnsafeUtililty.IsBlittable returning incorrect results. (UUM-43422)

  • IL2CPP: Prevent the debugger from incorrectly resetting the value of static fields in some cases. (UUM-35358)

  • Input System: Fixed an issue causing older DualShock 4 models (CUH-ZCT1x) appearing as both a DualShock 4 (via HID) and an Xinput device. (UUM-48992)

  • Input System: Invalid input data errors for 0 byte input downgraded to warning instead. (UUM-16523)

  • iOS: Fixed PlayerSettings.iOS.hideHomeButton not reading/modifying actual PlayerSettings. (UUM-31884)

  • iOS: Fixed safe area not reporting correctly when changing orientation. (UUM-41818)

  • Kernel: Synchronize implicit dependencies when using RunReadOnly on IJobParallelForTransform (causing "In-place job must not have dependencies" assert).

  • Linux: Fixed Editor progress window labels doesn't updating. (UUM-51402)

  • Linux: Fixed Progress modal window stays on top of every other window and cannot be moved. (UUM-51429)

  • macOS: Lock camera configuration when Unity is using it. (UUM-45255)

  • Mono: Fixed crash in Rider when hovering a symbol to view it's value. (UUM-43492)

  • Mono: Fixed deadlock on taking a memory profiler snapshot. (UUM-40688)

  • Mono: Fixed Editor crash when mini_get_method fails. (UUM-45293)

  • Mono: Fixed issue where a fixed buffer within a valuetype struct would not be passed by value correctly. (UUM-30210)

  • Mono: Fixed min alignment of structures with explicit layout. (UUM-46084)

  • Mono: Produce crash dump when g_assertion_message is called. (UUM-43015)

  • Particles: Improved batching performance of Particle Systems that use Sprites. (UUM-52114)

  • Scene/Game View: Fixed drag and drop action of Skybox material in the SceneView not added to the Undo stack and not dirtying the scene. (UUM-29041)

  • Serialization: Fixed a condition that can cause long or near-infinite loop after insertion from BaseListView. (UUM-41478)

  • Serialization: Fixed calling JsonUtility.FromJson&lt;T&gt;(json) in parallel task. (UUM-46590)

  • Serialization: This fix makes sure that a rebuild is performed after the rename of the scriptable object and the scriptable object is updated accordingly, so that the editor doesn't crash. (UUM-41704)

  • Shaders: Fixed HLSL to Metal codegen when loading a specific sample index from a Texture2DMSArray. (UUM-46480)

  • Shaders: Fixed \#include_with_pragmas directives deleting other lines of code during raytracing and compute shader compilation. (UUM-35030)

  • SpeedTree: Meshes don't calculate UV distribution metrics on import. (UUM-27636)

  • Terrain: Fixed a player crash when a terrain tile completely made of holes was viewed from a distance. (UUM-45970)

  • UI Toolkit: Added a workaround for a Intel Graphics 3000 driver bug that would cause textures rendered by UI Toolkit to show incorrectly. (UUM-13134)

  • UI Toolkit: Fixed editor failing to load layout preset when it includes the UI Builder. (UUM-48802)

  • UI Toolkit: Fixed invalid elements tessellation when NaN values are set in the style transform values. (UUM-48759)

  • UI Toolkit: Fixed issue where you cannot set sortColumnDescriptions property after columns property in multi-column controls. (UIT-2124)

  • UI Toolkit: Fixed new default runtime theme being created after an existing default runtime theme was renamed. (UUM-48266)

  • UI Toolkit: Fixed ObjectField showing the wrong label when the asset was missing. (UUM-40335)

  • UI Toolkit: Fixed sorting change events being sent during reapplication of view data state. (UUM-36302)

  • UI Toolkit: Fixed Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback. (UUM-43504)

  • Universal RP: Added Shader Keywords for Soft Shadow quality levels and disable per-light quality level on untethered XR platforms. (UUM-33025)

  • Universal RP: Fixed an issue where selecting a stacked camera caused the editor to freeze and sometimes crash. (UUM-49234)

  • Universal RP: Fixed FullScreenPassRendererFeature only using the material of the last full screen feature in a frame (now multiple passes work correctly in one frame). (UUM-30970)

  • Universal RP: Fixed IndexOutOfRangeException error when using Native RenderPass on Deferred. (UUM-47178)

  • Universal RP: Fixed missing "_BlitScaleBias" upload for text shaders using the CoreRP Blit.hlsl header. (UUM-35591)

  • Universal RP: Fixed TAA Very High option flicker. (UUM-37582)

  • Universal RP: Fixed transparent materials getting marked as dirty during material UI updates and project saving. (UUM-45752)

  • Universal RP: Make FullScreenPassRendererFeature work with depth and stencil operations (users can still opt-out of depth-stencil being bound per feature in the "Additional Properties" section). (UUM-26399)

  • Version Control: Fixed Add to ignored/hidden changes list from the Project window creating a negative rule.

  • Version Control: Fixed Switch to changeset not working on Gluon partial workspace.

  • VFX Graph: Crash while sampling combined or deleted mesh with SampleMesh. (UUM-36588)

  • VFX Graph: Fixed an error in the console when clicking on the [+] button in the blackboard in the "No Asset" window. (UUM-28528)

  • VFX Graph: Fixed exception while removing clip event in timeline inspector. (UUM-33276)

  • VFX Graph: Prevent unexpected border highlight after clicking on VFX toolbar button. (UUM-34988)

  • VFX Graph: Take search window mode user's preference into account for object fields in VFX Graph (classic / advanced). (UUM-26418)

  • VFX Graph: Unexpected behavior with material setup in case of multimesh output. (UUM-35755)

  • VFX Graph: Unexpected NaN in direction with zero scaled position primitive. (UUM-41463)

  • Video: Fixed crash when editor using ShareX [screen-capture-recorder-to-video](https://github.com/rdp/screen-capture-recorder-to-video-windows-free) webcam. (UUM-44750)

  • Video: Video Player Component has irregular playback speed in Player when using WebGL. (UUM-33747)

  • Web: Fixed typo in the Decompression Fallback player setting. (UUM-46118)

  • WebGL: Fixed rendering issues on Apple M1 GPUs when Depth Priming is enabled for URP. (UUM-40225)

  • WebGL: Move compression tests out of weekly suite, and add missing test cases. (UUM-36761)

  • XR: Updated XR Interaction Toolkit to version 2.5.1.

Package changes in 2022.3.11f1

Packages updated

Packages added

Packages no longer available

  • com.unity.services.push-notifications

  • com.unity.services.vivox

LTS Release 2021.3.31f1

Released:

LTS Release 2021.3.31f1

Released:

Known Issues in 2021.3.31f1

  • Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin" (UUM-47972)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Culling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer) (UUM-35705)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • DirectX11: D3D11 swapchain error pop-up appears and the Editor shuts down when opening a project (UUM-49251)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags (UUM-47782)

  • Universal RP: Objects are invisible in Scene view when using Wireframe Shading Mode (UUM-36914)

2021.3.31f1 Release Notes

Features

  • Shadergraph: The Shader Graph team has added a new sample content pack that can be installed via the Package Manager. The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used.

Improvements

  • Editor: Moving files in the Project window now takes less memory and is faster. (UUM-44466)

  • Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. (UUM-22094)

  • HDRP: Reduced GC Alloc when using raytracing and HDRP. (UUM-40657)

  • HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. (UUM-42539)

Changes

  • Editor: Added command to support Hub creating a new project, and connecting a project to Unity Version Control.

  • Editor: Android] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 21.3 due to the logic changes when fixing Regex for Core-Common. (UUM-44744)

  • Editor: Don't write cloudProjectId in ProjectSettings.asset anymore since it should only be managed by Services.

  • Editor: [Android] Moved Play Library checks for plugins and gradle dependencies into methods in 21.3 for use in Editor Tests, to avoid building player in every test. (UUM-44744)

  • Version Control: Moved the button to invite users to the organization from the submenu to the toolbar.

  • Version Control: Show a message with a link to invite users to the organization after the first checkin.

Fixes

  • 2D: Fixed bug where a GameObject instantiated by a Tile is recreated on the player when the user refreshes the Tile without changing the Tile. (UUM-45589)

  • Android: Bumped R8 version to a newer version than the ones bundled in tools to support sdk 34.

  • Android: Fixed a bug related to the "Mute Other Audio Sources" player setting on Android. There were two cases where another app's audio might not get muted when it should be. This could happen if the other app was started before the Unity app or if the other app was played via the Android "quick panel" after the Unity app was started. (UUM-37753)

  • Android: Fixed a potential race condition during pause routine, which would cause application to accidentally quit instead of pausing. (UUM-30732)

  • Android: Fixed AndroidJavaProxy not always finding over private methods. (UUM-44752)

  • Android: Show the last rendered frame when the application come back from the pause state. (UUM-30881)

  • Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed. (UUM-48364)

  • Animation: Fixed potential editor hang when previewing transitions to states set with an extremely large speed multiplier. (UUM-35558)

  • Apple TV: Fixed build of generated xcode project with xcode beta. (UUM-44352)

  • Apple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false. (UUM-39962)

  • Apple TV: Fixed startup with disconnected display. (UUM-32314)

  • Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process. (UUM-32163)

  • Audio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips. (UUM-2391)

  • Audio: Fixed AudioSource.Play() not starting from time=0 after manually seeking with AudioSource.time and then calling AudioSource.Stop(). (UUM-48572)

  • Build Pipeline: The Editor fails to build the Player when using a script to switch the Platform from "Dedicated Server". (UUM-34085)

  • Build System: Make MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.

  • Core: Fixed an issue where importing a hybrid package could fail if there was already a package whose name was a prefix of the hybrid package's UPM package name. (UUM-43102)

  • Editor: Editor on mac no longer presents old frames. (UUM-3147)

  • Editor: Editor: Fix for stripping out the Texture2DArray or Texture3D assets from dedicated server builds. (UUM-42750)

  • Editor: Ensure "Delete Shortcut Profile" window is a fixed size. (UUM-48165)

  • Editor: Ensure empty parent after reparenting jumps into rename mode if needed. (UUM-15042)

  • Editor: Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene. (UUM-31541)

  • Editor: Fixed a misleading error message when renaming a shortcut profile to a long string. (UUM-48040)

  • Editor: Fixed a possible audio mixer crash when loading asset bundles made prior to 2021. (UUM-30040)

  • Editor: Fixed a scaling issue in device simulator when the view is unmaximized. (UUM-48391)

  • Editor: Fixed an issue where failure to create a window will cause every hidden window on the current desktop to be displayed. (UUM-48624)

  • Editor: Fixed an issue where the editor would temporarily freeze when selecting large compressed cubemaps with no mipchain. (UUM-28610)

  • Editor: Fixed an issue where the Texture3D previewer (volume mode) would not function with DX12 / Vulkan. (UUM-39954)

  • Editor: Fixed Area light sampling in lightmapper (improves convergence rate). (UUM-35492)

  • Editor: Fixed cache dir on Linux. (UUM-34544)

  • Editor: Fixed Camera.GetStereoEnabled() to return true only if the camera is rendering a stereo view.

  • Editor: Fixed case where "Failed to unpersist" error messages logged. (UUM-33746)

  • Editor: Fixed control shortcut modifier (^) was not been displayed, when introduced inside a custom menu Window for MacOS &amp; Linux platforms. (UUM-40686)

  • Editor: Fixed crash when loading certain corrupted scenes. (UUM-43713)

  • Editor: Fixed Display.RelativeMouseAt() reporting invalid values when using multiple displays that have been resized or moved (Display C# API) on Windows. (UUM-44474)

  • Editor: Fixed editor height shrinks if changing layout. (UUM-30875)

  • Editor: Fixed extra 38-byte header in DXIL generated for shaders. (UUM-37067)

  • Editor: Fixed Input.mousePosition reporting invalid values when using multiple displays (Display C# API) on Windows. (UUM-44474)

  • Editor: Fixed intermittent crashes in the menu controller that can occur during domain reloads. (UUM-34847)

  • Editor: Fixed macos screen capture showing random pixels when capturing at screen edge. (UUM-7774)

  • Editor: Fixed material previews being rendered black. (UUM-29305)

  • Editor: Fixed OnMouseDown not working when using multiple displays that have been resized or moved (Display C# API) on Windows. (UUM-44474)

  • Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride. (UUM-41474)

  • Editor: No more deadlocks when manipulating game view during Play Mode on mac. (UUM-36218)

  • Editor: Rare case of static batching with transparent shadow rendering issue fixed. (UUM-36082)

  • Editor: Reverted a breaking change related to IGraphEventListener.

  • Editor: Reverted a breaking change where LudiqScriptableObject._data was marked as private.

  • Editor: Samsung S8 crashing after OpenExtractor failing to translate archive. (UUM-31317)

  • Editor: The Game view should no longer flicker to black in Play Mode on mac. (UUM-19574)

  • Editor: The stage priority for Sprite renderer and Canvas renderer now updates the value as expected. (UUM-35594)

  • Editor: [Android] Fixing Regex that checks for Play Libraries on 21.3 to avoid warnings when using Core-Common libraries instead of only Play Core warnings as expected. Regex now expects a series of digits/dots after the term "core" to avoid the confusion. (UUM-44744)

  • GI: Fixed bug where Directional Lightmaps would sometimes contain degenerate values when baking scenes with lots of invalid lightmap texels. (UUM-46067)

  • GI: Fixed crash when using very small cookie textures for lights. (UUM-43149)

  • Graphics: Fixed 'The transcoded bitstream was invalid' error being shown when streaming using SVT. (UUM-41518)

  • Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. (UUM-46685)

  • Graphics: Fixed an issue where copying to/from invalid mipmaps could cause a crash or hang to occur. (UUM-15079)

  • Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties. (UUM-31184)

  • Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts. (UUM-33795)

  • Graphics: Fixed inspector preview for objects with negative scale. (UUM-47049)

  • Graphics: Improved SkinnedMeshRenderer mesh compatibility error message. (UUM-46329)

  • HDRP: Fixed prefab preview rendering dark until moved. (UUM-42162)

  • HDRP: Fixed preview for refractive materials with MSAA.

