针对您的第一个视频游戏项目的关卡设计技巧

构建游戏的第一批关卡需要一些准备和计划。以下技巧和资源将帮助您学习关卡设计和扩展您的游戏世界。

《上古卷轴:利刃》森林关卡

Elder Scrolls: Blades, made with Unity

勇敢的新世界

When you think about creating a video game, chances are you’re imagining a world where people will spend their free time, exploring and reveling in your creation – a game world with a distinct look and feel that necessitates certain gameplay. That’s level design.

Making your dreams take shape and become interactive takes a fair bit of planning and preparation, but the end result is worth it.

Here are some tips on what it takes to design incredible levels for your game.

女性游戏开发人员在办公室的电脑上工作

放飞您的想象力

对于游戏设计的各个方面来说,这都是绝对的真理:从放飞想象力开始。创造力受到限制的时代已一去不复返了。跳出思维牢笼。

让您的心灵塑造一个新世界并填充它。让它变得广阔而美好,变成让人流连忘返的地方。

使用计算机程序或手工将它绘制出来。使用我们提到的某些开发人员工具。您甚至可以将它写出来,让这些文字指导游戏的构建。

您的想象力是游戏预制作(规划)阶段的主要驱动力。尽早使用它,经常使用它,并尽可能多地计划这个您要留住玩家的宇宙。

阳光透过森林洒向大地的视频游戏场景

制作场景

Once you’ve sketched out your concept, it’s time to jump into the game Editor.

Not sure how to start creating levels? You can play around with one of our microgames to become familiar with expanding and modifying levels. Maybe drop by the Asset Store and import some incredible premade elements into your game window. You can also watch one of the many avid game developers who publicly share their knowledge of level design in Unity.

Even if you’re not sure how to start, just start. The biggest step in constructing your first game is doing the work. So start messing around, have fun, laugh off the mistakes, and get creating! Soon enough, you’ll be looking at a realm that at one point existed only in your mind. It’s a moment you will never forget.

2D 平台游戏:角色正与敌人战斗

让它具有交互性

屏幕上展现的是您脑海中的景象:一个崭新的游戏世界。尽情享受当下吧:平移扫视地图,用摄像机遍历您铺平的道路,抬头仰望数字天空。您的世界诞生了,您的关卡设计事业有了一个良好的开端。

接下来,您需要充实您的世界:是时候创建一个游戏角色了。现在,它并不一定要是一个有血有肉的角色 - 一个可以与地面接触并四处移动的圆形或方形就足够了。

添加一些简单的碰撞,清理地图上的路径,开始与您的关卡进行互动。

朋友开心地玩视频游戏

让它变得有趣

Now you can add some challenges and obstacles to make your environment more fun and rewarding. Nothing beats the feeling of overcoming a challenge, so make sure your levels are designed to be traversable but not so obvious and orderly as to become boring for players.

We recommend watching this presentation on the Basic Principles of Level Design, by Brackeys. While some of the topics discussed are a bit more advanced, this will get you thinking about what you and other players enjoy most about levels in a game.

不断构建

您将在一段时间内磨练这些新获得的游戏关卡设计技能。不要停下来。实践、学习、构建、测试和玩耍:主要的关卡设计秘诀就在于此。

每次出错都是一个成长机会。您可以从错误中汲取教训,并想方设法避免再犯相同的错误。实践、犯错,但永远不要丧失好奇心。思考、构建、完善,不断努力。最重要的是,为自己感到骄傲。

您确实在尝试。您在构建游戏。这很神奇,您也是。

更上一层楼

下载 Unity Editor,坚持浏览我们的初学者资源,并继续您的游戏开发之旅。

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