3月 18—22 — San Francisco, 美国
Unity for all

观看主题演讲直播

Every year at GDC we make major announcements and debut our latest innovations. Be the first to witness our 2019 features, as we kick off the week with our Keynote and continue the conversation at booth #S227 on the expo floor.

This year will be our biggest yet, so don't miss it. Space is limited and is available on a first come, first served basis.

When:
Monday, March 18, 5:00 pm PST

Where:
846 Mission Street (Century Theaters entrance)

Unity在游戏开发者大会期间举办的会议

定期访问我们的网站,了解我们在游戏开发者大会举办其他演讲的更多信息。

开发者日
10:00 AM – 6:30 PM | Moscone West,3022号会议室

Our Developer Day at GDC is a full day of in-depth sessions dedicated to anyone creating with Unity, including programmers, technical artists, designers, animators, and storytellers. Join us to learn about new and upcoming technologies in Unity. 

Everyone Watching This Is Fired
2:00 – 2:30 pm | Room 3016, West Hall

Mike Acton, Principal Engineer, Unity Technologies

Attendees will take away a practical list of ways to improve their productivity and team performance. Mike will focus on data-oriented design, general problem-solving, understanding your tools, and team communication.

Toward Filmic Quality at 30 FPS: Real-Time Ray Tracing for Practical Game Engine Pipelines
4:00 – 5:00 pm | Room 2001, West Hall

Natasha Tatarchuk, Graphics Director, Unity Technologies

Attendees will learn about the pragmatic approaches for extending existing modern game engines to support real-time ray tracing without a complete rewrite. They will learn about how to achieve fast rendering on GPU through a set of techniques and how to improve visual quality with high-fidelity ray tracing algorithms. They will also learn important considerations for content creation targeting ray tracing and non-ray tracing rendering hardware with minimal impact to the authoring pipeline.

不断发展的混合现实:在现实世界中进行设计
11:20 am – 12:20 pm | Room 210, South Hall

Jono Forbes, Senior Software Engineer, Unity Technologies

In this talk, toolsmiths from Unity, Magic Leap, and Microsoft Research will discuss the challenges of enabling an MR future, and debate the approaches to overcoming them.

空间计算的心理模型和系统
11:20 am – 12:20 pm | Room 202, South Hall

Timoni West, Director of XR Research, Unity Technologies

This talk covers the basics needed to start making a genuinely spatially aware application. Attendees will walk away aware of the vast amount of data and work needed to create apps that can fluidly shift states every time the user steps into a new room.

使用深度学习的超强技术美术师
3:00 – 3:30 pm | Room 2001, West Hall

Cesar Romero, Principal Machine Learning Engineer, Unity Technologies

In this session, artists and developers will learn how machine learning can radically improve world-building by solving many time-consuming, manual tasks. In multiple demos and applications, you’ll see deep learning delivering delightful experiences, generating texture variations, enabling super-resolutions and much more.

游戏开发者的数学:深度学习
3:50 – 4:20 pm | Room 2006, West Hall

Michael Buttner, Principal Research Engineer, Unity Technologies

Neural networks are gaining attention because they can solve difficult problems, yet they are still not often used in real-time scenarios. Come learn how to leverage neural networks in performance-critical scenarios and how to write an efficient inference engine – without frameworks or math libraries –  using data-oriented design principles.

前线信息:推动社区管理多元化
Deborah Oyeyinka:Multiplay/Unity社交媒体和社区运营经理

我们的目标是让所有感兴趣的人在会议中做出承诺,果断采取行动,更加深入地理解为什么社区管理中的多样性对游戏的生态系统如此重要和如此高的价值。

在Unity Theater剧场举行的会议

All week long, join us at the Unity Theater (Expo floor, Booth S249) for great insight on a multitude of hot topics, such as the Data-Oriented Technology Stack (DOTS), the latest Unity 2019.1 features, best practices for mobile-game development from major studios and much more.

Unity教师早餐
7:30–10:00 AM

Start your day with fellow education leaders from around the world who are guiding the next generation of creators in interactive design and development. This is a unique opportunity to network,  share, and learn best practices for integrating interactive technology into programs across disciplines while nurturing student success.

Our Schedule at GDC

    Unity After Dark深夜酒会

    Just because the expo is closed doesn’t mean your time with Unity at GDC is over. Join us at some of our favorite bars in the downtown area and continue to network with Unity employees and fellow developers. Don’t have a GDC badge? That’s okay – just mention “Unity for all” at the door to get in on the fun.

    3 月 20 日,星期三
    Pagan Idol, 375 Bush St, 6:00–8:00 PM
    3 月 21 日,星期二
    The Cordial, 163 Jessie St, 6:00–8:00 PM

    为美好前程干杯!

    Join us at the Unity booth on Wednesday and Thursday to have a toast to fellow creators and find out what’s in store for Unity in 2019!

    Unity 2019年路线图欢乐联谊时光

    A look at the Unity 2019 Roadmap followed by a toast with Unity’s R&D team. Find out what’s in store for the Unity platform!

    Roadmap Session: 4:00–5:00 pm

    Drinks: 5:00–6:00 pm

    Unity多样性和包容性会谈欢乐联谊时光

    Creativity doesn’t fit in a box, and neither should you. Join us for a discussion about the future of diversity at Unity and the games industry, as we toast to a future with more creators in it!

    D&I Discussion: 4:30–5:00 pm

    Drinks: 5:00–6:00 pm

    Tuesday, March 19 – 9:00–10:30 am

    Women in Gaming Breakfast

    Red Dog Restaurant & Bar (303 2nd Street)

    We’re pleased to invite you to join us at our first-ever Women in Gaming Breakfast during GDC. This is a great time for you to invest in yourself and build deeper relationships with other women and leaders in the industry. Unity leaders will share their professional advice as well as hear about your ideas, passions, and work in the gaming community and beyond.

    We’re both humbled and inspired by the incredible contributions made by women in the community and industry, and we hope you’ll join us for this special event as space is limited.

    Made with Unity奖入围者

    恭喜以下Unity开发人员获得独立游戏节大奖(IGF Awards)和游戏开发者选择奖(GDCA)提名。

    Forgotton Anne
    ThroughLine Games

    独立游戏节入围奖:
    最佳视觉艺术奖

    《What the Golf?》
    Triband

    独立游戏节入围奖:
    最佳设计奖

    《阿尔托的奥德赛》
    Alto团队

    独立游戏节入围奖:
    最佳视觉艺术和音频奖

    《Return of the Obra Dinn》
    卢卡斯·波普(Lucas Pope)

    独立游戏节入围奖:
    塞尤玛斯·麦克纳利奖(Seumas McNally Grand Prize),最佳视觉艺术、音频、设计和叙述奖

    ETHEREAL
    无意义艺术 — Nicolás Recabarren和Tomás Batista

    独立游戏节入围奖:
    最佳音效奖

    Grace Bruxner演示青蛙侦探游戏《The Haunted Island》
    墨尔本皇家理工大学

    独立游戏节入围奖:
    最佳学生游戏

    《It’s Paper Guy!》
    Cnam-Enjmin

    独立游戏节入围奖:
    最佳学生游戏

    Sole
    卓克索大学

    独立游戏节入围奖:
    最佳学生游戏

    新闻媒体

    Unity邀请您参加全球游戏行业最大专业盛会 — 游戏开发者大会。 如果您是新闻媒体从业人员并且需要相关信息,请直接联系我们或通过社交媒体与我们联系。

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