  • HDRP: Fixed ShaderGraph Decal material position issue by using world space position. (UUM-42716)

  • HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. (UUM-44723)

  • HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop. (UUM-37387)

  • IL2CPP: Fixed a crash in some cases where a generic type was being used. (UUM-42694)

  • IL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer. (UUM-44037)

  • IL2CPP: Fixed ExceptionSupportStack overflow with exception filters in loops. (UUM-42937)

  • IL2CPP: Fixed LoadIndirectNativeInteger to use a temp variable. (UUM-43502)

  • iOS: Fixed compatibility with Xcode 15. (UUM-46899)

  • iOS: Fixed multi line keyboard not showing up after it was closed while editing text field. (UUM-21521)

  • iOS: Fixed safe area not reporting correctly when changing orientation. (UUM-41818)

  • Linux: Exposing -datafolder command line argument for Linux Player release builds. (UUM-46895)

  • Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used. (UUM-348)

  • Linux: Fixed Infinite import loop when opening a project which contains assets with the same name. (UUM-47845)

  • Linux: Fixed Linux Player generating mouse delta values when clicking the left mouse button repeatedly. (UUM-46825)

  • Linux: Fixed minor bug in GetOperatingSystemNumeric Linux API. (UUM-45625)

  • Linux: Fixed Scroll doesn't work when a window is attached to the left half of the secondary monitor. (UUM-43910)

  • macOS: Fixed app hanging when Player Loop is blocked by a blocking Modal window function and app unfocused and focused. (UUM-22691)

  • macOS: Lock camera configuration when Unity is using it. (UUM-45255)

  • Mono: Fixed Editor crash when mini_get_method fails. (UUM-45293)

  • Mono: Fixed min alignment of structures with explicit layout. (UUM-46084)

  • Mono: Produce crash dump when g_assertion_message is called. (UUM-43015)

  • Networking: Fixed issue where UnityWebRequest would fail to establish TLS connections with Windows Server 2012 and 2016. (UUM-41557)

  • Networking: Prevent virtual method in DownloadHandlerScript from being stripped. (UUM-34034)

  • Package Manager: Custom, local and git packages will only follow information from the package.json from now on. (UUM-47732)

  • Package Manager: Recommended version follows a better rule. (UUM-46466)

  • Physics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet. (UUM-35842)

  • Physics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it. (UUM-46116)

  • Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance. (UUM-42527)

  • Profiler: Removed extraneous calls to UpdateRendererBoundingVolumes when executing an empty CommandBuffer. (UUM-33237)

  • Scene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused. (UUM-43944)

  • Scene/Game View: Fixed an exception when using a shortcut to set the Shading Mode to Shaded. (UUM-15644)

  • Scripting: PrefabUtilitiy.InstantiateAttachedAsset is deprecated. (UUM-33714)

  • Serialization: Fixed calling JsonUtility.FromJson&lt;T&gt;(json) in parallel task. (UUM-46590)

  • Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. (UUM-30365)

  • Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one. (UUM-36470)

  • Shaders: Fixed \#include_with_pragmas directives deleting other lines of code during compute shader compilation using the new preprocessor. (UUM-35030)

  • SpeedTree: Meshes don't calculate UV distribution metrics on import. (UUM-27636)

  • Terrain: Fixed a player crash when a terrain tile completely made of holes was viewed from a distance. (UUM-45970)

  • UI Toolkit: Added a workaround for a Intel Graphics 3000 driver bug that would cause textures rendered by UI Toolkit to show incorrectly. (UUM-13134)

  • UI Toolkit: Double clicking a script in an ObjectField will open it in the IDE. (UUM-26459)

  • UI Toolkit: Dynamic height ListView was being scrolled to the wrong item when using ScrollToItem. (UUM-40674)

  • UI Toolkit: Fixed error thrown when pressing the add button with a list view of value types. (UUM-23208)

  • UI Toolkit: Fixed invalid elements tessellation when NaN values are set in the style transform values. (UUM-48759)

  • UI Toolkit: Fixed reordering elements would create empty items with the ListView animated dragger. (UUM-27626)

  • UI Toolkit: Fixed ScrollView produces jittery animation when playing PostPointerUpAnimation. (UUM-40352)

  • UI Toolkit: Fixed selection in custom controls in UI Builder. (UUM-32501)

  • UI Toolkit: Fixed textured background UVs when inset because of opaque border. (UUM-35321)

  • UI Toolkit: Fixed Vector3Field SetValueWithoutNotify triggers RegisterValueChangedCallback. (UUM-43504)

  • UI Toolkit: ListView's itemsChosen was being called when quickly clicking on two separate items. (UUM-42450)

  • UI Toolkit: Null reference exception thrown when clicking on an empty list view. (UUM-33898)

  • UI Toolkit: Reordered item becoming invisible in a ListView. (UUM-25806)

  • Universal RP: Added check for overlay cameras' inspector. (UUM-35241)

  • Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred. (UUM-46577)

  • Universal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor. (UUM-40885)

  • Universal RP: Fixed depth priming issues on Vulkan. (UUM-21113)

  • Universal Windows Platform: "Create App Packages..." option is greyed out when trying to Create App Packages in Visual Studio. (UUM-47116)

  • Version Control: Fixed Add to ignored/hidden changes list from the Project window creating a negative rule.

  • Version Control: Fixed Switch to changeset not working on Gluon partial workspace.

  • VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component. (UUM-13531)

  • Video: Fixed memory leak when playing video with bigger resolution than 2k. (UUM-23285)

  • Video: Fixed WebCamTexture throws error when asking a different configuration than the one specified in NVIDIA Broadcast. (UUM-32751)

  • Web: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky." A sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's behavior, users can set the stickyCursorLock to false, which will "unstick" the cursor lock. (UUM-16915)

  • XR: Updated XR Interaction Toolkit to version 2.5.1.

Package changes in 2021.3.31f1

Packages updated

Packages no longer available

  • com.unity.services.push-notifications

  • com.unity.services.vivox

LTS Release 2022.3.10f1

Released:

LTS Release 2022.3.10f1

Released:

Known Issues in 2022.3.10f1

  • Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin" (UUM-47972)

  • Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function (UUM-49715)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Optimization: Crash on RendererUpdateManager::RemoveRenderer when undoing painting tiles to the scene (UUM-48842)

  • Scripting Runtime: Sometimes the wrong image is displayed when using Cursor.SetCursor in software mode (UUM-46718)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • UI Builder: The Editor fails to load Layout Preset when it includes the UI Builder (UUM-48802)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags (UUM-47782)

  • Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles (UUM-47307)

2022.3.10f1 Release Notes

Features

  • Shadergraph: The Shader Graph team has added a new sample content pack that can be installed via the Package Manager. The samples contain descriptions, examples, and break-downs for a majority of the nodes in Shader Graph - helping users understand the inner workings of the nodes and see examples of how they work and how they can be used.

Improvements

  • Graphics: Fixed an issue where some functionality of the CubemapInspector was unintentionally left available when inspecting native Cubemap textures. (UUM-22094)

  • HDRP: Avoid clamping to integers for HDR manipulation. (UUM-29767)

  • HDRP: Reduced GC Alloc when using raytracing and HDRP. (UUM-40657)

  • HDRP: Updated description of Decal Projector Draw Distance setting to mention HDRP asset setting. (UUM-42539)

API Changes

  • Particles: Added: Added new custom vertex streams: particle index, mesh axis of rotation, and color packed as 2 floats.

Changes

  • Editor: [Android] Exceptions for "Unspecified Version" when including Play Libraries have been removed on 22.3 due to the logic changes when fixing Regex for Core-Common. (UUM-44744)

  • Editor: [Android] Moved Play Library checks for plugins and gradle dependencies into methods in 22.3 for use in Editor Tests, to avoid building player in every test. (UUM-44744)

Fixes

  • Android: Fixed AndroidJavaProxy not always finding over private methods. (UUM-44752)

  • Android: Fixed Input.multiTouchEnabled setter when it's called before any touch event, previously such values would be disregarded since internally there was no touch device available for multiTouch to set to. (UUM-47104)

  • Android: Fixed locations of unaligned load/stores on 32-bit Android. (UUM-46550)

  • Android: Removed screen with centred app icon before the splash screen. (UUM-41488)

  • Android: Show the last rendered frame when the application come back from the pause state. (UUM-30881)

  • Animation: Fixed a crash when destroying an animator with a playable graph which containts a scene handle when the graph hasnt been executed. (UUM-48364)

  • Apple TV: Fixed on screen keyboard unresponsive to controller when Remote.allowExitToHome is set to false. (UUM-39962)

  • Apple TV: Fixed startup with disconnected display. (UUM-32314)

  • Audio: Added lazy loopEnd evaluation to avoid keeping a value of 0. Downloaded audio files were were not updating this, causing a division by zero in the playback process. (UUM-32163)

  • Audio: Fixed a bug where AudioClips loaded via UnityWebRequest would keep two copies of the data, which doubled the memory usage unnecessarily. This was the case for non-streaming AudioClips. (UUM-2391)

  • Build Pipeline: The Editor fails to build the Player when using a script to switch the Platform from "Dedicated Server". (UUM-34085)

  • Build System: Make MsvcInstallationLocator.ParseVSWhereResult accept input with a BOM.

  • Core: Fixed an issue where importing a hybrid package could fail if there was already a package whose name was a prefix of the hybrid package's UPM package name. (UUM-43102)

  • Editor: Backport to https://github.cds.internal.unity3d.com/unity/unity/pull/28339/files<br> switch the cache folder to user directory. (UUM-34544)

  • Editor: Editor on mac no longer presents old frames. (UUM-3147)

  • Editor: Ensure "Delete Shortcut Profile" window is a fixed size. (UUM-48165)

  • Editor: Ensure empty parent after reparenting jumps into rename mode if needed. (UUM-15042)

  • Editor: Fixed "Can not play a disabled audio source" warning when audio mute is toggled in scene view on with disabled Audio Source in the Scene. (UUM-31541)

  • Editor: Fixed a bug where pressing the RenderDoc capture button in the Game view dock would throw errors. (UUM-45877)

  • Editor: Fixed a bug where the Edit Collider button was missing from the GameObject property window under certain selection circumstances. (UUM-33811)

  • Editor: Fixed a memory leak occurring when using TextCore. (UUM-46520)

  • Editor: Fixed an issue where the editor would temporarily freeze when selecting large compressed cubemaps with no mipchain. (UUM-28610)

  • Editor: Fixed an issue where the Texture3D previewer (volume mode) would not function with DX12 / Vulkan. (UUM-39954)

  • Editor: Fixed an issue where tooltips related to mipmap limit groups were flipped around. (a negative mipmap limit offset uploads more mips, a positive offset uploads less mips -- not the other way around!). (UUM-41881)

  • Editor: Fixed Area light sampling in lightmapper (improves convergence rate). (UUM-35492)

  • Editor: Fixed AsyncOperation.allowSceneActivation is ignored when refocusing Editor. (UUM-31366)

  • Editor: Fixed Camera.GetStereoEnabled() to return true only if the camera is rendering a stereo view.

  • Editor: Fixed editor height shrinks if changing layout. (UUM-30875)

  • Editor: Fixed for stripping out the Texture2DArray or Texture3D assets from dedicated server builds. (UUM-42750)

  • Editor: Fixed intermittent crashes in the menu controller that can occur during domain reloads. (UUM-34847)

  • Editor: Fixed macos screen capture showing random pixels when capturing at screen edge. (UUM-7774)

  • Editor: Fixed possible crash in AudioMixer.SetFloat when entering play mode. (UUM-35984)

  • Editor: Fixed renderqueue override with shadergraph materials. (UUM-42131)

  • Editor: No more deadlocks when manipulating game view during Play Mode on mac. (UUM-36218)

  • Editor: Perf regression fix with BRG+Vulkan+large batchs. (UUM-33174)

  • Editor: Rare case of static batching with transparent shadow rendering issue fixed. (UUM-36082)

  • Editor: The Game view should no longer flicker to black in Play Mode on mac. (UUM-19574)

  • Editor: The stage priority for Sprite renderer and Canvas renderer now updates the value as expected. (UUM-35594)

  • Editor: [Android] Fixing Regex that checks for Play Libraries on 22.3 to avoid errors when using Core-Common libraries instead of only Play Core errors as expected. Regex now expects a series of digits/dots after the term "core" to avoid the confusion. (UUM-44744)

  • GI: Fixed crash when using very small cookie textures for lights. (UUM-43149)

  • GI: Fixed memory leak when using the command buffer denoiser of the denoising package. (UUM-43155)

  • Graphics: Fixed a BatchRendererGroup thread race condition under special circumstances. (UUM-46934)

  • Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. (UUM-46685)

  • Graphics: Fixed an issue where the mipmap streaming system did not take runtime changes to material texture scale properties. (UUM-31184)

  • Graphics: Fixed CustomRenderTexture artifact on sphere game object and material preview. (UUM-43540)

  • Graphics: Fixed game window display position on-screen for additional uncommon multi-monitor layouts. (UUM-33795)

  • Graphics: Improved SkinnedMeshRenderer mesh compatibility error message. (UUM-46329)

  • Graphics: Improved warning issued when GraphicsBuffer.LockBufferForWrite is called more than once per frame on D3D11. (UUM-48133)

  • HDRP: Allow the game to switch HDR on or off during run time. (UUM-29770)

  • HDRP: Fixed an issue where an async pass would try to sync to a culled pass mistakenly. (UUM-44493)

  • HDRP: Fixed custom post process volume component example in doc. (UUM-45394)

  • HDRP: Fixed error on water inspector when no SRP is active. (UUM-40843)

  • HDRP: Fixed GraphicsBuffer leak from APV binding code.

