Unity + USC 游戏畅通无阻
设计并发布您的原创游戏

了解 Unity 基础知识,但难以制作游戏?Unity 与世界排名第一的游戏设计学院南加州大学 (USC) 合作推出了一门专注于帮助您打造原创游戏的在线课程。

Kellee Santiago talks about the role of play-testing in creating her iconic character in Journey

解开秘密

向优秀游戏设计师学习成功的必要条件

准备好将您的游戏从概念变为现实。Unity 与世界顶级游戏设计学院合作,推出了唯一一门教授 USC 游戏设计和制作方法的在线课程。您将获得关于研究、规划、构建、重构和发布原创游戏的实践经验。此外,您还可以观看《风之旅人》《Firewatch》《Threes》《Whispering Willows》等作品屡获殊荣的创作者带来的演讲,听他们详细介绍其用来构建和发布游戏的重要步骤与制作实践。

“对于使用 Unity 工具来提升游戏开发与设计知识的人员,本课程需要提供了许多机会。我们非常高兴与 Unity 开展这种独特的合作伙伴关系,继续面向学生和一般公众扩展我们的产品。”

Danny Bilson, Chair of USC School of Cinematic Art’s Interactive Media & Games Division

向技术专家学习

这是唯一一个由全世界最优秀的游戏讲师和设计师主讲的在线课程,无论您身在何处都能参加该课程。

由世界顶级游戏设计学校提供的成熟课程
向为《风之旅人》《神秘海域》《刺客信条》《英雄联盟》等作品的创作者授课的专家学习。作为世界顶级游戏设计学校,南加州大学通过视频讲座和项目式作业提高了在线游戏开发课程的门槛,这些作业采用了南加州大学教师成熟的独有教学游戏开发方法。

真实开发案例
业界远见者提供的这些幕后真实“战斗”案例会提供灵感和见解,让您前所未有地了解真正的成功因素。演讲嘉宾包括《风之旅人》《Whispering Willows》《Cat and Coup》《Firewatch》《Threes》以及迪士尼主题公园游乐设施等作品的创作者。

在为期 8 周的时间里,您可以从全球最优秀的创作者获得详细指导,有效改进自己的创作的游戏。

教程提炼

构建您自己的原创游戏。

与传统的学习式教程不同,本课程将指导您完成实际构建和发布原创游戏的整个制作过程。

无论您是只构思出游戏创意还是已完成游戏,该学习(和实践)体验过程都将向您展示完成游戏制作并将其推向市场的最佳方式。

您的创意社区

游戏设计师都知道,加入创意社区是获得成功的一个关键因素。因此,本课程将视频教学和项目式作业与流行的 Game Jam 社区建设精神结合起来。您可以从一开始就加入同行、校友和导师的行列,在各个阶段获得他们提供的灵感、反馈和支持。即使您已完成游戏,也可以在后面的游戏开发职业生涯中继续参与社区活动。

Threes by Sirvo LLC

Threes by Sirvo LLC

将您的游戏变为现实

  • 借助 USC 经验丰富的教师编排的课程实现领先优势
  • 通过独有的“边做边学”体验持续进步
  • 通过项目式实践作业提升技能
  • 尊享顶级行业专家视频讲座的无限制终身访问权限
  • 探索真实作品中丰富的资源和模板库
  • 受到专业游戏设计师精彩思维的启发
  • 在学习进展方面接受定期评估和测试
  • 与同行交流并与重要的游戏社区建立联系

只需 79 美元即可让您的游戏变为现实。

“这个课程简直太棒了。它教会你如何构思、如何厘清思路、如何组织想法。你可以从其他推出盈利型游戏的人那里获得提示和技巧。即便一天下来,你仿制的《光晕》也算不上漂亮,但是你学到了所有知识和经验,你就可以应用到自己的创作中...这是无价的。”

Samantha Rodriguez, Graduate student and XRtist

常见问题

How do I access the course now that I’ve signed up?

After you purchased the course you should have received an email from Unity with one or more course redemption links. (Please check your spam folder if you did not receive the email in your inbox.) The redemption links will direct you to the course platform, where you will need to sign in or create a new account to complete the redemption of the course. Note that this is a separate account and login from your Unity ID.

Once you have redeemed the course, you can return to its homepage anytime.

What is the difference between this course and the Unity Game Dev Courses: Swords and Shovels?

The Unity Game Dev Courses: Swords and Shovels is a beginner course that uses a dungeon crawler game called Swords and Shovels to teach you the essential tools and skills to create a game in Unity and then go deeper in art, design or programming tracks.

The Unity + USC Games Unlocked course is a “learning by doing” course that takes USC’s proven approach to teaching game design and production, helping you take your original game from concept to reality. You work on your own game instead of a follow-along tutorial.

Will I have a complete game when I finish this course?

Yes, if you complete the course assignments, you will have a complete game at the end of this course.

How long does the course take to complete?

With this purchase, you get unlimited lifetime access to the course. The typical completion time is 8 weeks but it could be longer depending on how you pace your progress through the units. Expect to spend at least 2-3 hours a week over the next 8 weeks on your game (the more time you have, the better you can make it).

Will I get USC credit or other certifications for taking this course?

Although this course is designed by, and features video instruction by, USC faculty, it is currently not part of the USC academic curriculum and therefore, is not eligible for USC credit.

Do I need to have any Unity experience before I take this course?

Yes, in order to get the most out of this course, you need to have a good working knowledge of Unity. We recommend that you’ve completed at least two full Unity tutorials, or an equivalent, such as one school semester of instruction in game development with Unity (e.g., the Ultimate Guide to Game Development with Unity on Udemy or the Unity Game Dev Courses: Fundamentals track at Pluralsight).

Where can I find the Terms & Conditions that cover this course?

You can read the full text for our self-paced courseware here.

What is the course syllabus?

  • Session 1: Welcome and self-assessment
  • Session 2: Set your goals and find your community
  • Session 3: The design process
  • Session 4: Scope
  • Session 5: Constraints, and our theme
  • Session 6: Concentric design
  • Session 7: Prototyping
  • Session 8: Assets shouldn’t be liabilities
  • Session 9: The stages of game development
  • Session 10: Your first milestone: Vertical Slice
  • Session 11: Planning your project
  • Session 12: Agile
  • Session 13: Writing better code
  • Session 14: What is playtesting?
  • Session 15: How to playtest
  • Session 16: Release your game!
  • Session 17: Alpha and beyond
  • Session 18: Bonus content

是时候动手开发自己的游戏了!

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