When you think about creating a video game, chances are you’re imagining a world where people will spend their free time, exploring and reveling in your creation – a game world with a distinct look and feel that necessitates certain gameplay. That’s level design.
Making your dreams take shape and become interactive takes a fair bit of planning and preparation, but the end result is worth it.
Here are some tips on what it takes to design incredible levels for your game.
Once you’ve sketched out your concept, it’s time to jump into the game Editor.
Not sure how to start creating levels? You can play around with one of our microgames to become familiar with expanding and modifying levels. Maybe drop by the Asset Store and import some incredible premade elements into your game window. You can also watch one of the many avid game developers who publicly share their knowledge of level design in Unity.
Even if you’re not sure how to start, just start. The biggest step in constructing your first game is doing the work. So start messing around, have fun, laugh off the mistakes, and get creating! Soon enough, you’ll be looking at a realm that at one point existed only in your mind. It’s a moment you will never forget.
接下来，您需要充实您的世界：是时候创建一个游戏角色了。现在，它并不一定要是一个有血有肉的角色 - 一个可以与地面接触并四处移动的圆形或方形就足够了。
Now you can add some challenges and obstacles to make your environment more fun and rewarding. Nothing beats the feeling of overcoming a challenge, so make sure your levels are designed to be traversable but not so obvious and orderly as to become boring for players.
We recommend watching this presentation on the Basic Principles of Level Design, by Brackeys. While some of the topics discussed are a bit more advanced, this will get you thinking about what you and other players enjoy most about levels in a game.