  • HDRP: Fixed material previews being rendered black. (UUM-29305)

  • HDRP: Fixed prefab preview rendering dark until moved. (UUM-42162)

  • HDRP: Fixed preview for refractive materials with MSAA.

  • HDRP: Fixed ShaderGraph Decal material position issue by using world space position. (UUM-42716)

  • HDRP: Fixed the logic used to set up materials featuring displacement mapping that would sometimes result in artifacts or suboptimal performance. (UUM-44723)

  • HDRP: Fixed Volumetric Fog rendering before the injection point "AfterOpaqueAndSky". (UUM-47469)

  • HDRP: Fixed: realtime Reflection probe makes volumetrics clouds wind stop. (UUM-37387)

  • HDRP: Mixed tracing mode for transparent screenspace reflections now mixes both tracing modes as expected, instead of only using ray traced reflections. (UUM-33701)

  • HDRP: Re-enabled HDR output on Mac (Was disabled).

  • iOS: Fixed compatibility with Xcode 15. (UUM-46899)

  • iOS: Fixed crash when having Build Postprocessor run after "Sign in with Apple" Unity Plugin (AppleSignInUnity). (UUM-48092)

  • iOS: Fixed exception on adding already existing xcode capabilities in append. (UUM-46368)

  • iOS: Fixed multi line keyboard not showing up after it was closed while editing text field. (UUM-21521)

  • Linux: Exposing -datafolder command line argument for Linux Player release builds. (UUM-46895)

  • Linux: Fixed Linux Player generating mouse delta values when clicking the left mouse button repeatedly. (UUM-46825)

  • Linux: Fixed minor bug in GetOperatingSystemNumeric Linux API. (UUM-45625)

  • Linux: Fixed Scroll doesn't work when a window is attached to the left half of the secondary monitor. (UUM-43910)

  • Networking: Fixed issue where UnityWebRequest would fail to establish TLS connections with Windows Server 2012 and 2016. (UUM-41557)

  • Package Manager: Custom, local and git packages will only follow information from the package.json from now on. (UUM-47732)

  • Package Manager: Recommended version follows a better rule. (UUM-46466)

  • Physics: Fixed crash in Rigidbody.centerOfMass when accessed on a Rigidbody that got added as a component dependency and not initialised yet. (UUM-35842)

  • Physics: Fixed up a crash that happened when ArticulationBody was added next to TerrainCollider that had trees on it. (UUM-46116)

  • Physics: Fixed up WheelCollider.rotationSpeed causing a hard crash when called while no Rigidbody is present up the hierarchy. (UUM-47082)

  • Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance. (UUM-42527)

  • Profiler: Removed extraneous calls to UpdateRendererBoundingVolumes when executing an empty CommandBuffer. (UUM-33237)

  • Scene/Game View: Fixed "Edit/Frame Selected" not focusing the last active scene view in the case where the Hierarchy window is focused. (UUM-43944)

  • Shadergraph: Fixed a regression where adding nodes in large graphs would cause a major slowdown. (UUM-46770)

  • Shaders: Fixed "gl_" identifiers error generated while compiling some geometry/tessellation shaders for Vulkan. (UUM-30365)

  • Shaders: Fixed the UsePass ShaderLab command so it searches all subshaders, not only the first one. (UUM-36470)

  • Shaders: Fixed WarmupAllShaders to actually warm up all variants instead of just a single variant per pass. (UUM-45992)

  • TextCore: Added Nirmala UI as global fallback font for Hindi script on Windows. (UUM-19978)

  • UI Toolkit: Fixed ScrollView produces jittery animation when playing PostPointerUpAnimation. (UUM-40352)

  • UI Toolkit: Fixed selection in custom controls in UI Builder. (UUM-32501)

  • Universal RP: Added GBuffer (fill) passes to ComplexLit and Unlit shader to prevent GBuffer data holes. (UUM-21919)

  • Universal RP: Fixed an issue causing 'implicit truncation of vector type' warning when using ShaderGraph shaders in the Forward+ Rendering Path. (UUM-46851)

  • Universal RP: Fixed an issue where additional lights were not rendering correctly when using a mix of shadow settings in deferred. (UUM-46577)

  • Universal RP: Fixed an issue where it wasn't possible to add a Renderer Feature on a renderer if another feature had a missing/broken script. (UUM-45664)

  • Universal RP: Fixed an issue where reflection probes were not updating correctly when using Forward+. (UUM-44032)

  • Universal RP: Fixed an issue with Screen Space Decals where dark artefacts appeared in the editor. (UUM-40885)

  • Universal RP: Fixed HDR Output can't be turned off via the HDROutputSettings API in the editor. (UUM-45838)

  • Universal RP: Fixed render texture memory leak when rtHandle realloc failed to be added to pool. (UUM-46882)

  • VFX Graph: Picking Overlay when the rotation is applied on VisualEffect component. (UUM-13531)

  • WebGL: Fixed Build &amp; Run for WebGL platform to establish needed COOP, COEP and CORP headers for web browsers to enable SharedArrayBuffer multithreading. (UUM-33017)

  • XR: Fixed Android VideoPlayer crash when using Ycbcr video decoding on some devices. (UUM-46315)

Package changes in 2022.3.10f1

Packages updated

LTS Release 2022.3.9f1

Released:

LTS Release 2022.3.9f1

Released:

Known Issues in 2022.3.9f1

  • Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called (UUM-37775)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Serialization: Editor Crashes on WalkTypeTreeComplete<SerializedObjectTypeTreeWalk::ContainsManagedReferences'::2'::IsManagedReferenceVisitor> when a list with serialize reference fields is re-ordered (UUM-47108)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles (UUM-47307)

2022.3.9f1 Release Notes

Improvements

  • Mono: Added logging that will now list the threads that are being waited on during a domain reload.

  • Scripting: Reduced noise in logs by setting logging level to 'Debug' in AssemblyUpdater when collecting ApiUpdater configurations. (UUM-45511)

Changes

  • Input System: Updated Input System package to 1.7.0.

Fixes

  • Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job. (UUM-42174)

  • Build System: Fixed ForcedIncludes to be listed as InputFiles. (UUM-39789)

  • Build System: Fixed NDK unpack error for source code customers.

  • Documentation: Updated "Applying default presets to Assets by folder" documentation example to prevent an import infinite loop. (UUM-44046)

  • Editor: Editor: HDRP: Avoid crash on MacOS by no longer passing Probe Volumes buffer with unexpected stride. (UUM-41474)

  • Editor: Ensure that an inspector window is rebuilt if ModelImporter.SaveAndReimport() is called from another window. (UUM-41835)

  • Editor: Fixed a race condition in Profiler Recorder which led to a crash. (UUM-44946)

  • Editor: Fixed an issue where Allocator.Temp memory would internally deallocate memory aggressively resulting in temp memory performance regressions.<br> Fixed an issue where flushing on the main thread would cause memory stomp using Allocator.Temp. (UUM-45113)

  • Editor: Fixed case where internal "Failed to unpersist" would get written to console. (UUM-33746)

  • Editor: Fixed control shortcut modifier (^) was not been displayed, when introduced inside a custom menu Window for MacOS &amp; Linux platforms. (UUM-40686)

  • Editor: Fixed crash when in Deleted GameObjects as overrides. (UUM-45217)

  • Editor: Fixed crash when loading certain corrupted scenes. (UUM-43713)

  • Editor: Fixed extra 38-byte header in DXIL generated for shaders. (UUM-37067)

  • Editor: Fixed issue where "Top level scope allocation is permitted only on the main thread." error thrown when using Allocator.Temp. (UUM-45483)

  • Editor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement. (UUM-44172)

  • Editor: Fixed UUM-31767 @justinasp:<br> Editor: Fixed incorrect launch screen scaling on Windows scaled 200%.

  • Editor: Fixed UUM-40038: Fix for 2022.3.X: Inspector override marker UI is not updated after "Apply All". (UUM-34235)

  • Editor: Shortcut Window now opens as a regular window, which can be docked in the editor or float behind the main window. (UUM-28944)

  • Editor: Target location of drag into SceneView window specified. (UUM-32949)

  • Editor: [MacOS] Warn when editor doesn't have "Screen Recording" permissions to pick colors from other apps with the Color Picker/Eye Dropper tool. (UUM-770)

  • GI: Fixed bug where Directional Lightmaps would sometimes contain degenerate values when baking scenes with lots of invalid lightmap texels. (UUM-46067)

  • HDRP: Removing linq and complexity on light units validation<br> Light units validation was using Linq, which is full of memory allocations and very expensive in the CPU.<br> Instead, opting to use a simple bitmask to check wether light unit is valid or not for a certain light type.<br> Caching also managed arrays to avoid in frame allocations. (UUM-30744)

  • IL2CPP: ARM64 build fails when Script Debugging is enabled. (UUM-37939)

  • IL2CPP: Fixed build failure when a delegate had a first parameter that was a function pointer. (UUM-44037)

  • IL2CPP: Fixed unsigned shift right of pointer types. (UUM-41406)

  • Kernel: Fixed in DynamicHeapAllocator reallocating of persistent memory to size greater than 4GB. (UUM-12004)

  • Linux: Fixed a bug with surround sound hardware not being detected on Linux. Fixed an issue on Windows where we would not re-init audio output correctly, when the Unity project requested surround sound, and the Editor or player was started with no such hardware available. When surround sound hardware is later enabled and set as the default output, it will now be used. (UUM-348)

  • macOS: Fixed app hanging when Player Loop is blocked by a blocking Modal window function and app unfocused and focused. (UUM-22691)

  • Mono: Fixed issue where blittable flag could be incorrect when it was read before MonoClass was inited. (UUM-35682)

  • Networking: Prevent virtual method in DownloadHandlerScript from being stripped. (UUM-34034)

  • Package Manager: Ignore ProjectVersion file when importing a package to fix the downgrading of the project version. (UUM-46086)

  • Scene/Game View: Fixed unusually high CPU usage when more than one Game View was open. (UUM-44719)

  • Scripting: Fixed "Script '...' will not be compiled because it..." filling up the Editor log. (UUM-45593)

  • SpeedTree: Fixed popping LOD transitions for the Crossfade mode for URP. (UUM-40046)

  • SRP Core: Fixed occasional ArgumentOutOfRangeException in StaticLightingSky. (UUM-45262)

  • Universal RP: Fixed an issue where IndexOutOfRangeException was thrown when creating a stacked camera from script. (UUM-6763)

  • Universal RP: Fixed an issue where NullReferenceException was thrown when camera prefab referenced a camera outside the prefab in the camera stack. (UUM-23148)

  • Universal RP: Fixed an issue where settings would disappear when deleting a child Camera of the Main Camera. (UUM-35241)

  • Universal RP: Fixed an issue where Shader ID's weren't reset properly in the DepthNormals pass. (UUM-36069)

  • Universal RP: Fixed black screen issue when using URP hardware Dynamic Resolution with DX12. (UUM-29260)

  • Universal RP: Fixed color and depth mismatch when scaling is on. (UUM-29397)

  • Universal RP: Fixed Native RenderPass errors when using RendererFeature which is executed in between GBuffer and Deferred Lighting passes. (UUM-28953)

  • Windows: Fixed for preserving escaped double quote in a quoted command line argument. (UUM-36789)

  • XR: Updated XR Hands to version 1.3.0.

  • XR: Updated XR Interaction Toolkit to version 2.5.0.

LTS Release 2021.3.30f1

Released:

LTS Release 2021.3.30f1

Released:

Known Issues in 2021.3.30f1

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Culling: kShadowCastingShadowsOnly objects are rendered by Projectors (built-in renderer) (UUM-35705)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS (UUM-37060)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)

  • UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)

  • Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2021.3.30f1 Release Notes

Improvements

  • Animation: Improved performance of AnimatorOverrideController.ApplyOverrides() (UUM-39762)

  • Documentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits. (UUM-7709)

  • Editor: The audio mute button in the game view toolbar uses less time per frame. (UUM-36729)

  • Mono: Added logging that will now list the threads that are being waited on during a domain reload.

  • Shadergraph: Addressed an issue where certain operations were taking too long as a result of graph concretization.

