REAL-TIME BIM
Unity Reflect for AEC
With one click, create real-time 3D experiences in AR, VR, and more from Autodesk Revit. Launching December 4.
BIM to real-time 3D in one click
Whether you’re a developer or have never touched a line of code, Unity Reflect helps you win more projects, conduct immersive design reviews, and connect design and construction. With one click, Unity Reflect brings multiple BIM models with all their metadata to real-time 3D and maintains a live link between them. You can also create your own real-time BIM applications and customize the user experience by building on top of Unity Reflect.

How SHoP Architects brings real-time BIM to AEC with Unity Reflect
Adam Chernick and Christopher Morse from SHoP Architects’ interactive visualization team share why Unity Reflect is “a very welcome technology” for their industry.

Webinar: Accelerating communication in AEC with Unity Reflect
Watch our webinar on replay to see an expert-led demo of Unity Reflect and learn how SHoP Architects is using the product to better connect design and construction.
Get up to speed on Unity Reflect
How Unity Reflect works
Learn how our new AEC product improves design review and construction planning processes by putting BIM data directly in the hands of any project stakeholder and on any device.
Different ways to use Unity Reflect
Learn what the product can do out of the box and how you can customize your projects by building on top of Unity Reflect.
Connecting design and construction with Unity Reflect
Learn how SHoP Architects has used Unity Reflect in beta to help project stakeholders accelerate communication and construction planning for a landmark project in New York City.
How Unity Reflect solves challenges in interactive visualization
Learn how Unity Reflect helps one firm overcome three major challenges in creating real-time experiences.

Native integration with Revit
Prepare and transfer BIM models into real-time 3D in one click, with out-of-the-box support for Revit.

Seamless data federation
Multiple designers and engineers working on different systems in one model can bring their data sets into the same Unity Reflect project.

Viewers for AR, VR, iOS, PCs, and more
Unity Reflect maintains a live connection to your original design models. Every time you make a change in Revit, it’s updated in the Viewer. It’s that simple.
Pricing
Annual subscription: $690
Includes:
- 1 seat of Unity Reflect
- Revit plugin
- Locally hosted server for data federation
- Cloud-hosted project management server
- Viewers to review projects in real-time 3D on PCs, iOS devices (including AR), and HTC Vive
- Viewer reference application source code for additional customization (requires Unity Pro)
- 24x5 technical support
Read the terms for Unity Reflect and the Unity Reflect Viewer.
Frequently asked questions
You do not need the Unity Editor to use Unity Reflect. Unity Reflect is a standalone product. However, if you are a developer, you can build on top of Unity Reflect with the Unity Editor to create the best experience for your users. Our installer includes a reference application and documentation to make it easy to develop and customize your own applications.
Unity Reflect supports all 2019 releases of Unity and will always support the latest release of Unity.
If you wish to use the Unity Editor with Unity Reflect, you can only do so with Unity Pro. Unity Reflect is not available with Unity Plus or Unity Personal.
It supports the 2018, 2019, and 2020 releases of Revit.
It is installed as on-premises software. We plan to offer a cloud-based solution in 2020.
No. We give subscribers access to our Viewer’s source code, but you cannot contribute to this code.
You need a Unity Reflect license for every Revit user who uses the Unity Reflect plugin as well as for every user who will be developing Unity Reflect-based applications. Not every Revit user in your organization will necessarily need a license.
You do not need a Unity Reflect license to access the Viewers; however, Viewer users need to create a Unity ID to access the projects.
Not yet. Floating licenses will be available in 2020.
You can import packages within the Unity Editor. To install the Unity Reflect package in the Editor, you will need to enable "Show Preview Packages" under the advanced options in the Package Manager. When you import, Unity Reflect simply creates a prefab.
Visit our public roadmap here. We’d love to hear your feedback.
See the full list here.