API Changes

  • SRP Core: Added: Added callbacks when RenderPipeline is created or disposed. (UUM-20646)

Fixes

  • 2D: Fixed a crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded. (UUM-41396)

  • Android: Fixed an issue where Android build system was asking for an API level that didn't exist. (UUM-40891)

  • Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called. (UUM-23247)

  • Android: Fixed value of Android/Vulkan specific shader constant UNITY_DISPLAY_ORIENTATION_PRETRANSFORM when "Apply display rotation during rendering" is enabled. (UUM-44759)

  • Animation: Fixed AnimationWindowCurve evaluation error after step. (UUM-30927)

  • Animation: Fixed AnimationWindowCurve evaluation error after step. (UUM-31316)

  • Animation: Fixed mask values in the animation layer mixer when reading animated values from a animation c# job. (UUM-42174)

  • Asset Bundles: Fixed an issue where shaders in asset bundles built with older Unity versions could treat material keywords as invalid when using SubShaders

  • Asset Import: Fixed the memory leak in ApplyDeprecatedFileIDToRecycleName. (UUM-16971)

  • Asset Pipeline: Fixed an issue with material preview not updating, when shader is modified. (UUM-40780)

  • Build Pipeline: Fixed incorrect AssetBundle dependencies are generated. (UUM-43175)

  • Build System: Fixed ForcedIncludes to be listed as InputFiles. (UUM-39789)

  • Documentation: Fixed an issue where there was a missing link in physics (physX) documentation. There was an hyper-link missing referring to CompoundColliders.

  • Editor: Ensured ExecuteInEditMode warning when entering playmode will fit in a dialog box. (UUM-44500)

  • Editor: Fixed a crash caused when a package load fails. (UUM-16258)

  • Editor: Fixed a crash when exiting Prefab isolation mode while a GameObject with an invalid Editor is inspected. (UUM-34561)

  • Editor: Fixed a edge case issue with the Windows Player where an incorrect resolution was used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor. (UUM-41799)

  • Editor: Fixed an issue to ensure SearchQueryProject list and SearchQuery panels are updated if SearchQueryAssets are added/removed either from Search Window or externally. (UUM-41173)

  • Editor: Fixed an issue to remove the transparent input field that presents when TouchScreenKeyboard was active with hideInput option. (UUM-37652)

  • Editor: Fixed an issue when using -nographics command line switch in MacOS editor, causing asset importer process to not work properly. (UUM-44347)

  • Editor: Fixed an issue where 2D collider gizmos were not rendered when selecting the parent. (UUM-41829)

  • Editor: Fixed an issue where derived components were not indexed (in prefab). (UUM-41735)

  • Editor: Fixed an issue where Device Simulator did not respect the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate. (UUM-40051)

  • Editor: Fixed an issue where mixed stack trace for Mono builds on Linux were not enabled. (UUM-33920)

  • Editor: Fixed an issue where scene template badges were not displayed in New Scene dialog. (UUM-43133)

  • Editor: Fixed an issue where text in Windows Editor dialogues was not selectable to support copy and paste. (UUM-41283)

  • Editor: Fixed an issue where the was inproper handling of saving a scenetemplate or a unity scene. (UUM-42427)

  • Editor: Fixed an issue with the Style buttons of SceneTemplate Inspector. (UUM-31080)

  • Editor: Fixed Async Progress registering ScriptingGCHandle not in current domain. (UUM-39631)

  • Editor: Fixed crash in assign of dynamic_block_array. (UUM-41417)

  • Editor: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set. (UUM-42421)

  • Editor: Fixed for Editor crash based on shader chunk size of 0 in player settings. (UUM-36663)

  • Editor: Fixed occasional Editor crash in batch mode. (UUM-22301)

  • Editor: Fixed preset glob search with multiple character ranges. (UUM-26398)

  • Editor: Fixed ProjectCapabilityManager.AddGameCenter() not adding the required entitlement. (UUM-44172)

  • Editor: Fixed Sprite previews when go out from Play Mode and URP in use. (UUM-41498)

  • Editor: Fixed the error message when binding a shortcut with an invalid key. (UUM-43122)

  • Editor: Hide the CPU option from the UI for Managed Plugins as it has no effect. (UUM-40186)

  • Editor: Prevent C4D native importer warnings if a project has its own C4D ScriptedImporter. (UUM-36242)

  • Editor: Update UI/Docs for previewing audio clip in inspector. (UUM-16395)

  • Editor: Update Window/Panel menu even when aux window are closed. (UUM-26519)

  • Editor: [MacOS] Warn when editor doesn't have "Screen Recording" permissions to pick colors from other apps with the Color Picker/Eye Dropper tool (UUM-770)

  • Game Core: Fixed displayIndex on GXDK platform. (UUM-42807)

  • GI: Fixed an issue where invalid data was not detected in lighting data assets that caused a crash. (UUM-27652)

  • GI: Fixed an issue where prefab mode would not show environment reflections. (UUM-35086)

  • Graphics: Fixed a VK crash when GfxDevice interface was used incorrectly by TextMeshGenerator. (UUM-36647)

  • Graphics: Fixed DrawProcedural family of functions that did not work when shaders want vertexbuffers. (UUM-32295)

  • Graphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer. (UUM-43741)

  • Graphics: Fixed stencil information display error under camera depthNormals mode. (UUM-27513)

  • Graphics: Fixed texture memory leaks for asynchronous scene loads. (UUM-35265)

  • Graphics: Modified doc as camera distance calculation is coupled with camera. (UUM-12523)

  • HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255.<br> For support greater than 255, do it at your own risk! (and expect some flickering) (UUM-39924)

  • IL2CPP: Added DivideByZeroChecks to modulo/remainder operator. (UUM-45551)

  • IL2CPP: Correct the behavior of .NET File APIs for some DLC paths on GameCore. (UUM-29631)

  • IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool. (UUM-32717)

  • IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass (UUM-33871)

  • IL2CPP: Fixed unsigned shift right of pointer types. (UUM-41406)

  • iOS: Fixed attach managed debugger window not showing up and causing application to be in frozen state. (UUM-39644)

  • Kernel: Fixed in DynamicHeapAllocator reallocating of persistent memory to size greater than 4GB. (UUM-12004)

  • Linux: Fixed Editor crash when quick searching through a large amount of asset files on Linux. (UUM-22443)

  • Linux: Fixed Left Alt is recognized as pressed when switching to a different window and back. (UUM-30743)

  • Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux. (UUM-43364)

  • Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off. (UUM-38092)

  • macOS: Fixed editor crash when UI is redrawn. (UUM-34202)

  • Mono: Fixed issue where a fixed buffer within a valuetype struct would not be passed by value correctly. (UUM-30210)

  • Mono: Fixed issue where blittable flag could be incorrect when it was read before MonoClass was inited. (UUM-35682)

  • Package Manager: Disable documentation link button when it's unavailable. (UUM-45844)

  • Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version. (UUM-37161)

  • Package Manager: Fixed the handling of trailing and leading whitespaces inside input fields.

  • Particles: Fixed particles flickering on Vulkan. (UUM-21106)

  • Particles: Fixed potential crash on deletion of particle systems with mesh particles. (UUM-26623)

  • Physics: Fixed an issue on OSX where Physics.Simulate would experience hickus due to how the PhysX task system was being integrated with Unity's Job System. (UUM-27803)

  • Physics: Fixed an issue where small bodies started to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). (UUM-19349)

  • Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode

  • Profiler: Fixed memory tracking for CubemapArrays, particularly with DirectX 11. (UUM-31067)

  • Shadergraph: Fixed a minor usability issues with Custom Function Nodes.

  • Shadergraph: Fixed an issue where docs links from editor were incorrect.

  • Shadergraph: Fixed an issue where there were invalid characters from imported material sub asset.

  • Shadergraph: Fixed issue where adding dropdown property type to newly created subgraphs did not propagate to other open shadergraph editor windows.

  • Shaders: Fixed Editor crashing sometimes when importing shaders. (UUM-42369)

  • SRP Core: Remove some unexpected SRP changed callback invocations. (UUM-17548)

  • UI Toolkit: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool. (UUM-37728)

  • UI Toolkit: Fixed an issue in the UI Builder that would cause an exception when using a CustomRenderTexture where a RenderTexture was expected. (UUM-37729)

  • UI Toolkit: Fixed EnumField that was not updating its displayed text when changing back from showMixedValue mode. (UUM-41395)

  • Universal RP: Fixed data-driven lens-flare missing occlusion. (UUM-31662)

  • Universal RP: Fixed exception for missing _Color Shader Property. (UUM-35520)

  • Version Control: Fixed an existing checkout operation has locked the workspace, triggered by saving the current scene at check-in.

  • Version Control: Fixed Unity Version Control toolbar icon disappearing.

  • Video: Fixed an issue to improve VP8Encoder compression and encoding speed. (UUM-20744)

  • Video: Fixed an issue where Video from Video Player was not updated immediately in the Edit Mode when changing its time in the Inspector window. (UUM-32448)

  • Video: Fixed an issue where Video has a delay, random freezing, and speeding up when using VideoPlayer. (UUM-31317)

  • Video: Fixed an issue where Video Player Component caused performance degradation in WebGL Player when using "Linear" Color Space. (UUM-32755)

  • Visual Scripting: Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High. (UVSB-2437)

  • Visual Scripting: Fixed migration deserialization bug introduced in 1.8.0. (UVSB-2492)

  • Web: Fixed an issue in WebGL's FMOD implementation that caused the console to be spammed with errors when using the PlayOneShot API. (UUM-40643)

  • WebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled. (UUM-8692)

  • Windows: Fixed a possible crash where non client area was redrawn before player was fully initialized. (UUM-43075)

  • XR: Updated XR Interaction Toolkit to version 2.4.1

LTS Release 2022.3.8f1

Released:

LTS Release 2022.3.8f1

Released:

Known Issues in 2022.3.8f1

  • Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is called (UUM-37775)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Culling: [Mobile] Player freezes on "UnityClassic::Baselib_SystemFutex_Wait" or silently crashes (UUM-41806)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • HD RP: ArgumentException errors are thrown when selecting a Lens Flare (SRP) asset (UUM-44061)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • OpenGL: [Linux][URP][OpenGL] Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API (UUM-44222)

  • Serialization: Crash and or slow update when List items are reordered in the Inspector Window (UUM-46703)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode (UUM-39898)

  • Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting (UUM-44988)

  • Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

2022.3.8f1 Release Notes

Improvements

  • Animation: Improved performance of AnimatorOverrideController.ApplyOverrides(). (UUM-39762)

  • Burst: Added ability to support hashing against different target frameworks.

  • Burst: Added support for default interface methods.

  • Burst: Added support for string interpolation in exception messages.

  • Burst: Added support for Math.Clamp (this API is available when Api Compatibility Level is set to .NET Standard 2.1).

  • Documentation: Added initial User Manual docs for visionOS.

  • Editor: The audio mute button in the game view toolbar uses less time per frame. (UUM-36729)

API Changes

  • Build Pipeline: Added: Added "Dedicated Server optimizations" option that strips all shaders from Dedicated Server builds.

  • Build Pipeline: Added: New signature for BuildPipeline.BuildAssetBundles.

  • SRP Core: Added: Added callbacks when RenderPipeline is created or disposed. (UUM-20646)

Changes

  • Burst: Direct call is now correctly disabled for methods that are decorated with both [BurstCompile] and [UnmanagedCallersOnly] attributes (such methods shouldn't be called directly from managed code).

Fixes

  • Animation: Fixed AnimationWindowCurve evaluation error after step. (UUM-30927)

  • Animation: Fixed AnimationWindowCurve evaluation error after step. (UUM-31316)

  • Animation: Fixed memory leak in asset import process. (UUM-33327)

  • Animation: Internal - Fix leak when opening a scene containing a subscene containing animator objects. (UUM-40709)

  • Apple TV: Fixed native test PluginInterfaceProfilerCallbacks.FileOperation_CallsCallback. (UUM-763)

  • Asset Bundles: Fixed an issue where shaders in asset bundles built with older Unity versions could treat material keywords as invalid when using SubShaders.

  • Audio: Fixed Audio Reverb Zone's not being affected by the global volume setting when the Spatial Blend of the Audio Source is lower than 1. (UUM-18191)

  • Build Pipeline: Fixed AssetBundle incremental build needs to detect script namespace/assembly change. (UUM-35766)

  • Build Pipeline: Fixed incorrect AssetBundle dependencies are generated. (UUM-43175)

  • Build Pipeline: Fixed lost sprite references in bundles when moving the assets. (UUM-16394)

  • Build System: Clang fails when header file mtimes are updated and a precompiled header isn't regenerated. (UUM-44429)

  • Burst: Fixed a compile-time performance regression in 1.8.7 that could result in slower Burst compilation and increased memory usage during compilation.

  • Burst: Fixed a possible source of invalid alignment, avx2 storing to stack was given a slot with the wrong alignment.

  • Burst: Fixed burst not being able to find external function leading to crashing the Editor.

  • Burst: Fixed Burst sometimes returning wrong value for static readonly fields or static constructors.

  • Burst: Fixed compiler crash when compiling different assemblies that define methods or types with the exact same name and namespace.

  • Burst: Fixed error when trying to use direct call to a nested protected class.

  • Burst: Fixed that converting a negated unsigned type to a float would produce a mismatching value in Burst versus .Net/Mono.

  • Burst: Fixed that jobs wouldn't be Burst compiled for player builds with high stripping.

  • Burst: Fixed that the Burst Inspector handled negation of unsigned types differently than .Net for static readonly fields or static constructors.

  • Burst: Fixed using Armv9 target in the Burst Inspector not formatting the assembly.

  • Burst: Fixed wrong alignment for v128 when doing an indirect access.

  • Burst: Fixed System.NotImplementedException: Unimplemented Instruction Extension Tail_ error when the code contained tail-calls.

  • Burst: Fixed uint to float conversion edge-case.

  • Burst: Prevented Burst emitting errors even when Burst was disabled via the --burst-disable-compilation command line option.

  • Burst: Under some conditions (if the error in compilation occurred in a location that didn't have valid debug information), building a player might not generate any files, and not display any errors.

  • Core: Fixed an issue where object creation was recorded on a non-main thread, causing a nullptr in the ObjectDispatcher.

  • Core: ForEach jobs no longer allocate internal data using the TempJob allocator, eliminating one source of 'possible leak' warnings for long-running jobs. (UUM-45532)

  • Documentation: Added missing link in physics (physX) documentation. There was an hyper-link missing referring to CompoundColliders.

  • DX12: Fixed sub meshes not being visible sometimes in ray tracing effects on AMD GPUs. (UUM-44073)

  • Editor: Calculate Mask value fix for last layer selection in RenderingLayerMask. (UUM-29344)

  • Editor: Clicking a foldout with Alt held will now set all child foldouts to the same expanded state when they are bound to SerializedProperty.isExpanded. (UUM-36151)

  • Editor: Ensured ExecuteInEditMode warning when entering playmode will fit in a dialog box. (UUM-44500)

  • Editor: Fixed a bug where 2D collider gizmos were not rendered when selecting the parent. (UUM-41829)

  • Editor: Fixed ASAN errors sometimes happening in Editor UI tests. (UUM-27445)

  • Editor: Fixed case where variant Inspector context was not disabled as intended. (UUM-44331)

  • Editor: Fixed occasional Editor crash in batch mode. (UUM-22301)

  • Editor: Fixed preset glob search with multiple character ranges. (UUM-26398)

  • Editor: Fixed rare deadlock that can occur when building DOTS based projects. (UUM-46148)

  • Editor: Fixed shutdown crash caused by nullptr dereference inside WorkerManagerASIO. (UUM-43024)

  • Editor: Fixed Sprite previews when go out from Play Mode and URP in use. (UUM-41498)

  • Editor: Fixed the error message when binding a shortcut with an invalid key. (UUM-43122)

  • Editor: Fixed Unity crash when trying to reopen project with Package Manager resolution error. (UUM-43054)

  • Editor: Prevent blendshape normals calculation when mesh normal is set to Calculate and blendshape normals is set to None. (UUM-36071)

  • Editor: Prevent C4D native importer warnings if a project has its own C4D ScriptedImporter. (UUM-36242)

  • Editor: Updated UI/Docs for previewing audio clip in inspector. (UUM-16395)

  • GI: Detecting invalid data in lighting data assets in order to avoid a crash. (UUM-27652)

  • Graphics: DrawProcedural family of functions now also work when shaders want vertexbuffers. (UUM-32295)

  • Graphics: Fixed a crash (or memory leak) caused when using AABBs procedural geometries in a RayTracingAccelerationStructure. (UUM-43293)

  • Graphics: Fixed crashing without error on VK and GL when wrong Graphics Buffer Target is set. (UUM-42421)

  • Graphics: Fixed incorrect clamping of maxComputeBufferInputs when VkPhysicalDeviceLimits::maxPerStageDescriptorStorageBuffers is max unsigned integer. (UUM-43741)

  • Graphics: Fixed null pointer exception on the player when none of the quality levels were assigned. (UUM-43265)

  • Graphics: Fixed texture memory leaks for asynchronous scene loads. (UUM-35265)

  • Graphics: Modified doc as camera distance calculation is coupled with camera. (UUM-12523)

  • HDRP: Fixed custom pass injection point "After Opaque And Sky" happening after cloud rendering.

  • HDRP: Fixed FTLP (Fine Tiled Light Pruning) Shader Options max light count. Previous support only supported up to 63 These changes allow to go up to 255 with higher instability as numbers per tile approach 255.<br> For support greater than 255, do it at your own risk! (and expect some flickering). (UUM-39924)

  • HDRP: Fixed the incorrect size of the material preview texture. (UUM-31221)

  • HDRP: Mixed runtime lights were not considering the intensity multiplier during bakes. These changes fix this behaviour and make bakes more intuitive. (UUM-41081)

  • IL2CPP: Allow the number of thread local storage slots to grow at runtime. (UUM-31808)

  • IL2CPP: Fixed a deadlock when quitting WebGL Player when the code utilized System.ThreadPool. (UUM-32717)

  • iOS: Fixed attach managed debugger window not showing up and causing application to be in frozen state. (UUM-39644)

  • Linux: Fixed Vulkan falsely reporting that HDR is supported on Linux. (UUM-43364)

  • Linux: Prevent paused unity player from using excessive CPU when "run in the background" option is off. (UUM-38092)

  • Package Manager: Disabled documentation link button when it's unavailable. (UUM-45844)

  • Package Manager: Fixed the issue where packages in My Assets are loading forever. (UUM-45604)

  • Package Manager: Show the package technical name of a UPM on A$ in the editor.

  • Particles: Fixed potential crash on deletion of particle systems with mesh particles. (UUM-26623)

  • Physics: Fixed an issue on OSX where Physics.Simulate would experience hickus due to how the PhysX task system was being integrated with Unity's Job System. (UUM-27803)

  • Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). (UUM-19349)

  • Scene/Game View: Fixed a slight pause in the Scene View's camera movement when rapidly changing between arrow keys of opposite directions. (UUM-42170)

  • Scene/Game View: Fixed an issue where shader dispatch events would not show up in GameView's RenderDoc capture data. (UUM-29955)

  • Scene/Game View: Fixed the Scene View mouse jumping to only be set when the view tools are active. (UUM-33675)

  • Scripting: PrefabUtilitiy.InstantiateAttachedAsset is deprecated. (UUM-33714)

  • Scripting: Respect Reference Validation Plugin setting. (UUM-32855)

  • Serialization: Fixed the TypeDB path in BuildPlayerDataGenerator. (UUM-28069)

  • Shaders: Fixed Editor crashing sometimes when importing shaders. (UUM-42369)

  • Shaders: Shader warmup was not being skipped through SRP initialization.<br> This could cause GPU hangs if the user specifies a shader preloading asset. This functionality should only occur for open gl platforms. (UUM-43199)

  • Tests: Fixed for 2022.3.X: [INSTABILITY]: MouseEnterLeaveWhenElementIsMoved. (UUM-41198)

  • Tests: Fixed for 2022.3.X: [INSTABILITY]: MouseEnterLeaveWhenElementIsResized. (UUM-41218)

  • Tests: Fixed for 2022.3.X: [INSTABILITY]: MouseEnterLeaveWhenElementTransformChanges. (UUM-41219)

  • UI Toolkit: Added the TextField focus when used inside a TreeView. (UUM-42629)

  • UI Toolkit: Fixed an issue in the UI Builder that would cause an exception when using a CustomRenderTexture where a RenderTexture was expected. (UUM-37729)

  • UI Toolkit: Fixed an issue in the UI Builder where editing an element in-canvas would sometimes have an offset. (UUM-17577)

  • UI Toolkit: Fixed contentContainer for RadioButtonGroup. (UUM-39830)

  • UI Toolkit: Fixed gaps between background repeat stamps. (UUM-36753)

  • UI Toolkit: Fixed RadioButtonGroup choices not being cleared properly. (UUM-40687)

  • UI Toolkit: Fixed USS files reordering in UI Builder. (UUM-37728)

  • Universal RP: Fixed runtime performance drops when multiple views that uses incompatible RTHandle descriptors are rendered within a frame. (UUM-40249)

  • Version Control: Fixed an existing checkout operation has locked the workspace, triggered by saving the current scene at check-in.

  • Version Control: Fixed Unity Version Control toolbar icon disappearing.

  • VFX Graph: Blocks and operators sampling Depth or Color now work with Dynamic Resolution Scaling. (UUM-546)

  • VFX Graph: Fixed a compilation error when using Cube outputs with a texture shared with another context. (UUM-41037)

  • VFX Graph: Fixed console errors when deleting VFX asset in some configuration. (UUM-41333)

  • VFX Graph: Fixed HDRP Decal Output when system is in world space. (UUM-41091)

  • VFX Graph: Fixed undefined behavior of SpawnerSetAttribute when an expression is connected to activation slot. (UUM-35461)

  • VFX Graph: Incorrect Behavior while switching from old to new SG Integration. (UUM-40925)

  • VFX Graph: Incorrect Material Settings status while changing Material Override in URP. (UUM-42220)

  • VFX Graph: Undefined sorting mode with SpriteLit/SpriteUnlit, now sorted when automatic sorting is on. (UUM-22486)

  • VFX Graph: Unexpected error while using SpriteLit/SpriteUnlit target. (UUM-22349)

  • Video: [iOS] White screen is displayed instead of the video, and "Cannot read file" is logged after resuming the video if Video Player was paused and the app was minimized and opened. (UUM-40973)

  • Visual Scripting: Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High. (UVSB-2437)

  • Visual Scripting: Fixed migration deserialization bug introduced in 1.8.0. (UVSB-2492)

  • Web: Added stickyCursorLock API to make cursor lock "sticky" or "unsticky". Sticky cursor lock means that if the browser unlocks the cursor when the user presses the ESC key, the cursor will remain locked in Unity. To match the browser's behavior, users can set the stickyCursorLock to false, which will "unstick" the cursor lock. (UUM-16915)

  • WebGL: Fixed a bug where the application's background image wouldn't appear while loading if compression was enabled. (UUM-8692)

  • Windows: Fixed possible crash where non client area is redrawn before player is fully initialized. (UUM-43075)

LTS Release 2022.3.7f1

Released:

LTS Release 2022.3.7f1

Released:

Known Issues in 2022.3.7f1

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Audio Authoring: Prefabs with the AudioSources component don’t change the output of their AudioMixer group when instantiated using Addressables and manipulated in the Player (UUM-42962)

  • Graphics Device Features: Rendering artifacts using Custom Render Texture shader on Sphere Game Object (UUM-43540)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP (UUM-42795)

  • HD RP: Motion Blur distorts Terrain details in Runtime (UUM-43491)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • Universal RP: Rendering stops and an “ArgumentNullException” error appears when disabling Camera’s “Dynamic Resolution” setting (UUM-44988)

2022.3.7f1 Release Notes

Improvements

  • Editor: Improved exception handling when package load fails. (UUM-16258)

Changes

  • XR: Updated AR Foundation and related packages to version 5.0.7.

  • XR: Updated com.unity.xr.openxr package version to 1.8.2.

Fixes

  • 2D: Fixed Pixel Perfect Camera error when scale is set to 0. (UUM-40888)

  • Android: Fixed an issue where Android build system was asking for an API level that didn't exist. (UUM-40891)

  • Android: Fixed an issue where pause was not processed when onPause() is called right after onResume() is called. (UUM-23247)

  • Android: On closing the touch screen keyboard TouchScreenKeyboard.hideInput is set to true. (UUM-39642)

  • Apple TV: Fixed play mode test project InputBackend. (UUM-21779)

  • DX12: Fixed a rare crash when using ray traced reflections in HDRP. (UUM-41580)

  • Editor: Fixed alignment issues with the label and value field when editing LazyLoadReference and MinMaxGradient fields. (UUM-29883)

  • Editor: Fixed an issue where the font color would not be right for certain font assets. (UUM-28672)

  • Editor: Fixed app crash when memorysetup-job-temp-allocator-block-size property was unaligned to the power of 2. (UUM-42428)

  • Editor: Make text in Windows Editor dialogues selectable to support copy and paste. (UUM-41283)

  • Editor: Removed dialog window and Variant suffix for Model Prefab Instances dragged into the project window. (UUM-33190)

  • Graphics: Graphics: Fixed stencil information display error under camera depthNormals mode. (UUM-27513)

  • HDRP: Fixed Decal additive normal blending on shadergraph materials. (UUM-38065)

  • IL2CPP: Avoid a semaphore link in the IL2CPP runtime that can occur during lock contention for multiple threads. (UUM-40104)

  • IL2CPP: Corrected the behavior of .NET File APIs for some DLC paths on GameCore. (UUM-29631)

  • IL2CPP: Corrected the offset of properties within Explicit layout structs with FieldOffset. (UUM-43158)

  • IL2CPP: Fixed Calli scanning bug in MarkReflectionLikeDependencies pass. (UUM-33871)

  • Linux: Fixed Editor getting focused when saving script files with Jetbraines Rider. (UUM-36463)

  • Package Manager: Fixed an issue where built-in packages could not be successfully resolved if a dependency version did not exactly match the built-in package version. (UUM-37161)

  • Particles: Fixed particles flickering on Vulkan. (UUM-21106)

  • Player: Fixed custom SRP shaders used in skyboxes not rendering in Single-Pass Instanced XR rendering mode.

  • UI Toolkit: EnumFlagsField can now have the Everything and None Flags declared anywhere in the Enum. (UUM-40696)

  • UI Toolkit: Fixed exception thrown when adding a hidden column to a multi column control. (UUM-39648)

  • UI Toolkit: Fixed ListView single click issue when EventSystem and StandaloneInputModule are in the scene. (UUM-42106)

  • UI Toolkit: Fixed the ordering of the spacing and border fields in the UI Builder inspector, to match uss order.

  • Universal RP: Fixed exception for missing _Color Shader Property. (UUM-35520)

  • Universal Windows Platform: Fixed an issue where there was invalid characters at the start of the StoreManifest.xml file on UWP. (UUM-42689)

  • Video: Improved VP8Encoder compression and encoding speed. (UUM-20744)

  • Video: Video Player Component causes performance degradation in WebGL Player when using "Linear" Color Space. (UUM-32755)

  • XR: VisionOS: Fix crashes in simulator related to ASTC texture decoding.

  • XR: VisionOS: Fully immersive mode now renders on devices in addition to simulator.

LTS Release 2022.3.6f1

Released:

LTS Release 2022.3.6f1

Released:

Known Issues in 2022.3.6f1

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP (UUM-42795)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • iOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)

  • Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

2022.3.6f1 Release Notes

Features

  • VFX Graph: VFX instancing allowed when having exposed textures, meshes or graphic buffers.

Improvements

  • Documentation: Clarify the behavior of Texture2D.Apply(), especially regarding mipmap limits. (UUM-7709)

  • Shadergraph: [SGB-613][SGB-594] Addressed an issue where certain operations were taking too long as a result of graph concretization.

API Changes

  • Graphics: Added: ForEach method to iterate over the tiers of QualitySettings in a safe way. (UUM-37398)

Changes

  • Build System: [bee_backend] use posix_spawn on unix instead of fork+exec.

Fixes

  • 2D: Fixed color texture not getting created in custom render passes. (UUM-14400)

  • 2D: Fixed crash with TilemapCollider2D when a Tilemap with Tiles that have invalid Transform Matrices are loaded. (UUM-41396)

  • Android: Fixed unpatched activity tags in AndroidManifest. (UUM-40774)

  • Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch. (UUM-27531)

  • Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead). (UUM-42368)

  • Core: Fixed issue where job may fail to allocate using Allocator.Temp resulting in a a "Top level scope allocation is permitted only on the main thread." exception message. (UUM-40042)

  • DX12: Fixed lack of swizzling from ARGB to RGBA textures. (UUM-30316)

  • Editor: Added a top level mem scope to avoid temp memory leak.

  • Editor: Append numbers to differentiate shortcut profiles with the default name "New profile". (UUM-35742)

  • Editor: Asset info (labels and asset bundle) is now shown but in a disabled state when the asset is not checked out in perforce. (UUM-36500)

  • Editor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate. (UUM-40051)

  • Editor: Enabled mixed stack trace for Mono builds on Linux. (UUM-33920)

  • Editor: Ensure all properties in Search auto complete dialog have a tooltip to accomodate really long property names. (UUM-35583)

  • Editor: Ensure derived components are indexed (in prefab). (UUM-41735)

  • Editor: Ensure SearchQueryProject list and SearchQuery panels are updated if SearchQueryAssets are added/removed either from Search Window or externally. (UUM-41173)

  • Editor: Ensured if a user expliticly loads a layout that we will load the default layout if something fails (thus avoiding an empty Main Window). (UUM-40238)

  • Editor: Fixed an issue where shader errors appearing in Shadows.hlsl. (UUM-37723)

  • Editor: Fixed an issue where the Windows Editor could crash when opening an EditorWindow instance from an EditorWindow invoked using EditorWindow.ShowAsDropdown. (UUM-40110)

  • Editor: Fixed Async Progress registering ScriptingGCHandle not in current domain. (UUM-39631)

  • Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked. (UUM-35177)

  • Editor: Fixed crash in assign of dynamic_block_array. (UUM-41417)

  • Editor: Fixed crash when importing large FBX file. (UUM-38104)

  • Editor: Fixed crash when previewing certain animation curves in the inspector which contain infinite tangents. (UUM-35456)

  • Editor: Fixed DrawAAPolyLine method that modified the source color values. (UUM-7840)

  • Editor: Fixed edge case with the Windows Player where an incorrect resolution is used and reported by Screen.width and Screen.height. This occurred when the player was started on a monitor with different DPI settings compared to the main windows monitor. (UUM-41799)

  • Editor: Fixed enum values binding incorrectly when the enum contained obsolete values. (UUM-36836)

  • Editor: Fixed for ArgumentNullException and Assertion failed errors thrown when enabling Opaque Texture, using the Hierarchy search bar, and viewing the Scene tab in Play Mode. (UUM-36458)

  • Editor: Fixed for Editor crash based on shader chunk size of 0 in player settings. (UUM-36663)

  • Editor: Fixed modal windows are blank when opened. (UUM-927)

  • Editor: Fixed ObjectField label not updating when assigning a null value through the inspector. (UUM-27629)

  • Editor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used. (UUM-27586)

  • Editor: Frame Debugger: Fixed an issue where the editor would sometimes crash when retrieving keywords for a custom Compute Shader. (UUM-33301)

  • Editor: Frame Debugger: Fixed an issue where the Event Sliders/Buttons didn't update the window properly. (UUM-37778)

  • Editor: Frame Debugger: Fixed an issue where the textures sometimes leaked when inspecting shadowmaps. (UUM-32862)

  • Editor: Hide the CPU option from the UI for Managed Plugins as it has no effect. (UUM-40186)

  • Editor: Improved performance when saving Prefabs. (UUM-31437)

  • Editor: Make newly created ScriptableSingleton instances editable. (UUM-40767)

  • Editor: Ordered shortcut profiles to display alphabetically. (UUM-34461)

  • Editor: Proper handling of saving a scenetemplate or a unity scene. (UUM-42427)

  • Editor: Removed the scrollview in the New Scene dialog. (UUM-40806)

  • Editor: Style buttons of SceneTemplate Inspector. (UUM-31080)

  • Editor: To remove the transparent input field that presents when TouchScreenKeyboard is active with hideInput option. (UUM-37652)

  • Editor: Updated Window/Panel menu even when aux window are closed. (UUM-26519)

  • GI: EnlightenRuntimeManager methods are visible in the profiler in Play mode. (UUM-29788)

  • Graphics: Fixed a division-by-zero crash when attempting to use the region-based CopyTexture with depth-only RenderTextures. (UUM-29859)

  • Graphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors. (UUM-3774)

  • Graphics: Fixed an issue where a "RenderTexture color format cannot be set to a depth/stencil format" error appeared when passing DefaultFormat.DepthStencil or DefaultFormat.Shadow to the DefaultFormat RenderTexture/CustomRenderTexture constructor. (UUM-11964)

  • Graphics: Fixed an issue where RenderTexture assets using Auto GraphicsFormats would sometimes not upgrade correctly if the depthStencilFormat was None, a D16_UNorm fallback was missing. VideoAuto is now converted to YUV2 as well. (UUM-29430)

  • Graphics: Fixed an issue where RenderTexture.enableRandomWrite was not being serialized. (UUM-3769)

  • Graphics: Fixed an issue where the RenderTextureDescriptor 'colorFormat' getter was not consistent with the RenderTexture 'format' getter and was incapable of determining the depth-related RenderTextureFormat when 'graphicsFormat' was 'None'. (UUM-29423)

  • Graphics: Fixed an issue where the RenderTextureFormat 'format' getter on AttachmentDescriptor would not return RenderTextureFormat.Depth when the 'graphicsFormat' was a depth-stencil format. (UUM-29423)

  • Graphics: Fixed excessive Metal memory allocation under some scenarios. (UUM-31722)

  • Graphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes 'corrupt' or unintentionally modify the descriptor's GraphicsFormat. (UUM-3774)

  • Graphics: GraphicsFormat.None is now correctly permitted as a color format on all RenderTexture constructors, enabling the use of the new approach for creating depth-only RTs across all constructors (GraphicsFormat.None as a color format). (UUM-29440)

  • Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. (UUM-36912)

  • HDRP: Added warning to reflection probe editor to prevent user from baking in a low quality level. (UUM-41531)

  • HDRP: Fixed recovering the current Quality level when migrating a HDRP Asset. (UUM-37398)

  • Linux: Fixed Editor crash when quick searching through a large amount of asset files on Linux. (UUM-22443)

  • Networking: UnityWebRequest texture download will now create the texture with mipmaps. (UUM-26628)

  • Package Manager: Fixed changelog link in version history tab. (UUM-43187)

  • Physics: Cloth objects inter-collisions is now properly enabled when turned on in the project settings. (UUM-12987)

  • Physics: Fixed a crash while entering play mode with a cloth component that hasn't been edited. (UUM-16091)

  • Physics: Fixed an issue where Cloth would crash when attempting to bake using a mesh with duplicate vertices and all particles pinned. (UUM-34029)

  • Physics 2D: Ensured that the RelativeJoint2D, when turning on "Auto Configuration Offset", shows Angular offset in Degrees rather than Radians. (UUM-42690)

  • Player: Fixed memory regression in Player. (UUM-40679)

  • Prefabs: Fixed "Prefab mismatch: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab. (UUM-36238)

  • Scene/Game View: Fixed issue where Context Menu of the curve keyframes would only have the "Add Key" option. (UUM-41464)

  • Serialization: Make sure double-s are parsed correctly in MiniJSON ParseNumber. (UUM-19166)

  • Serialization: When serializing empty managed object reference we are not adding the data node in the YAML, which is causing problems after some fields are added to the script and the YAML is being de-serialized. In this case, as there still is not any data node in the YAML, the deserialization process is not instantiating the managed object correctly. (UUM-2258)

  • Shadergraph: [SGB-561] Addressed issue where save/save as hotkeys weren't being caught by shadergraph editor window.

  • Shadergraph: [SGB-581][SGB-531] Addressed minor usability issues with Custom Function Nodes.

  • Shadergraph: [SGB-592][SGB-596] Addressed issue where docs links from editor were incorrect.

  • Shadergraph: [SGB-597] Removed invalid character from imported material sub asset.

  • Shadergraph: [SGB-605] Addressed issue where adding dropdown property type to newly created subgraphs did not propagate to other open shadergraph editor windows.

  • Shaders: Fixed canceling shader variant compilation not working when compilation was async. (UUM-9826)

  • TextCore: Fixed crash when upgrading materials. (UUM-32513)

  • UI Toolkit: Added an option to the library's settings that will allow the user to use a blank VisualElement by default when adding from the library. (UUM-19254)

  • UI Toolkit: Dynamic height ListView was being scrolled to the wrong item when using ScrollToItem. (UUM-40674)

  • UI Toolkit: Ensure parseEscapeSequences are disabled by default for TextFields. (UUM-35566)

  • UI Toolkit: Fixed an exception when calling RemoveFromHierarchy during detatchFromPanel events. (UUM-36627)

  • UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode. (UUM-41395)

  • UI Toolkit: Fixed inconsistent bezier offset when using Painter2D. (UUM-42568)

  • UI Toolkit: Fixed Painter2D libtess crash when using invalid input values. (UUM-37087)

  • UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type. (UUM-29499)

  • UI Toolkit: Fixed TreeView element not being expanded fully when trying to expand it more than once. (UUM-27589)

  • UI Toolkit: ListView was sometimes stuck when trying to scroll up from the bottom. (UUM-28510)

  • UI Toolkit: ListView's content container was sometimes resized smaller than it should be when reordering items. (UUM-42365)

  • UI Toolkit: ListView's itemsChosen was being called when quickly clicking on two separate items. (UUM-42450)

  • UI Toolkit: ObjectField didn't get cleared when using backspace. (UUM-35034)

  • Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used.

  • Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals &amp; SSAO in Deferred. (UUM-39831)

  • Universal RP: Fixed data-driven lens-flare occlusion and y-flip on opengl. (UUM-31662)

  • Universal RP: Fixed Native RenderPass errors when using RenderingLayers. (UUM-34728)

  • Universal Windows Platform: Fixed use of ReadOnlyAttribute in certain managed plugin scenario. (UUM-39921)

  • VFX Graph: Changed are reverted in the Mesh Output shader property when saving. (UUM-563)

  • VFX Graph: Fixed VFX camera command culling failling when all effects are out of frustum. (UUM-41136)

  • VFX Graph: Fixed crash when changing to custom batch capacity in computers with large GPU memory. (UUM-38059)

  • VFX Graph: Fixed undo not working with shader property in the Mesh Output context. (UUM-10400)

  • VFX Graph: Immortal particles don't work properly when instancing is enabled. (UUM-21002)

  • VFX Graph: Improved shader input properties synchronization with VFX Graph output context when the shader is deleted or set to None. (UUM-561)

  • VFX Graph: Initialize VFX material indices to make all materials valid if used on Awake. (UUM-37360)

  • VFX Graph: Some VFX Graph were not compiled until the asset was opened. (UUM-570)

  • Video: Fixed crash when terminating the player during a video. (UUM-34052)

  • Video: WebM encoding + asset database refresh error. (UUM-3216)

  • Web: Fixed bug in WebGL's FMOD implementation that caused the console to be spammed with errors when using the PlayOneShot API. (UUM-40643)

  • WebGL: Fixed an issue with multithreaded WebGL builds trapping on a function signature exception when switching between scenes. (UUM-33233)

  • Windows: Fixed "Restart Unity as a standard user" button not working when Unity editor gets run as administrator due to Unity Hub running as administrator or due to Unity's executable compatibility flags being configured to be run as administrator. (UUM-42508)

  • XR: Updated XR Interaction Toolkit to version 2.4.1.

  • XR: XR: Fixed an issue with XR Input -&gt; Input System that caused Input System's TrackedPoseDriver rotation to drift between Update / BeforeRender calls.

LTS Release 2021.3.29f1

Released:

LTS Release 2021.3.29f1

Released:

Known Issues in 2021.3.29f1

  • Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented (UUM-36242)

  • Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)

  • HD RP: [XR] Editor crash entering play mode with terrain in the scene (UUM-41447)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • iOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)

  • Linux: Crash on DisconnectGtkSignal(void*, GtkCallbackResponse ()(), void) when going through microgame tutorials (UUM-34847)

  • MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)

  • MacOS: Fix for 2021.3.X: Editor silently crashes when entering Play Mode on macOS (UUM-37060)

  • Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)

  • Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project (1376858)

  • Mono: [Linux] Crash on monoeg_assert_abort when a reload is caused (UUM-36778)

  • Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player (UUM-12530)

  • UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)

  • Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)

  • Vulkan: Editor exits when opening the Scene view window or selecting a material (UUM-36647)

2021.3.29f1 Release Notes

Improvements

  • IL2CPP: MacOS arm64 builds of il2cpp &amp; UnityLinker updated to target the net 6.0.18 runtime.

Changes

  • Package: Fixed a crash that could happen on Android.

Fixes

  • 2D: Fixed Crash on RasterizeTri when clicking "Pack Preview" after packing an Asset into Sprite Atlas. (UUM-18880)

  • Android: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins. (UUM-36096)

  • Asset Import: Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs. (UUM-2508)

  • Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode. (UUM-39687)

  • Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch. (UUM-27531)

  • Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead). (UUM-42368)

  • Documentation: Updated docs to reflect how the engine works. (UUM-18546)

  • Editor: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy. (UUM-30243)

  • Editor: Append numbers to differentiate shortcut profiles with the default name "New profile". (UUM-35742)

  • Editor: Disabled blitting to same texture error message when the destination texture is not used as input texture in specified pass in Graphics.Blit. (UUM-33058)

  • Editor: Disabled probe volume in material preview. (UUM-33506)

  • Editor: Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window. (UUM-35857)

  • Editor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?") would sometimes be thrown when inspecting multiple texture importers at the same time. (UUM-15620)

  • Editor: Fixed an issue where RFloat / RGFloat / RGBAFloat formats were not useable in the Texture Importer Inspector even though they already could be applied through, for example, an AssetPostprocessor. (UUM-35162)

  • Editor: Fixed an issue where users would sometimes be prompted to save their changes by the Texture Importer Inspector despite having not changed any of the importer settings. (UUM-19921)

  • Editor: Fixed build issue on Linux. (UUM-34956)

  • Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked. (UUM-35177)

  • Editor: Fixed createassetmenu attribute menu name with space won't work. (UUM-35120)

  • Editor: Fixed for crash when disconnecting bluetooth audio device. (UUM-12583)

  • Editor: Fixed for freeze while dragging. (UUM-41826)

  • Editor: Fixed modal windows are blank when opened. (UUM-927)

  • Editor: Fixed mouse and trackpad horizontal scrolling in the Windows Editor. (UUM-35980)

  • Editor: Fixed mouse cursor lock mode not working on linux. (UUM-25736)

  • Editor: Fixed nullref occurring when font references have not been initialized properly. (UUM-37504)

  • Editor: Fixed OnRectTransformDimensionsChange is not called on Undo. (UUM-16963)

  • Editor: Fixed PlayerPrefs API in case registry keys has been manually deleted. (UUM-35575)

  • Editor: Fixed Timeline performance problem when previewing animated prefab instances. (UUM-28636)

  • Editor: Fixed UI Toolkit Debugger upward search with SHIFT+F3 on keyboard with Fn key. (UUM-40662)

  • Editor: Fixed xdg-open fallback. (UUM-37536)

  • Editor: For URP and HDRP moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings. (UUM-28789)

  • Editor: Ordered shortcut profiles to display alphabetically. (UUM-34461)

  • Editor: Prefab Documentation link fixed for the help button. (UUM-36665)

  • Editor: Re-enabled canvas UI overlay rendering to respect the render-target render-scale. (UUM-41127)

  • Editor: Switching to the Simulator view from the Game view will no longer change the Simulator view dimensions to be the same as the Game view. (UUM-30110)

  • Editor: This PR backports fix for a regression where Copy-pasting material properties between different materials throws exceptions. (UUM-22634)

  • Editor: Updated libcurl to 8.1.1. (UUM-29475)

  • GI: Backported a fix for a crash and an assertion. (UM-1368)

  • GI: EnlightenRuntimeManager methods are visible in the profiler in Play mode. (UUM-29788)

  • Graphics: Corrected UI behavior when selecting multiple lights of different types. (UUM-36224)

  • Graphics: Fixed a couple of instances where GraphicsFormats would not correctly convert from Linear to SRGB / SRGB to Linear when using GraphicsFormatUtility.GetSRGBFormat / GraphicsFormatUtility.GetLinearFormat.

  • Graphics: Fixed a division-by-zero crash when attempting to use the region-based CopyTexture with depth-only RenderTextures. (UUM-29859)

  • Graphics: Fixed a scenario where combining Linear Project Color Space, DisplayP3, enabled Post-Processing and disabled HDR would provoke 'RenderTexture.Create failed' errors. (UUM-3774)

  • Graphics: Fixed an issue where a "RenderTexture color format cannot be set to a depth/stencil format" error appeared when passing DefaultFormat.DepthStencil or DefaultFormat.Shadow to the DefaultFormat RenderTexture/CustomRenderTexture constructor. (UUM-11964)

  • Graphics: Fixed an issue where creating an sRGB texture using one of the TextureFormat constructors in gamma project color space would produce a texture with an incorrect "Texture.isDataSRGB" value (false). (UUM-29736)

  • Graphics: Fixed an issue where RenderTexture assets using Auto GraphicsFormats would sometimes not upgrade correctly if the depthStencilFormat was None, a D16_UNorm fallback was missing. VideoAuto is now converted to YUV2 as well. (UUM-29430)

  • Graphics: Fixed an issue where RenderTexture.enableRandomWrite was not being serialized. (UUM-3769)

  • Graphics: Fixed an issue where SystemInfo.GetCompatibleFormat would return an incompatible format for certain depth-stencil formats + FormatUsage combinations. (UUM-3789)

  • Graphics: Fixed an issue where the RenderTextureDescriptor 'colorFormat' getter was not consistent with the RenderTexture 'format' getter and was incapable of determining the depth-related RenderTextureFormat when 'graphicsFormat' was 'None'. (UUM-29423)

  • Graphics: Fixed an issue where the RenderTextureFormat 'format' getter on AttachmentDescriptor would not return RenderTextureFormat.Depth when the 'graphicsFormat' was a depth-stencil format. (UUM-29423)

  • Graphics: Fixed an issue where, in some instances, specific GraphicsFormatUtility API such as "ConvertToAlphaFormat" or "HasAlphaChannel" were returning incorrect results for a number of TextureFormats. (UUM-35162)

  • Graphics: Fixed instances where the RenderTextureDescriptor sRGB setter would sometimes 'corrupt' or unintentionally modify the descriptor's GraphicsFormat. (UUM-3774)

  • Graphics: Fixed mismatch mipcount error with double buffer and anti-aliasing on. (UUM-30877)

  • Graphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal. (UUM-3150)

  • Graphics: Graphics: Fixed loading of legacy Texture assets that were BC-compressed but didn't have multiple-of-four dimensions. (UUM-19666)

  • Graphics: GraphicsFormat.None is now correctly permitted as a color format on all RenderTexture constructors, enabling the use of the new approach for creating depth-only RTs across all constructors (GraphicsFormat.None as a color format). (UUM-29440)

  • Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. (UUM-36912)

  • HDRP: Added an helpbox for local custom pass volumes that doesn't have a collider attached. (UUM-35651)

  • HDRP: Fixed baked light being wrongly put in the cached shadow atlas. (UUM-34189)

  • HDRP: Fixed D3D validation error for area lights in HDShadowAtlas. (UUM-35804)

  • HDRP: Fixed inconsistent documentation about hardware supporting raytracing. (UUM-39577)

  • HDRP: Fixed scene template dependencies. (UUM-36599)

  • HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP. (UUM-22089)

  • HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts. (UUM-37205)

  • HDRP: Minor fix to HDRP UI when Raytraced AO is enabled. (UUM-35581)

  • HDRP: Show base color texture on decal materials if Affect BaseColor is disabled. (UUM-29083)

  • IL2CPP: Fixed issue with Managed code stripping when inlining setters with a backing type located in a different assembly. (UUM-30763)

  • IL2CPP: Fixed static constructors on structs not being called before class to struct instance methods. (UUM-39521)

  • iOS: Fixed PlayerSettings.iOS.hideHomeButton not reading/modifying actual PlayerSettings. (UUM-31884)

  • License: Fixed performance issue in IPC comms under heavy thread load. (UUM-35368)

  • Mono: Avoid an incorrect TypeLoadException when a generic type has a field which is a 2D array of itself. (UUM-34854)

  • Mono: Fixed crash when attempting to access a field of a null valuetype object. (UUM-27537)

  • Mono: This fixes string initialization when creating a new string with the intention of all characters getting set to null. Removes the optimization that assumes the memory is clean. (UUM-35559)

  • Networking: UnityWebRequest texture download will now create the texture with mipmaps. (UUM-26628)

  • Package Manager: Fixed an issue where the whole project directory was deleted when removing a package with a non-existent file path. (UUM-36876)

  • Particles: Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters. (UUM-40365)

  • Prefabs: Fixed "Prefab mismatch: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab. (UUM-36238)

  • Prefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab. (UUM-42790)

  • Scripting: Scripting: Fixed performance regression on some API that take array parameters. (UUM-38089)

  • Serialization: Fixed Missing ScriptableObjects do not throw NullReferenceExceptions when accessing their properties in Play Mode. (UUM-34447)

  • Serialization: Fixed where it is not possible to instantiate abstract class, which is happening in this case. The fix for editor crash is to make sure that the abstract StatusEffect class is not instantiated in SerializedReference fields. You can achieve this by either changing all the occurrences, or add [MovedFrom(true, sourceClassName:"StatusEffect")] attribute to StatusEffectComplex class. (UUM-9218)

  • Serialization: Make sure double-s are parsed correctly in MiniJSON ParseNumber. (UUM-19166)

  • Serialization: When serializing empty managed object reference we are not adding the data node in the YAML, which is causing problems after some fields are added to the script and the YAML is being de-serialized. In this case, as there still is not any data node in the YAML, the deserialization process is not instantiating the managed object correctly. (UUM-2258)

  • Shadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target. (UUM-28758)

  • Shaders: Fixed canceling shader variant compilation not working when compilation was async. (UUM-9826)

  • Shaders: Fixed replacement shaders not picking up keywords enabled on the material that are not valid for the shader assigned to the material. (UUM-40400)

  • SRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode. (UUM-37148)

  • SRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0. (UUM-26782)

  • UI: Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format. (UUM-40544)

  • UI Toolkit: Fixed an exception when calling RemoveFromHierarchy during detatchFromPanel events. (UUM-36627)

  • Universal RP: Removed a Debug.Log line in Blitter.

  • Universal Windows Platform: Fixed use of ReadOnlyAttribute in certain managed plugin scenario. (UUM-39921)

  • URP: 2D - Fix additional draw call when Foremost Sorting Layer is enabled during unlit. (UUM-37441)

  • VFX Graph: Filter out META passes from SG generated shaders. (UUM-30050)

  • VFX Graph: Fixed bounds reduction shader compilation on DXC. (UUM-6058)

  • VFX Graph: Fixed HDRP Decal Output when system is in world space. (UUM-41091)

  • VFX Graph: Fixed mesh LOD flickering when using TAA. (UUM-10073)

  • VFX Graph: Fixed mismatching LOD between eyes in multi-pass VR. (UUM-6004)

  • VFX Graph: Fixed particles not rendering when sorting is enabled and no update context is present. (UUM-35121)

  • VFX Graph: Fixed sorting being disabled when Frustum Culling is On is some case. (UUM-40707)

  • VFX Graph: Forces positive color values in graph. (UUM-20076)

  • VFX Graph: Prevent overflow on baked curve and gradient. (UUM-560)

  • VFX Graph: Replace default mesh output shader to be SRP compatible. (UUM-4363)

  • VFX Graph: Restore some tooltips that were lost. (UUM-18536)

  • Video: [WebPlatform] Forwarding video, moves to start on Mac OS Chrome browser when "Build and Run". (UUM-3214)

  • WebGL: Moved BrowserifyJSTool to the WebGL area since its only used by the WebGL build. (UUM-34020)

  • Windows: Fixed for preserving escaped double quote in a quoted command line argument. (UUM-36789)

  • Windows: Fixed PlayerPrefs API in case registry keys has been manually deleted. (UUM-35575)

  • XR: XR: Fixed an issue with XR Input -&gt; Input System that caused Input System's TrackedPoseDriver rotation to drift between Update / BeforeRender calls.

LTS Release 2022.3.5f1

Released:

LTS Release 2022.3.5f1

Released:

Known Issues in 2022.3.5f1

  • Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)

  • Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)

  • iOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)

  • Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault<char> > & __ptr64,char const (& __ptr64)[2],core::basic_string_ref<char> > when the Editor runs out of memory saving an invalid override (UUM-36776)

  • Profiling: [Memory Profiler] Memory Leak when Memory Profiler is in project (PROFB-160)

  • Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)

  • UI Toolkit Controls: List View automatically collapses when reordering items (UUM-42365)

  • Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)

  • Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)

  • XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused (UUM-40249)

2022.3.5f1 Release Notes

Improvements

  • IL2CPP: Il2cpp &amp; UnityLinker updated to target the net 6.0.18 runtime.

Changes

  • Package: Fixed a crash that could happen on Android.

  • Package: Package: Updated Localization package to 1.4.4.

Fixes

  • 2D: Fixed Crash on GenerateTextureAndSpriteRectDataFromAtlasMask when clicking "Pack Preview" after packing an Asset into Sprite Atlas. (UUM-25481)

  • 2D: Fixed Sprite previews of Sprites which have a side smaller than 64 pixels and have an aspect ratio of more than 2x in difference. (UUM-36919)

  • Android: AndroidJavaProxy correctly maps null variables (e.g empty string) for reflection search + automatic tests for AndroidJavaProxy. (UUM-30243)

  • Android: Fixed crash when using Optimized Frame Pacing combined with Vulkan native rendering plugins. (UUM-36096)

  • Android: Fixed Unity allocator crash when forcing -systemallocator on ARM64 with Android 10/11 or higher. (UUM-40105)

  • Asset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project. (UUM-35290)

  • Asset Import: Fixed bug with BC7 texture encoding upon import crashing on older Penryn (Core 2 Duo) CPUs. (UUM-2508)

  • Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode. (UUM-39687)

  • Build Pipeline: Improved build time when preparing the splash screen. The first build will still be the same, however subsequent will be reduced significantly. (UUM-20350)

  • Core: Fixed creation of baking set on new projects.

  • Documentation: Fixed Renderer2DData docs link. (UUM-39471)

  • Documentation: Updated docs to reflect how the engine works. (UUM-18546)

  • Editor: Added Bee build recipes for LAME and Vorbis encoders.<br> Fix LAME vulnerability CVE-2017-8419. (UUM-14404)

  • Editor: Duplicated or copied GameObjects get pasted next to the original object or paste-target instead of at the end. (UUM-37634)

  • Editor: Editor performance test regression fixed. (UUM-37597)

  • Editor: Entities are not displayed with OpenGL on some mobiles. (UUM-33460)

  • Editor: Fixed "Busy Progress Delay" not saving the new value when clicking to other tabs in the Preferences window. (UUM-35857)

  • Editor: Fixed a bug in Native Leak Detection that could cause the Unity Editor to crash on some platforms. (DOTS-8743)

  • Editor: Fixed an issue related to BRGs and ambient light. (UUM-40337)

  • Editor: Fixed an issue where a UnityException ("Could not find the requested Platform Texture Settings. This is incorrect, did initialization fail?") would sometimes be thrown when inspecting multiple texture importers at the same time. (UUM-15620)

  • Editor: Fixed an issue where dragging an asset from the Packages folder to an empty Assets folder could cause a crash. (UUM-39919)

  • Editor: Fixed an issue where some rendered gizmos, graph elements, handles, etc would be rendered with a final alpha value of less than 1. (UUM-40949)

  • Editor: Fixed an issue where users would sometimes be prompted to save their changes by the Texture Importer Inspector despite having not changed any of the importer settings. (UUM-19921)

  • Editor: Fixed build issue on Linux. (UUM-34956)

  • Editor: Fixed crash in Transform::RemoveFromParent. (UUM-38102)

  • Editor: Fixed createassetmenu attribute menu name with space won't work. (UUM-35120)

  • Editor: Fixed Debug Error logs in Prefab Overrides window. (UUM-40895)

  • Editor: Fixed display of LightMap flags property in the Material debug inspector. (UUM-2729)

  • Editor: Fixed Editor freezes for some time when moving a group of GameObjects in the Hierarchy. (UUM-31825)

  • Editor: Fixed issue where modifying a prefab could crash the Editor on Windows. (UUM-36776)

  • Editor: Fixed menu missing after domain reload. (UUM-28905)

  • Editor: Fixed Native Leak Detection warning message to indicate the correct menu location. (UUM-39575)

  • Editor: Fixed nullref occurring when font references have not been initialized properly. (UUM-37504)

  • Editor: Fixed PlayerPrefs API in case registry keys has been manually deleted. (UUM-35575)

  • Editor: Fixed text being rendered too offset when switching query mode. (UUM-41223)

  • Editor: Fixed that Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should not happen as this means that the Asset are always re-saved on SaveAssets. (UUM-40861)

  • Editor: Fixed UI button TextMeshPro GameObject not rendering in the editor. (UUM-41127)

  • Editor: Fixed UI Toolkit Debugger upward search with SHIFT+F3 on keyboard with Fn key. (UUM-40662)

  • Editor: Fixed Unity SourceGenerator to be loadable by Visual Studio. (UUM-34868)

  • Editor: Fixed xdg-open fallback. (UUM-37536)

  • Editor: For URP and HDRP moved the Realtime GI CPU Usage setting to the Quality tab in Project Settings. (UUM-28789)

  • Editor: No GUIStyle warning when opening search window. (UUM-40097)

  • Editor: Prefab Documentation link fixed for the help button. (UUM-36665)

  • Editor: Source asset db rebuilt and plugin assets reimported to fix inconsistency. (UUM-32565)

  • Editor: Switching to the Simulator view from the Game view will no longer change the Simulator view dimensions to be the same as the Game view. (UUM-30110)

  • Editor: Updated libcurl to 8.1.1. (UUM-29475)

  • Editor: Updating outdated and broken links in the Help toolbar for Unity Discussions (old Unity Answers) &amp; Unity Feedback. (UUM-40354)

  • GI: Fixed off-by-one error in version number used for margin method upgrade path. (UUM-40721)

  • Graphics: Avoid false warnings about RenderTexture format when switching color space. (UUM-6770)

  • Graphics: Avoid mainthread stalls when QualitySettings are updated but no mipmap limits have changed. (UUM-25337)

  • Graphics: Corrected UI behavior when selecting multiple lights of different types. (UUM-36224)

  • Graphics: Fixed an issue where creating an sRGB texture using one of the TextureFormat constructors in gamma project color space would produce a texture with an incorrect "Texture.isDataSRGB" value (false). (UUM-29736)

  • Graphics: Fixed an issue where textures imported as ETC1 Crunched sRGB would appear too bright in linear projects. (UUM-28935)

  • Graphics: Fixed shadow render issues on Built-in Render Pipeline when using Metal. (UUM-3150)

  • Graphics: Renderer.SetMaterials() and Renderer.SetSharedMaterials() will set the correct number of elements when list capacity is larger than count. (UUM-27260)

  • HDRP: Added a new custom pass injection after opaque and sky finished rendering. (UUM-35024)

  • HDRP: Added an helpbox for local custom pass volumes that doesn't have a collider attached. (UUM-35651)

  • HDRP: Fixed baked light being wrongly put in the cached shadow atlas. (UUM-34189)

  • HDRP: Fixed color pyramid history buffer logic when history is reset and the color pyramid is not required. (UUM-36095)

  • HDRP: Fixed D3D validation error for area lights in HDShadowAtlas. (UUM-35804)

  • HDRP: Fixed fireflies in path traced volume scattering using MIS. Add support for anisotropic fog. (UUM-33755)

  • HDRP: Fixed inconsistent documentation about hardware supporting raytracing. (UUM-39577)

  • HDRP: Fixed scene template dependencies. (UUM-36599)

  • HDRP: Fixed wrong metapass when using planar/triplanar projection in HDRP. (UUM-22089)

  • HDRP: Improving DLSS ghosting artifacts a little bit, by using a better pre-exposure parameter. Fixing reset history issues on DLSS camera cuts. (UUM-37205)

  • HDRP: Minor fix to HDRP UI when Raytraced AO is enabled. (UUM-35581)

  • HDRP: Respect the transparent reflections settings when using raytracing. (UUM-35596)

  • HDRP: Show base color texture on decal materials if Affect BaseColor is disabled. (UUM-29083)

  • HDRP: When HDRP is disabled, Compute Shaders are being stripped. (UUM-29122)

  • IL2CPP: Fixed field alignment of generic struct fields. (UUM-40355)

  • IL2CPP: Fixed issue with Managed code stripping when inlining setters with a backing type located in a different assembly. (UUM-30763)

  • IL2CPP: Fixed Marshal.OffsetOf returning the wrong offsets for explicit layouts. (UUM-35032)

  • IL2CPP: Fixed static constructors on structs not being called before class to struct instance methods. (UUM-39521)

  • IL2CPP: Process.getProcessName will now return the process name only rather than the full path to the process. (UUM-32851)

  • iOS: Fixed Screen.orientation not changing value when only landscape orientations are enabled and device is rotated. (UUM-36598)

  • License: Fixed performance issue in IPC comms under heavy thread load. (UUM-35368)

  • macOS: PBXProject.GetUnityMainTargetGuid now returns correct target. (UUM-39664)

  • Mono: Avoid an incorrect TypeLoadException when a generic type has a field which is a 2D array of itself. (UUM-34854)

  • Mono: Fixed crash when attempting to access a field of a null valuetype object. (UUM-27537)

  • Package Manager: Fixed an issue where the whole project directory was deleted when removing a package with a non-existent file path. (UUM-36876)

  • Particles: Fixed incorrect simulation when using the Simulate Layers option on effects that contain non-looping sub-emitters. (UUM-40365)

  • Physics 2D: Fixed an issue where contacts are not solved correctly on iOS leading to tunnelling and random impulses.

  • Player: Fixed splash landscape background using the wrong uv's when a portrait background was included.

  • Player: Fixed Unity splash screen logo not including mipmaps which would reduce quality of the logos appearance.

  • Prefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave. (UUM-28068)

  • Prefabs: Fixed Prefab Asset FileIDs are changed after building a player and saving assets. The build pipeline did change the fileIDs and did not properly clean up afterwards. (UUM-39802)

  • Prefabs: Fixed PrefabModificationsForSerializedObject::DoPrefabModificationsNeedUpdate() is unnecessarily slow. (UUM-40630)

  • Prefabs: Improved to the detection of unused overrides. (UUM-30062)

  • Scene/Game View: Fixed overlay menu position when mouse cursor is hovering another EditorWindow. (UUM-36915)

  • Scene/Game View: Fixed visibility problems when the scene view is in isolation mode. (UUM-40159)

  • Scene/Game View: Removed "Panel" option in the overlay menu when this is the only one available. (UUM-40101)

  • Scripting: Fixed performance regression on some API that take array parameters. (UUM-38089)

  • Serialization: Fixed Missing ScriptableObjects do not throw NullReferenceExceptions when accessing their properties in Play Mode. (UUM-34447)

  • Serialization: It is not possible to instantiate abstract class, which is happening in this case. The fix for editor crash is to make sure that the abstract StatusEffect class is not instantiated in SerializedReference fields. You can achieve this by either changing all the occurrences, or add [MovedFrom(true, sourceClassName:"StatusEffect")] attribute to StatusEffectComplex class. (UUM-9218)

  • Serialization: Throw an exception when trying to access struct that has an empty SerializeReference list field with boxedValue, as this is not supported by Unity. (UUM-38115)

  • Shadergraph: Fixed Texture Size node causing compilation error in the Fullscreen ShaderGraph target. (UUM-28758)

  • Shaders: Fixed replacement shaders not picking up keywords enabled on the material that are not valid for the shader assigned to the material. (UUM-40400)

  • SRP Core: Fixed console errors when debug actions are removed from Input Manager during play mode. (UUM-37148)

  • SRP Core: Fixed Rendering Debugger runtime UI getting occluded by user UI with sorting order larger than 0. (UUM-26782)

  • SRP Core: Removed some unexpected SRP changed callback invocations. (UUM-17548)

  • SRP Core: When building for Built-in, shaders from any SRP are completely stripped. (UUM-29122)

  • Timeline: Fixed issue where exceptions were thrown when different ControlTracks are referencing the same TimelineAsset. (TB-165)

  • UI: Fixed incorrect UV calculated on UI sprites when texture is a crunched-compressed format. (UUM-40544)

  • UI Toolkit: Fixed a NullReferenceException thrown when instantiating a VisualElement created from a visualTreeAssetSource and there are multiple UI Documents in the Scene. (UUM-39988)

  • UI Toolkit: Fixed BezierCurveTo() rounded caps when control points are very short. (UUM-40360)

  • UI Toolkit: Fixed ListView reorderable and reorderMode being ignored when used with editor binding. (UUM-33402)

  • UI Toolkit: Fixed Painter2D.BezierCurveTo() missing polygons when very far from the origin. (UUM-33511)

  • UI Toolkit: Fixed the multi-selection of list views in the Inspector window when using the shift or alt key. (UUM-30681)

  • UI Toolkit: Fixed Vector Image scaling issue with scale-to-fill. (UUM-36067)

  • Universal RP: Fixed removal of renderer features if a renderer feature is missing. (UUM-21184)

  • Universal RP: Fixed typo in RenderSingleCamera obsolete message. (UUM-40231)

  • Universal RP: Fixed WebGL1 throwing errors when using depth copy texture. (UUM-33863)

  • URP: 2D - Fixed additional draw call when Foremost Sorting Layer is enabled during unlit. (UUM-37441)

  • URP: Fixed Screen space Overlay UI rendered at the wrong size for scaling mode "Constant Pixel Size" or "Constant Physical Size", when HDR output is active. (UUM-36231)

  • VFX Graph: Fixed OutputUpdate warnings about spaces after end of line. (UUM-34453)

  • VFX Graph: Fixed usage of Screen Space Size block which lead to flipped particles. (UUM-12345)

  • Video: Fixed WebCamTexture throws error when asking a different configuration than the one specified in NVIDIA Broadcast. (UUM-32751)

  • Video: Video from Video Player is not updated immediately in the Edit Mode when changing its time in the Inspector window. (UUM-32448)

  • Video: Video has a delay, random freezing, and speeding up when using VideoPlayer. (UUM-31317)

  • Video: [WebPlatform] Forwarding video, moves to start on Mac OS Chrome browser when "Build and Run". (UUM-3214)

  • WebGL: Moved BrowserifyJSTool to the WebGL area since its only used by the WebGL build. (UUM-34020)

  • Windows: Fixed PlayerPrefs API in case registry keys has been manually deleted. (UUM-35575)

News from Unity QA

We’re not just toolsmiths, but wordsmiths too! Read all the Unity QA blogposts past and present.

我们使用 Cookie 来确保为您提供网站的最佳体验。有关更多信息,请访问我们的 Cookie 政策页面

明白了